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Update setting options for patch 0.2.0
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winglessraven committed Sep 9, 2020
1 parent aee6f17 commit 55cf82c
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Showing 13 changed files with 26 additions and 22 deletions.
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.7.0.0")]
[assembly: AssemblyFileVersion("1.7.0.0")]
[assembly: AssemblyVersion("1.7.1.0")]
[assembly: AssemblyFileVersion("1.7.1.0")]

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Expand Up @@ -276,18 +276,21 @@ private void AddConfigRows()
settings.Add(new Settings { Variable = "PVP", Value = "true", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Toggles whether or not PVP is enabled. If this is false, no damage can be inflicted by one player on another.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "FallDamageMultiplier", Value = "1.0", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Change how much damage falling does here. 1.0 is full damage, 0 is no damage at all.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "bVACSecure", Value = "true", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Whether or not to turn on VAC and EAC.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "bIsHardcore", Value = "false", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Whether or not to turn on hardcore mode.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "FallDamageMultiplier", Value = "1.0", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Change how much damage falling does here. 1.0 is full damage, 0 is no damage at all.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "AnimalSpawnMultiplier", Value = "1.0", Script = "[/Script/DeadMatter.FlockSpawner]", Tooltip = "How many more animals to spawn than usual.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "ZombieSpawnMultiplier", Value = "1.0", Script = "[/Script/DeadMatter.GlobalAISpawner]", Tooltip = "How many more zombies to spawn than usual.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "Timescale", Value = "5.5", Script = "[/Script/DeadMatter.Agenda]", Tooltip = "The timescale, relative to real time. The default value of 5.5 indicates that one real-life second is 5.5 seconds ingame.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "AttackMultiplier", Value = "1.0", Script = "[/Script/DeadMatter.ZombiePawn]", Tooltip = "How strongly the zombies do damage. Set to zero to disable.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "DefenseMultiplier", Value = "1.0", Script = "[/Script/DeadMatter.ZombiePawn]", Tooltip = "How much the zombies soak up hits. Set to zero to make them made of paper.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "SteamQueryIP", Value = "0.0.0.0", Script = "[/Script/DeadMatter.ServerInfoProxy]", Tooltip = "Change the Steam query host, use your server IP address (internal).", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "SteamQueryPort", Value = "27016", Script = "[/Script/DeadMatter.ServerInfoProxy]", Tooltip = "Change the Steam query port.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "GameServerQueryPort", Value = "27016", Script = "[OnlineSubsystemSteam]", Tooltip = "Change the Steam query port.", IniFile = "Engine.ini" });
settings.Add(new Settings { Variable = "Host", Value = "0.0.0.0", Script = "[Steam]", Tooltip = "Host to advertise to Steam.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "SteamQueryPort", Value = "27016", Script = "[Steam]", Tooltip = "The port used to query A2S_INFO requests. This is what tells players who's on the server from the server browser.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "Port", Value = "7777", Script = "[Steam]", Tooltip = "Change the Steam advertised gameserver port. If this is absent it'll just use the server's port.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "SteamPort", Value = "7778", Script = "[Steam]", Tooltip = "Change the Steam communications port.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "WhitelistActive", Value = "false", Script = "[/Script/DeadMatter.SurvivalBaseGamemode]", Tooltip = "If the server whitelist is enabled.", IniFile = "Game.ini" });
settings.Add(new Settings { Variable = "Port", Value = "7777", Script = "[URL]", Tooltip = "Change the server's port.", IniFile = "Engine.ini" });
settings.Add(new Settings { Variable = "grass.DensityScale", Value = "1.0", Script = "[/Script/Engine.RenderSettings]", Tooltip = "Set lower for possible performance gains (untested)", IniFile = "Engine.ini" });
settings.Add(new Settings { Variable = "foliage.DensityScale", Value = "1.0", Script = "[/Script/Engine.RenderSettings]", Tooltip = "Set lower for possible performance gains (untested)", IniFile = "Engine.ini" });
settings.Add(new Settings { Variable = "grass.DensityScale", Value = "1.1", Script = "[/Script/Engine.RenderSettings]", Tooltip = "Set lower for possible performance gains (untested)", IniFile = "Engine.ini" });
settings.Add(new Settings { Variable = "foliage.DensityScale", Value = "1.1", Script = "[/Script/Engine.RenderSettings]", Tooltip = "Set lower for possible performance gains (untested)", IniFile = "Engine.ini" });


foreach (Settings s in settings)
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Expand Up @@ -26,3 +26,4 @@ C:\Users\Dave\Source\Repos\DeadMatterServerManager\Dead Matter Server Manager\De
C:\Users\Dave\Source\Repos\DeadMatterServerManager\Dead Matter Server Manager\Dead Matter Server Manager\bin\x64\Debug\System.Numerics.Vectors.xml
C:\Users\Dave\Source\Repos\DeadMatterServerManager\Dead Matter Server Manager\Dead Matter Server Manager\bin\x64\Debug\System.Runtime.CompilerServices.Unsafe.xml
C:\Users\Dave\Source\Repos\DeadMatterServerManager\Dead Matter Server Manager\Dead Matter Server Manager\bin\x64\Debug\System.Threading.Tasks.Extensions.xml
C:\Users\Dave\Source\Repos\DeadMatterServerManager\Dead Matter Server Manager\Dead Matter Server Manager\obj\x64\Debug\Dead Matter Server Manager.csprojAssemblyReference.cache
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{
"Name" = "8:Microsoft Visual Studio"
"ProductName" = "8:Dead Matter Server Manager"
"ProductCode" = "8:{443EA8C4-5000-4B97-9E33-5054864AE619}"
"PackageCode" = "8:{66185141-6530-44B1-A413-ADAE30236052}"
"ProductCode" = "8:{440F8DC8-B326-4845-BF98-48398E5E2D99}"
"PackageCode" = "8:{1D379A2F-E3C6-4A37-9958-DE04B4AA0C12}"
"UpgradeCode" = "8:{BC345328-E944-4F2F-9559-E95043070B11}"
"AspNetVersion" = "8:4.0.30319.0"
"RestartWWWService" = "11:FALSE"
"RemovePreviousVersions" = "11:TRUE"
"DetectNewerInstalledVersion" = "11:TRUE"
"InstallAllUsers" = "11:FALSE"
"ProductVersion" = "8:1.7.0"
"ProductVersion" = "8:1.7.1"
"Manufacturer" = "8:winglessraven"
"ARPHELPTELEPHONE" = "8:"
"ARPHELPLINK" = "8:"
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