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Gates Bitwise
Contents
Bitwise AND
Bitwise OR
Bitwise NOT
Bitwise XOR
Bit Shift Left
Bit Shift Right
Bitwise AND
Inputs: Type-Number A B
Outputs: Type-Number Out
Description: Bitwise AND takes two binary representations of equal length and performs the
logical AND operation on each pair of corresponding bits.
Example:
0101 (decimal 5)
AND 0011 (decimal 3)
= 0001 (decimal 1)
Bitwise OR
Inputs: Type-Number A B
Outputs: Type-Number Out
Description: Bitwise OR takes two bit patterns of equal length and performs the logical inclusive OR operation on each pair of corresponding bits.
Example:
0101 (decimal 5)
OR 0011 (decimal 3)
= 0111 (decimal 7)
Bitwise NOT
Inputs: Type-Number A
Outputs: Type-Number Out
Description: Bitwise NOT, or complement, is a unary operation that performs logical negation on each bit, forming the ones' complement of the given binary value. Digits which were 0 become 1, and vice versa.
Example:
NOT 0111 (decimal 7)
= 1000 (decimal 8)
Bitwise XOR
Inputs: Type-Number A B
Outputs: Type-Number Out
Description: A bitwise exclusive OR takes two bit patterns of equal length and performs the logical XOR operation on each pair of corresponding bits. The result in each position is 1 if the two bits are different, and 0 if they are the same.
Example:
0101 (decimal 5)
XOR 0011 (decimal 3)
= 0110 (decimal 6)
Bit Shift Left
Inputs: Type-Number A B
Outputs: Type-Number Out
Description: The bits of input A are shifted left by the amount of places of input B.
Example:
00010111 LEFT SHIFT BY ONE
= 00101110
Bit Shift Right
Inputs: Type-Number A B
Outputs: Type-Number Out
Description: The bits of input A are shifted right by the amount of places of input B.
Example:
00010111 RIGHT SHIFT BY TWO
= 00000101
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem
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