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Xamarin.Forms.Shell Spec #2415
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Let's get this conversation humming, because we really need to hear from you, our community of developers! FIRST, thanks @jassmith for laboring to capture this and craft a proposal for us to discuss in the open here. I'm going to share some of my thoughts, ask some stupid questions, and ask some hopefully-not-too-leading questions. As the Program Manager for Xamarin.Forms I often have to ask questions in such a way that it makes it sounds like I don't have a clue (sometimes I don't), but really I just need to hear things from YOU without putting words in your mouth. There are things I like in this proposal, because I can see how they might address some the problems I've been talking to many, many of you about, and we are working towards solving. I also have reservations. I'll kick off here with a couple general threads of thought about the Shell concept and the developer experience. App Experience
If I use this approach to describe my application at the top level, I get:
Is that accurate? Other benefits I should highlight? Instead of Once I'm into my app, I'm back in What's my migration path look like from an existing app to using this "shell"? I introduce the new CustomizingWhat are my options if I like the way the If I have to totally abandon the There's a tipping point I'm anticipating. After I've used this approach to get going quickly, I will hit some limitation and need to explore my options. What are they and at what point am I better off not using The ProblemI'll close this first comment with a few questions to everyone reading.
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If possible, screenshots / design images would make even better. Also check out this: |
@jassmith It would have been great if the whole idea is presented as images. Kudos to the effort of putting the specifications up. My questions might be not correct. My queries are
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Will this also include something akin to the TextInputLayout to support floating labels/placeholders as well as error messages? If yes, then I think See my implementation of this here |
Also, I wonder if MaterialShell should extend Shell so that one could create a HumanInterfaceShell for the iOS look and feel. |
@ChaseFlorell that was going to be my comment as well. Material is great, but it's another thing if we want to write our own shells to suit particular UI needs. |
Thanks for putting together this spec and allowing us to provide feedback.
Yes. The navigation system is not completely developed in Xamarin Forms so there is an open ended issue of how to complete it, or circumvent it altogether.
Yes.
I'm going answer with this question by saying that I don't think it will solve problems. Our particular problems are that the current navigation system is too rigid, not that it is not rigid enough. The clearest example for us is the TabbedPage. There is no TabbedView view, so if we want tabs in our app, we must use TabbedPage. So, the whole screen must be taken up by the TabbedPage and we cannot use real estate for own buttons, or other controls that we might want to put on the screen. My recommendation would have been to move more functionality out of Pages and down to Views rather than moving functionality in Pages up to yet again higher layer. Things like FloatingMenu, and FlyoutBehavior scare me because they imply that navigation will be further hard coded in to the Xamarin.Forms system and further control will be taken away from the software developers. I can see some value in having a more standardized approach, but it will definitely come at a cost. We have always worked in other XAML based technologies like Silverlight, WPF, and UWP. In those technologies, we have a much more open ended approach where we are able to define more of how the navigation works. Recently, we engaged a UI/UX consultant. He was unaware of XF's quirks. We just asked him to build us some screens based on the functionality of our software. Large swathes of what he recommended could not be implemented because of things like not having a TabbedView. I fear that instead of making navigation easier, what will happen is that this framework will actually make it harder to implement the designs that are given to us by UX/UI designers. The other thing I would say is that this framework looks unprecedented in other XAML platforms, and I would say that the priority should be on providing standardization across the platforms rather than providing new frameworks that the other platforms won't be compatible with. We're currently building for three platforms now: Silverlight, Xamarin.Forms, and WPF. What we need is standardization across those platforms to create less deviation, not more.
Yes. This is my concern. Each app has its own particular use cases, and more rigidity is likely to make it harder - not easier to implement these. There is also this concern: #2452 (comment) |
I'll echo the above, as well as ask how gestures and pointers will function irt shape primitives? |
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For me, it's been touched on but navigation is the single biggest stumbling block in Xamarin Forms and has caused me the most heartache over the last three years. The navigation is not consistent across all three platforms with MasterDetail pattern causing many issues with the hamburger forcing you to push pages modal, you then have to implement a custom navigation bar as you can't add back but the animation looks awful on Android (even in MD).
