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Maya Playblast app for Shotgun Toolkit

This tool is meant to do the playblast, save the file in the directory and submit it to shotgun. We create a simple UI for it, and an interface to be used by other apps.

To enable the apps, additional lines added to environment config shot_step.yml under maya engine

tk-maya-playblast:
  hook_post_playblast: default
  hook_setup_window: default
  location: {name: tk-maya-playblast, type: manual, version: v0.1.0}
  template_work: maya_shot_work
  template_shot: maya_shot_playblast
  template_sequence: maya_sequence_playblast

Optional Configuration Fields

  scale_options: [25, 100]

Configure a custom set of playblast resolution percentage, to be selected by user via UI. Default: [50, 100]

  temp_directory: "C:/Temp"

Configure a local path for playblast file creation before being copied into project folder. Path must be absolute.

  camera_name_pattern: ".*ShotCam_.*"

Set a regular expression to filter camera names. First camera with matching name will be used for playblast. Default: "persp"

Added to Favourites menu

menu_favourites:
- {app_instance: tk-multi-workfiles, name: Shotgun File Manager...}
- {app_instance: tk-multi-snapshot, name: Snapshot...}
- {app_instance: tk-multi-workfiles, name: Shotgun Save As...}
- {app_instance: tk-multi-publish, name: Publish...}
- {app_instance: tk-maya-playblast, name: Maya Playblast...}

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Maya playblast app for Shotgun Toolkit

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