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Fix context action/tap gesture conflict when tap gesture is on nested…
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hartez committed Sep 26, 2017
1 parent 210df5f commit 1b168da
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Original file line number Diff line number Diff line change
@@ -0,0 +1,127 @@
using System.Collections.Generic;
using Xamarin.Forms.CustomAttributes;
using Xamarin.Forms.Internals;

#if UITEST
using Xamarin.Forms.Core.UITests;
using Xamarin.UITest;
using NUnit.Framework;
#endif

namespace Xamarin.Forms.Controls.Issues
{
#if UITEST
[Category(UITestCategories.Gestures)]
[Category(UITestCategories.ListView)]
[Category(UITestCategories.Cells)]
[Category(UITestCategories.ContextActions)]
#endif

[Preserve(AllMembers = true)]
[Issue(IssueTracker.Bugzilla, 46363, "TapGestureRecognizer blocks List View Context Actions",
PlatformAffected.Android, issueTestNumber: 1)]
public class Bugzilla46363_2 : TestContentPage
{
// This test case covers a scenario similar to Bugzilla46363, but with the TapGesture
// added to a nested StackLayout within the ViewCell template

const string Target = "Two";
const string ContextAction = "Context Action";
const string TapSuccess = "Tap Success";
const string TapFailure = "Tap command executed more than once";
const string ContextSuccess = "Context Menu Success";
const string Testing = "Testing";

static Command s_tapCommand;
static Command s_contextCommand;

protected override void Init()
{
var list = new List<string> { "One", Target, "Three", "Four" };

var lv = new ListView
{
ItemsSource = list,
ItemTemplate = new DataTemplate(typeof(_46363Template_2))
};

var instructions = new Label();
var result = new Label { Text = Testing };

s_tapCommand = new Command(() =>
{
if (result.Text == TapSuccess || result.Text == TapFailure)
{
// We want this test to fail if the tap command is executed more than once
result.Text = TapFailure;
}
else
{
result.Text = TapSuccess;
}
});

s_contextCommand = new Command(() =>
{
result.Text = ContextSuccess;
});

var layout = new StackLayout { VerticalOptions = LayoutOptions.Fill, HorizontalOptions = LayoutOptions.Fill };

layout.Children.Add(instructions);
layout.Children.Add(result);
layout.Children.Add(lv);

Content = layout;
}

[Preserve(AllMembers = true)]
class _46363Template_2 : ViewCell
{
public _46363Template_2()
{
var label = new Label();
label.SetBinding(Label.TextProperty, ".");

var innerStackLayout = new StackLayout { Children = { label }, Padding = new Thickness(4, 4, 4, 10) };
var outerStackLayout = new StackLayout { Children = { innerStackLayout } };

View = outerStackLayout;

ContextActions.Add(new MenuItem
{
Text = ContextAction,
Command = s_contextCommand
});

innerStackLayout.GestureRecognizers.Add(new TapGestureRecognizer
{
Command = s_tapCommand
});
}
}

#if UITEST
[Test]
public void _46363_2_Tap_Succeeds()
{
RunningApp.WaitForElement(Testing);
RunningApp.Tap(Target);
RunningApp.WaitForElement(TapSuccess);

// Verify that we aren't also opening the context menu
RunningApp.WaitForNoElement(ContextAction);
}

[Test]
public void _46363_2_ContextAction_Succeeds()
{
RunningApp.WaitForElement(Testing);
RunningApp.ActivateContextMenu(Target);
RunningApp.WaitForElement(ContextAction);
RunningApp.Tap(ContextAction);
RunningApp.WaitForElement(ContextSuccess);
}
#endif
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -170,6 +170,7 @@
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla45215.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla44500.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla46363.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla46363_2.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla47548.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla52419.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Bugzilla53834.cs" />
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8 changes: 7 additions & 1 deletion Xamarin.Forms.Platform.Android/Cells/ViewCellRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -242,7 +242,13 @@ void UpdateWatchForLongPress()
// LongClick handling from happening. So we need to watch locally for LongPress and if we see it,
// trigger the LongClick manually.
_watchForLongPress = _viewCell.ContextActions.Count > 0
&& vw.GestureRecognizers.Any(t => t is TapGestureRecognizer);
&& HasTapGestureRecognizers(vw);
}

static bool HasTapGestureRecognizers(View view)
{
return view.GestureRecognizers.Any(t => t is TapGestureRecognizer)
|| view.LogicalChildren.OfType<View>().Any(HasTapGestureRecognizers);
}

void TriggerLongClick()
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