A lot of what's proposed seems very very useful, As long as you can just use material shell in specific pages and it isn't app wide it code be really useful. It's certainly something we'd use because at current I keep saying "It's a limitation of Xamarin Forms" to our UX guy a lot (as I did in my previous role). Dare I say it, we should get the feedback from a UX perspective who have previously styled Forms apps. It's should be opt-in like XamlC. |
Not sure about the name though, FlexShell would make more sense...but we now have Flexbox (even though we never asked for it...sorry David, couldn't help myself 😄) Also, would this mean themes are kind of dead? never used them anyway. |
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@jassmith does this mean that XF will take the Flutter approach (using a rendering engine instead of native controls) for the Shell? |
Folks, yesterday Jason and myself had a discussion on how to improve this spec and we will be doing a large update, we are splitting this into different issues. |
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@TonyHenrique Yeah pictures would be great. I unfortunately am not an artist and do not own the rights to the images I am using for my own reference. I am hoping some design team member will have time to help me produce proper images for the spec.
@ChaseFlorell no, but Im open to suggestions if you want to attach an amendment to the spec. As for the Shell vs MaterialShell thing, I addressed that above. Step 1 was making sure MaterialShell made sense then breaking it out to a base class is step 2. @dylanberry the base class wont really make that much easier. Its not as simple as changing DrawingTemplates. I intend to implement the MaterialShell aspect of this in platform specific code for optimal performance. @RichiCoder1 gestures will be coming in here but the gist is the views with subregion gestures are coming as part of the CommandableSpan API and it will be expanded to support drawings with gestures as well. However in general it would be advised NOT to use gestures and let the native backends handle input. This is unrelated to the MaterialShell spec at this point now and belongs on the Drawing spec where I am happy to go into more detail. The long and short is the reason DrawingTemplate is a thing is we may include a SliderDrawingTemplate which has multiple Drawings that the renderer knows how to compose a slider out of and allows the input handling to continue to be handled in the native backend. This does not mean you would be forced to do this, it would simply be an optional thing to make the renderer fast as possible. @mackayn a Transitions/Segue API is coming and should land in here soon. I am still working out some of my initial proposal naming. It will certainly be something that comes in phases with only Page Transistions being in phase 1. That will let you override framework animations however. As for opt-in. The Shell must be the root of your application and cannot nest anything but TemplatedPage's. That said the internal control theming is 100% in your control. Its little more than a magic switch to turn on/off the new templates and you can control that switch the same way we will. This lets you opt in and out of the theming at the page, the layout, or even the control level. @Encrypt0r not exactly. Think of it as a hybrid. It will allow for rendering but under teh hood its all platform specific controls just being themed with drawing code. However there is an escape hatch to Skia that could be easily added (though I doubt it makes it anywhere near a v1). @opcodewriter ListView2 (obviously it wont actually be named that) is on the roadmap this year at long last. Why a new ListView? Well the original API leads to a nearly limitless number of bugs and issues that we can't really effectively fix without totally breaking backwards compatibility. Things like Cell/ViewCell and ItemsView and the TemplatedItemsList while they worked well for what they were meant for a 1.0, are nowhere near capable of what they need to be for the modern usage of the API. Unfortunately I cannot think of any way to resolve this within the ListView type itself, and I don't think the community has been able to either unfortunately. The best option right now is to keep ListView as it is, and then make something far sleeker with less overhead, less bookkeeping, less odd types that don't need to exist and trust the target frameworks to do what they do best. Simply removing the old recycling strategy, which would be a huge backcompat breaking change we can't do, would remove a sizeable portion of the Xamarin.Forms codebase. ListView2 will bring you much closer to the metal by removing these items which were intended to be guard rails (or in the case of Cell, the unholy merger of 2 different internal projects) and are now just hurting everyone. The old caching strategy impacts EVERY renderer in existence today. Its the reason why every renderer supports having its Element changed. If that went away by my best estimate about 10% of all code in the project goes away. It's really the biggest cancer of the project. |
@davidortinau you get your own comment just because yours has so much lovely formatting!
Yes that is correct. There are lots of other benefits you can highlight but they should become obvious once you start messing with it. Like you can do bottom sheets, have a FAB, navigate using URLs (update still coming) and much much more.
