2.1.1
- 2024-06-15
- IMPROVEMENT: Various title card improvements (#203) (thanks
KamiliaBlow!
)- Font color can now be configured
- Text zoom amount and speed can now be configured
- You can now use 2 lines of text for the logo, instead of an image
- FIX: Status Icons now work again (#200)
- FIX: Attack animations by items should stop being wacky when adding/removing entries (#206)
2.1.0
- 2024-05-26
- COMPATABILITY: Module updated to work with FoundryVTT v12
- NEW FEATURE: You can specify compendiums from which shops will auto-build inventories
- NEW FEATURE: Attack animations can now be specified by item name
- For example, you can set custom animations for
*disrupter*
to change the behavior of all disruptor weapons on any actor
- For example, you can set custom animations for
- FIX: Correct Bounty CSS datapad breaking after editing
- FIX: Attack animations are now properly aligned when the system is set to any language other than English
2.0.6
- 2024-04-06
- NEW FEATURE: Configurable Book of Boba Fett-style title cards can be played like the opening crawl (thanks
grafeisen
!) - IMPROVEMENT: Opening crawl timing can be configured in the settings (thanks
grafeisen
! - FIX: Module settings popup windows titles corrected
- NEW FEATURE: Attack animations now take into account if the attack hit or not. Have fun watching blaster bolts go everywhere but your target!
- NOTE: The generic slots feature now defaults to OFF as the system implements it natively (and better)
2.0.5
- 2023-12-29
- FIX: Minion group size should once again display (#164)
- IMPROVEMENT: Add large datapad (thanks
Spocky69
!)
2.0.4
- 2023-10-09
- Add Brazilian translation (thanks
neour#4842
!) - FIX: Correct Melee animation looking squished (#102) (
thanks
tim-bersau
for reporting andSourTarte
for providing a fix!) - IMPROVEMENT: Combat actors can now have custom images set (#168)
- FIX: Now verified against all v10 (#171)
2.0.3
- 2023-03-01
- FIX: Break fix release build missing test files causing an error (#162)
2.0.2
- 2023-02-28
- FIX: Fix for opening crawl improperly not including custom images (#136)
- FIX: Multiple fixes with attack animations not playing correctly (#129, #124)
- NOTE: We have begun to add both integration and end-to-end tests. Hopefully, this leads to fewer regressions going forward.
2.0.1
- 2023-02-12
- FIX: Correct Dice Helper not working for Ranged Attacks (#120)
- FIX: Fix opening-crawl by removing wrapper p tag from template and parsing logic (#136)
2.0.0
- 2023-02-01
- NEW FEATURE: stable Foundry v10 support
- FIX: Alpha bug - Per-item attack animations now work again
- REMOVED: Vehicle roller has been removed. Better support has been added in the system natively
2.0.0alpha-1
- 2023-01-06
- NEW FEATURE: alpha Foundry v10 support
1.0.0
- 2022-06-05
- IMPROVEMENT: Dice helper will now work with translations. English and French have been provided. (thanks for
implementing it,
ercete#4836
!) - IMPROVEMENT: Minion quantity status icon refers now to 'actual' minion quantity instead of 'maximum' (thanks for
implementing it,
ercete#4836
!) - Fixed double menu entry for 'Stimpack syncing status icon', the config menu as migrated in 'Talent Checker' submenu (
thanks for implementing it,
ercete#4836
!) - New default status icons for Stimpacks, Minions and Minions at zero (thanks for implementing it,
ercete#4836
!) - Update French translation (thanks
ercete#4836
!)
