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feat: add state machine base #58
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This is part of the v0.2 described here: #57
This PR delivers:
mfm_machine
crate that will carry all state related implementation as an libState
moduleState
: enum describing all states possible and connecting them with the concrete implementation ofStateHandler + StateConfig
traitsStateError
: enum describing all errors possible for each state return; it also enables us to check theStateErrorRecoverability
of each error, which will be used to recover from errors using the Statedepends_on
anddependency_strategy
Context
: to handle the states context, where each state will receive a&mut impl Context
to read/writeStateMachine
: the executor of n-states handling the context's and transitions between statesstates
: sub-module of States that implements all states, currently just with simple states used to prove the designmfm_machine_macros
: a crate that implements macros for the wholemfm_machine
crate, currently implementingStateConfigReqs
derive macro that implements all the required methods forStateConfig
trait for states.