Wrong. Your apps MainPage is the MaterialShell. Application is still your app root.
With the exception to where you were wrong above, yes this is correct.
Yes.
Look at the Google Play Store repro case, imagine putting all your apps current pages in there. This only replaces those areas in your app where you are directly using Nav/Tab/MD pages. It doesn't have any impact on your ContentPages.
Bingo
You fully control the header, how the header collapses and hides. You fully control the look/feel of each of the "Cells" (they wont be cells) in the flyout. You fully control the header for each group in there as well. In effect you control the "look" of everything, however we still need to add a couple additional places for you to place extra content.
If the Google Play Store physical layout flyout looks completely different from what you want. Not marginally different, completely different.
No MaterialShell is just setting some default resources so its children get them. You will be able to do that yourself. You might have to do it anyway, we haven't actually committed to making MaterialShell do that by default. If we do make it opt-in instead of opt-out, it will be a single API call for any subtree.
The intention is you are NEVER better off going non-Shell. You might not want Material but you should always want Shell (again the Shell base class is coming). Why? The look/feel of shell will be much more configurable, the navigation story will be much more unified, there should be nothing sane you can do with the other pages that you can't do with Shell. Better, the intention is to make sure the Shell renderers are actually easily configured and sane. No magic hidden classes, not custom native view subclasses that we take hard deps on. As much as is possible every component of the renderers will be composed and swappable. That way if it doesn't work how you want it to, you can actually fix it... Why didn't we do that at first? It wasn't a design goal in the early days and then we just ended up married to that... This is big enough and new enough that we dont have to carry that mistake with us. |
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Would this be the new default behavior/way to develop in xamarin forms? Or would we still have an option to build our apps with each platform specific look and feel? |
@DanielCauser while I suspect in the long run this may become the "default" way, this will in no way replace the current way. It will simply be a more integrated and modern way which will provide a lot more of the shell people are currently building by hand by default. On top of that since we will be providing the shell as a single control we can optimize a lot about how its drawn and laid out. No longer will you have 3 drawing passes just for your shell. |
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@PureWeen I was hoping to use this idea :) . |
@Elashi it is not but I could see that being a really powerful feature for MVVM Scenarios If you want to work on it can you create an issue with the basics of what you're thinking? |
So from trial and error... Even though it has comments about gestures in shell 3.2 and its in TheLittlePlayground I cannot for the life of me make Gestures work on ANDROID with the visual package. Am I missing something in the notes that Shell + gestures only work with iphone? |
@davidortinau I know this is just some specs, and it's been closed for a while, but I was hoping you might be able to point me in the right direction since the specs point out that the below task is either completed or on the docket for development:
Currently since I can't get GroupHeaders to work, I'm looking to rework my FlyoutMenu to sort into 6 main groups, and then have a submenu appear full of FlyoutItems that navigate me to the routing I've predetermined. My use-case is that I have 50+ options to display and putting that in a scrolling state is not UI friendly, but each option to be displayed is something that I need to allow my users to get to efficiently without having to scroll endlessly. Sorting into groups based on the over-arching theme of each option makes the most sense from a UI/UX standpoint. Can you shed some light on where that stands in terms of development / production? - or point me in the direction of a code base that implements it so I can learn? (I've only been with Xamarin for 1 month, so I'm still new to some of the resources available). |
I just Googled this repo with something that could work for your scenario most likely. It won't be Shell, but you could use it in a MasterDetailPage setup probably. https://github.com/ishrakland/ListViewWithSubListView/ Also, they just moved and updated a lot of their course material to MSFT Learn (that I'm running through myself to fill in the gaps). That's found here: https://docs.microsoft.com/en-us/learn/browse/?products=xamarin I'd try and run through the above. Best of luck and welcome aboard! |
Hi guys i want to pick file or photos from gallery or external storage in
xamarin forms who to pick file it? The file is only .PDF extension. To
select both files I use one button so pleases help me!!!