0.2.10
- 2022-04-25
- Fix for scene buttons being removed (#114)
0.2.9
- 2022-04-24
- NEW FEATURE: Convert tokens to Holograms! (thanks
Solos#0001
for the idea and code) - Fix for shop not including item attachments
- Fix for vehicle roller failing under certain conditions (#112)
- Fix for dependencies requiring old versions (#111)
0.2.8
- 2022-02-13
- NEW FEATURE: Add Stimpack tracking - auto-applies a status when healing items are used
- IMPROVEMENT: Attack animation now allows specifying the number of times to play the animation on a per-item basis (#103)
- Fix for attack animations not working when crews are enabled (
thanks
Szyna1988
!) (#97) - Fix for module being available for non-SW worlds (
thanks
esheyw
!) (#99) - Fix for only one status being auto-applied when multiple are applicable (e.g. minion group +
Adversary
talent)
0.2.7
- 2022-01-23
- Fix for non-numeric rolls not working on Foundry v9
0.2.6
- 2022-01-18
- Partial fix for intro crawl ends before end of text (#71)
- Fix for foundry slowdown when included scenes are imported (#92)
- Fix for vehicle roller breaking on Foundry v9 (
thanks
ProfessorKiz
!) (#96) - Remove Mandar theme fix now that the theme has been updated
0.2.5
- 2022-01-16
- Bug fixes for Foundry v9 - see the milestone for details
0.2.4
- 2021-12-28
- Fix for vehicle roller breaking empty roller (thanks
Dexcellence
!)
0.2.3
- 2021-12-23
- NEW FEATURE: Add ability to show minion group (max) size
- NEW FEATURE: Add ability to use actor dice pool with vehicle weapon rolls (#76)
- NEW FEATURE: Hyperspace transitions! (#12)
- Fix for shop item finding pool being built incorrectly
- Fix for non-working adversary status to apply
- Fix for skills with special characters in the name (
thanks
Theik
!) (#80) - Fix for player being unable to spend dice results (#81)
- Improve attack animation: players no longer need to select their own token to play attack animations (if they only have one token on the canvas) (#77)
- Improve description of combat renamer in settings window
0.2.2
- 2021-11-05
- Fix for relative URLs (thanks
anthonyscorrea
!) (#68) - Fix for actor renaming resetting on reload (thanks
@Bolts#9418
!) - Fix for inability to roll items added to sheets after enabling the module (#72)
- Fix for inability to select intro crawl music via GUI (#73)
0.2.1
- 2021-09-05
- Fix for breaking
fxmaster
scene controls (#60) - Fix for Intro Crawl audio delay not working (#63)
- Fix for dice result spender not working on non-item rolls... again (
thanks
@Theik
!) (#65) - Add triumph and despair in place of advantage and threat support for dice result spender (
thanks
@Theik
!) (#66) - Improve intro crawl text tilt (#54)
- Add attack animation settings for grenades (#46)
0.2.0
- 2021-07-18
- Support for Foundry
0.8.x
(#52)- All Foundry
0.9.x
warnings have been addressed; the move to that version should be faster
- All Foundry
- Shop improvements: shop settings are now remembered (#56)
- Allow players to use dice result spender (#51)
- Fix for dice result spender generating new buttons when scrolling through chat history
0.1.11
- 2021-06-29
- Fix for missing localizations (#50)
- Thanks
@Belgarath
for translating to French and pointing out missing localizations
- Thanks
- Fix for rolls of combat skills not from an item not working properly (#48)
- Add attack animation reset button (#45)
0.1.10
- 2021-05-30
- Add count for Adversary status (#40)
- Intro crawl improvements (#24)
- Add a setting for delay of music playback
- Add settings for moving the image left/right and up/down
- Add setting for font size
- Move settings into a sub-menu
- Allow the removal of custom attack animations per item (#39)
- Fix for incomplete localization of dice spender (thanks
@prolice
!) - Add French localization (thanks
@prolice
!)- Note that I don't speak French and this will require the community to be kept up-to-date
- Fix for attack animation breaking rolling from skill (@thanks
@prolice!
) - Fix for default attack animations when jb2a_patreon is loaded (#42)
- Add support for non-combat dice result spending (#25)
0.1.9
- 2021-05-23
- Fix for attack animation breaking rolling all dice except in my test instance :0
0.1.8
- 2021-05-23
- Added the ability to set attack animations per item (#31)
- Improve dependency management for JB2A Patreon module (#27)
- Fix for attack animations only working on English version (#34)
- Fix for dice helper only working on English version (#34)
- Fix for shop generator button not being localized (#36)
- Fix for
Mandar
theme mucking up actor sheet names (#37)
0.1.7
- 2021-05-18
- Initial alpha release
- Planned features:
- Configurable, open source Hyperspace transition