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remove .net framework dependency
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wudixiaop committed Dec 27, 2015
1 parent 8d825a1 commit 4e16625
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Showing 2 changed files with 23 additions and 26 deletions.
1 change: 0 additions & 1 deletion Src/ShaderlabVS/ShaderlabVS-2015.csproj
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Expand Up @@ -142,7 +142,6 @@
<None Include="TestFiles\Lighting.cginc" />
<None Include="TestFiles\UnityCG.cginc" />
<None Include="TestFiles\UnityCG.glslinc" />
<None Include="vs2015-register.cmd" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\Keywords.png">
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48 changes: 23 additions & 25 deletions Src/ShaderlabVS/source.extension.vsixmanifest
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@@ -1,28 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
<Metadata>
<Identity Id="ShaderlabVS..c702cfb7-573c-45f4-9469-115fcb519ad2" Version="0.6" Language="zh-CN" Publisher="Rocky Lai" />
<DisplayName>ShaderlabVS</DisplayName>
<Description xml:space="preserve">ShaderlabVS is a Visual Studio plugin for Unity3D shader programming.</Description>
<MoreInfo>https://github.com/wudixiaop/ShaderlabVS/blob/master/README.md</MoreInfo>
<License>License.txt</License>
<GettingStartedGuide>https://github.com/wudixiaop/ShaderlabVS/blob/master/README.md</GettingStartedGuide>
</Metadata>
<Installation>
<InstallationTarget Id="Microsoft.VisualStudio.Pro" Version="[11.0, 12.0]" />
<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.VSWinExpress" />
<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.Ultimate" />
<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.Premium" />
<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.VSWinDesktopExpress" />
<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Community" />
<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Pro" />
<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Enterprise" />
<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.VSWinExpress" />
</Installation>
<Dependencies>
<Dependency Id="Microsoft.Framework.NDP" DisplayName="Microsoft .NET Framework" d:Source="Manual" Version="4.5" />
</Dependencies>
<Assets>
<Asset Type="Microsoft.VisualStudio.MefComponent" d:Source="Project" d:ProjectName="%CurrentProject%" Path="|%CurrentProject%|" />
</Assets>
<Metadata>
<DisplayName>ShaderlabVS</DisplayName>
<Description xml:space="preserve">ShaderlabVS is a Visual Studio plugin for Unity3D shader programming.</Description>
<MoreInfo>https://github.com/wudixiaop/ShaderlabVS/blob/master/README.md</MoreInfo>
<License>License.txt</License>
<GettingStartedGuide>https://github.com/wudixiaop/ShaderlabVS/blob/master/README.md</GettingStartedGuide>
</Metadata>
<Installation>
<InstallationTarget Id="Microsoft.VisualStudio.Pro" Version="[11.0, 12.0]" />
<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.VSWinExpress" />
<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.Ultimate" />
<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.Premium" />
<InstallationTarget Version="[11.0,12.0]" Id="Microsoft.VisualStudio.VSWinDesktopExpress" />
<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Community" />
<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Pro" />
<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.Enterprise" />
<InstallationTarget Version="[14.0,15.0)" Id="Microsoft.VisualStudio.VSWinExpress" />
</Installation>
<Dependencies>
</Dependencies>
<Assets>
<Asset Type="Microsoft.VisualStudio.MefComponent" d:Source="Project" d:ProjectName="%CurrentProject%" Path="|%CurrentProject%|" />
</Assets>
</PackageManifest>

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