…On Thu, May 23, 2019, 19:41 Anthony Cool ***@***.***> wrote:
@TheBaileyBrew <https://github.com/TheBaileyBrew>
I just Googled this repo with something that could work for your scenario
most likely. It won't be Shell, but you could use it in a MasterDetailPage
setup probably.
https://github.com/ishrakland/ListViewWithSubListView/
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Hey Guys, i want to add tabs on basis of condition so how can i add tabs in Shell using C# not in Xaml as well how to add menu itms. |
is this what you're looking for? |
@BeleShew your question is probably better suited for stackoverflow or over at forums.xamarin.com |
@PWaliaDev you would do that through the various Items collections that are part of shell Shell.Items.Add(new ShellItem()) Though I'm assuming if we fixed this issue that would suit your scenario? |
@PureWeen -- I've got the display options set per your link, but what I'm struggling with is closer to what @BeleShew is dealing with (creating/removing flyout items on a per user basis) Fixing #5428 would fit what I'm looking to achieve. My app has users with a multitude of roles/access and I need to programmatically show menu options only to those users who are authorized (I don't want users to see what they can't do, only what they can. Although I've been playing around with this, trying to figure out if it's possible to inspect my menu options and add rather then hide like this code does (but I'd have to iterate against every possible route and menu option which would eat up load time:
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Shell is great in theory but not in practical terms without these must have features.
Can't use Shell in Business oriented apps until feature 1 and 2 are provided. |
@Im-PJ Why do you think 1 and 2 aren't possible? (pretty sure they are) |
3 is in progress and tracked here. |
Does anyone know if it's possible to get a tap event from an App Shell tab? |
Completely agree with @Im-PJ, and don’t understand how these features are not specifically provided for. It’s a main reason for a tool like Shell. Anyone can build a slide out menu! @dotMorten maybe you can do 1 or 2 through extensive C# and hacking, but there are NO examples or mention of binding/disabling/hiding/adding Shell items at runtime that I can find. Seems that dynamic capabilities would have been a major goal of this tool. Creating an XML representation, along with some pathing features, is bare minimum, enough to give to the marketing folks, but not sufficient to actually use in a real, full featured mobile app. |
can you expand a little bit on how these are different?
Currently you can do a Login/Logout Scenario by using a TabBar or hiding the flyout navigation if you are on a login page <TabBar Route="LoggedOut">
<LoginPage>
</TabBar>
<FlyoutItem Route="LoggedIn"></FlyoutItem>
<FlyoutItem></FlyoutItem>
<FlyoutItem></FlyoutItem>
<FlyoutItem></FlyoutItem> If you're on the Login Page the only way to navigate away is through code. Work is being done here to expose an IsVisible bindable property It just needs a little refining before creating a PR
Can you provide examples of what you are trying to do and cannot do currently? |
Link Sample: https://docs.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/shell/flyout Please help me. How to show the Tabbar in the About page? |
I need To have two shell pages at the same time. |
If using Tabbedpage, can't show Flyout . I want to show Flyout and Tabbar on this time. I put all the pages in the so that the pages display the Tabbar, But I want to only have 4 elements in the tabbar (don't want to show More Tab). How do to do?
|
Unfortunately I cant use Shell |
Xamarin.Forms Shell Spec
Make it simple and straightforward for new developers to get a complete app experience that is properly structured, uses the right elements, with very little effort and a clear path to being good by default.
Shell is an opinionated API at points, it does not always default every value to some .Default which may change based on the running platform. Instead it may set a value which is then respected across all platforms regardless what the platform default is.
Note: Drawing Spec moved to: #2452
Visual Treatment
Needs screenshots...
Shell Hierarchy
Understanding the Shell hierarchy at first can seem overwhelming at first. It represents a complex hierarchy and provides powerful mechanisms for minimizing the amount of boilerplate xaml required to create rich hierarchies.
Thus when first learning shell it is easiest to learn without the shortcuts first, and then introduce the shortcuts to see how to easily minimize the amount of XAML being written.
Note that all samples that follow do not use templated ShellContent's, which are discussed elsewhere in the spec. Failure to properly use ShellContents with a ContentTemplate will result in all pages being loaded at startup, which will negatively impact startup performance. These samples are for learning purposes only.
Fortunately using ShellContents with ContentTemplates is usually more concise than not using them.
No shortcuts
Many of these samples will look needlessly complex, and in reality they are. In the next section these will get simplified.
