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Releases: williambl/haema

v1.7.3 for 1.17

07 Jul 21:44
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  • bug fixes

Version 1.7.0

02 May 15:31
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  • Bewitchment compatibility!
    • Becoming a Bewitchment vampire will give you a special merged Bewitchment-Haema experience
    • More will come...
  • Advancements
  • Right clicking the ritual table with the Book of Blood in hand now shows all rituals (if REI is installed)
  • Invisibility now lasts longer, and can be changed with a gamerule
  • No longer crashes with gunpowder or fabric api
  • VampiRats now have their own texture!
  • Flan compatibility
  • Fabric-Permissions-API compatibility
  • New sunlightDamagesArmour gamerule
  • Vampires are now vulnerable to magic damage
  • Much more expandability and a larger API
  • Fixed lots of bugs

Version 1.6.0

20 Mar 22:13
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  • Added Vampire Abilities
    • Abilities are things like dash, invisibility, vampiric strength...
    • You can allocate your Ability Points into different abilities
    • You no longer start off with all abilities - you must earn them. How? With the:
  • Added Ritual Table and Ritual Altar
    • The Ritual Altar is a multiblock constructed with the Ritual Table at its center
    • There are two different types of Ritual Altar: Basic and Blackstone
  • Added Rituals
    • Rituals can give you more ability points, or let you reallocate them
    • To do a ritual, you must fill the ditch of a Ritual Altar with a certain fluid, then throw certain items in
    • Some rituals need a Blackstone altar
    • Rituals can be customised with datapacks
  • Made leather armour (and bewitchment outfits) protect vampires from sunlight temporarily
  • Update Patchouli guidebook
  • Made vampires only immune to falling when they have level 3 dash ability
  • Added vampiresDrown gamerule
  • Made vampire-phantoms not burn
  • Bug fixes
    • (probably) fixed vampires sometimes getting stuck with NaN health

Version 1.5.3

17 Feb 16:43
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  • Add Origins 0.4.7/8 compat [#34]
  • Make deconversion not kill you

Version 1.5.2

15 Feb 22:11
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  • Now uses Somnus library, making the mod compatible with Comforts [#21] (@tyra314)
  • Fixed deconvert command [#29]
  • Fixed haema command not requiring op
  • Made playerVampireConversion gamerule always default to true
  • Improved compatibility with Origins 0.4.6
  • Improved converting/deconverting with injectors
  • Updated dependencies and fixed bugs

Version 1.5.1

14 Feb 01:09
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  • Fixed not becoming a vampire when adding the origin.

Version 1.5.0

13 Feb 18:18
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  • New textures by @Dragonoidzero !
  • A command, /haema, to assist with debugging
  • A workaround for #24.

Version 1.4.1

14 Jan 09:47
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  • Remove Vanguard
  • Rewrite distortion shader

Version 1.4.0

13 Jan 21:03
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  • Completely rebalanced vampire health
    • Vampires now always have increased max health when blood > 3
    • Vampires always cost blood to heal
    • Removed 'blood absorption'
    • Vampires naturally heal up to a certain level defined by their blood level
  • Added day-sleeping for vampires
  • Added effects when using vampire dash
  • Added a cap for how many vampire hunters can be spawned in a certain amount of time
  • Added a schlurp noise when feeding
  • Added config screen
  • Made vampires immune to fall damage
  • Added a HUD for vampires
  • Changed default dash key
  • Add Vanguard update checker
  • Fixed some crashes and bugs

Version 1.3.1

27 Oct 15:52
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Fix some crashes introduced in 1.3.0.