Releases: williambl/haema
Releases · williambl/haema
v1.7.3 for 1.17
- bug fixes
Version 1.7.0
- Bewitchment compatibility!
- Becoming a Bewitchment vampire will give you a special merged Bewitchment-Haema experience
- More will come...
- Advancements
- Right clicking the ritual table with the Book of Blood in hand now shows all rituals (if REI is installed)
- Invisibility now lasts longer, and can be changed with a gamerule
- No longer crashes with gunpowder or fabric api
- VampiRats now have their own texture!
- Flan compatibility
- Fabric-Permissions-API compatibility
- New
sunlightDamagesArmour
gamerule - Vampires are now vulnerable to magic damage
- Much more expandability and a larger API
- Fixed lots of bugs
Version 1.6.0
- Added Vampire Abilities
- Abilities are things like dash, invisibility, vampiric strength...
- You can allocate your Ability Points into different abilities
- You no longer start off with all abilities - you must earn them. How? With the:
- Added Ritual Table and Ritual Altar
- The Ritual Altar is a multiblock constructed with the Ritual Table at its center
- There are two different types of Ritual Altar: Basic and Blackstone
- Added Rituals
- Rituals can give you more ability points, or let you reallocate them
- To do a ritual, you must fill the ditch of a Ritual Altar with a certain fluid, then throw certain items in
- Some rituals need a Blackstone altar
- Rituals can be customised with datapacks
- Made leather armour (and bewitchment outfits) protect vampires from sunlight temporarily
- Update Patchouli guidebook
- Made vampires only immune to falling when they have level 3 dash ability
- Added
vampiresDrown
gamerule - Made vampire-phantoms not burn
- Bug fixes
- (probably) fixed vampires sometimes getting stuck with NaN health
Version 1.5.3
- Add Origins 0.4.7/8 compat [#34]
- Make deconversion not kill you
Version 1.5.2
- Now uses Somnus library, making the mod compatible with Comforts [#21] (@tyra314)
- Fixed deconvert command [#29]
- Fixed haema command not requiring op
- Made playerVampireConversion gamerule always default to true
- Improved compatibility with Origins 0.4.6
- Improved converting/deconverting with injectors
- Updated dependencies and fixed bugs
Version 1.5.1
- Fixed not becoming a vampire when adding the origin.
Version 1.5.0
- New textures by @Dragonoidzero !
- A command,
/haema
, to assist with debugging - A workaround for #24.
Version 1.4.1
- Remove Vanguard
- Rewrite distortion shader
Version 1.4.0
- Completely rebalanced vampire health
- Vampires now always have increased max health when blood > 3
- Vampires always cost blood to heal
- Removed 'blood absorption'
- Vampires naturally heal up to a certain level defined by their blood level
- Added day-sleeping for vampires
- Added effects when using vampire dash
- Added a cap for how many vampire hunters can be spawned in a certain amount of time
- Added a schlurp noise when feeding
- Added config screen
- Made vampires immune to fall damage
- Added a HUD for vampires
- Changed default dash key
- Add Vanguard update checker
- Fixed some crashes and bugs
Version 1.3.1
Fix some crashes introduced in 1.3.0.