A simple one page app
The top bar can be hidden entirely by setting
Shell.NavBarVisible="false"
on the MainPage. The Flyout would also look rather sparse in this mode and is thus disabled in this sample.Two page app with bottom tabs
By adding a section
ShellSection
to theShellItem
another bottom tab appears. Settings the approriate title and icon allows control over the Tab item title and icon.Two page app with top and bottom tabs
By adding a second
ShellContent
to theShellSection
a top tab bar is added and the pages can be flipped between when the bottom tab is selected.Two page app using flyout navigation
The flyout is re-enabled in this sample. Here the user can switch between the two pages using the flyout as an intermediary. A header has also been added to look nice.
Using shorthand syntax
Now that all levels of the hierarchy have been shown and breifly explained, it is possible to leave most of the unneeded wrapping out when defining a hierarchy.
Shell
only ever containsShellItem
s which only ever containShellSection
s which in turn only ever containShellContent
s. However there are implicit conversion operators in place to allow for automatic up-wrapping.A simple one page app
With implicit wrapping the Page is automatically wrapped all the way up to a
ShellItem
. It is not needed to write out all the intermiedate layers. TheTitle
andIcon
from thePage
will be bound up to any implicitly generated parents.Two page app with bottom tabs
The pages are now implicitly wrapped up into ShellContent and their own ShellSections. This results in two different tabs being created, just like before.
Two page app with top and bottom tabs
Two page app using flyout navigation
Here the implicit wrapping goes all the way up to shell item so there is no need for us to do any wrapping ourselves.
Navigation Model
Push Navigation
All navigation is based on the View’s .Navigation property. Pushes go into the current ShellSection that is displayed. This means in a push event the top tabs will go away and the bottom tabs will remain.
URI Navigation
The Shell can be navigated using the standard Navigation property as discussed above, however shell introduces a far more convenient navigation mechanism.
Navigation URI's are formatted as follows:
All items in the shell hierarchy have a route associated with them. If the route is not set by the developer, the route is generated at runtime. Runtime generated routes are not gauranteed to be stable across different runs of the app and thus are not useful for deep linking.
Handling the Back Button
Since Shell will be in the enviable position of not having to use native controls, all forms of back button overriding can and should be supported.
Proper handling of the back button needs to support the following features:
The API needs to be granular to the page level for ease of use, but also be able to be handled further up the stack in a more general level.
Code Samples and API
Samples
Single Page App using Shell
Single Group of Tabs app (no Flyout)
Multiple pages in flyout with no tabs
Single Page Searchable App
API Definition
Shell
This is the base class for Shell's. It defines a somewhat strict navigational model however all shells must adhere to it in general. It does not include any theming or design language specific features.
Description
Attached Properties:
ShellItem
s,ShellContent
s, orPage
s to override the default behavior.Page
to define if the NavBar should be visible when it is presentedPage
will cause itsPadding
to be set such that its content will not flow under any Shell chrome.Page
to define if the TabBar should be visible when it is presentedPage
to define theTitleView
Properties:
FlyoutBehavior
for theShell
.FlyoutHeaderTemplate
is not null, this is passed as theBindingContext
to the inflated object. IfFlyoutHeaderTemplate
is null andFlyoutHeader
is of typeView
it will be used directly. Otherwise it will be shown by calling ToString() and displaying the result.FlyoutHeader
when the Flyout needs to be scrolled to show contents.DataTemplate
used to show a Group Header if aShellItem
requests to be displayed as a Group of Tabs in the Flyout. If null, no header is displayed.DataTemplate
used to show items from theItems
collection in the Flyout. Allows the developer to control visuals in the Flyout.MenuItem
s which will show up in the flyout in their own section.DataTemplate
to use when displayed aMenuItem
in the Flyout.Public Methods:
ShellNavigationState
. Returns a Task which will complete once the animation has completed.Public Events:
Shell
is about to perform a Navigation either due to user interaction or the developer calling an API. The developer may cancel Navigation here if possible.Shell
has completed a Navigation event.ShellItemCollection
A collection for
ShellItem
sMenuItemCollection
A collection for
MenuItem
sShellSectionCollection
A collection for
ShellSection
sShellContentCollection
A collection for
ShellContent
sShellNavigatingEventArgs
An
EventArgs
used to describe a navigation event which is about to occur. TheShellNavigationEventArgs
may also be used to cancel the navigation event if the developer desires.Properties:
Shell
. CallingGoToAsync
with thisShellNavigationState
will effectively undo this navigation event.Shell
will be in after this navigation event completes.Public Methods:
ShellNavigatedEventArgs
Properties:
Shell
.Shell
is in when this navigation event completed.ShellNavigationState
Properties:
Shell
Constructors:
ShellNavigationState
with a null LocationShellNavigationState
with the Location set to the suppliedstring
ShellNavigationState
with the Location set to the suppliedUri
ShellNavigationSource
BaseShellItem
Properties:
BaseShellItem
is currently checked in the Flyout (and thus should be highlighted)BaseShellItem
is selectable in the chromeShellGroupItem
Properties:
ShellItem
Properties:
ShellSection
.ShellSectionCollection
which is the primary content of a ShellItem. This collection defines all the tabs within a ShellItem.ShellSection
Properties:
ShellContent
of the ShellSection.ShellContentCollection
which is the root content of the ShellSection.Methods:
INavigation
interfacesInsertPageBefore
method is calledINavigation
interfacesPopAsync
method is calledINavigation
interfacesPopToRootAsync
method is calledINavigation
interfacesPushAsync
method is calledINavigation
interfacesRemovePage
method is calledShellContent
Properties:
ContentPage
or theBindingContext
of thePage
inflated by theContentTemplate
ShellContent
. TheContent
property will be set as theBindingContext
after inflation.SearchHandler
Properties:
ClearPlaceholderCommand
ClearIcon
location when the search box is empty.Command
ICommand
to execute when a query is confirmedItemsSource
.Shell
s chrome.Protected Methods:
Query
is changed.SearchBoxVisiblity
BackButtonBehavior
Command
FlyoutDisplayOptions
Determines how the
ShellGroupItem
should display in the FlyoutMenu.ShellGroupItem
will be visible as a single entry in the Flyout.ShellGroupItem
will be visible as a group of items, one for each child in the Flyout.FlyoutHeaderBehavior
Controls the behavior of the FlyoutHeader when scrolling.
FlyoutBehavior
DataTemplateExtension
This extension quickly converts a type into a ControlTemplate. This is useful for instances where the template would otherwise be specified as
This can then be condensed down to
Odds and Ends
What happens when you select a tab in Flyout which has been pushed to?
This is the equivalent of focusing the tab and calling PopToRoot on it.
What happens when I switch ShellItems and there are items on the backstack of a ShellContent of the old ShellItem
If the old ShellItem is templated, the back stack is lost. If the ShellItem is not templated the BackStack stays intact and when switching back to the old ShellItem the backstack will be properly reflected. Switching back may clear the backstack however as indicated in the above answer.
Effecient loading of pages
A major problem with using the Shell is the ease by which a user can end up loading all pages at the start of their application run. This large frontloaded allocation can result in quite poor startup performance if a large number of content pages are needed. In order to fix this templating should be employed when possible.
Templated ShellContents
Templating shell tab items is the most granular form of templating available, it is fortunately also the easiest to do. Take the following shell.
When this Shell loads, all 9 pages will be inflated at once. This is because no templating is employed. To employ basic templating we can convert this into:
Pages are now only loaded as needed and can be unloaded as needed as well. If needed the ShellItem's themselves can also be templated with a collection and a DataTemplateSelector which prevents even the ShellContents from having to be loaded eagerly, however this is largely unneeded and templating ShellItem is more useful for Shells that have ShellItems with large numbers of otherwise similar tabs. Templating the ShellContent should be the key area to provide templating for performance concerns.
Reconstructing the Google Play Store User Interface
Please note this is not intended to be a demo of the best way to code an application, but really the most concise format to shove together the UI for GPS. It also makes no attempt to virtualize the relevant pages by using ViewModels and DataTemplateSelector's. This means this would be quite bad performing as all pages would be loaded at app start. Reader is warned.
All page content is assumed to be working right, this is only to get the general idea of the chrome.
Shell.xaml
A proper implementation of this would use ShellItems for every page and set the ItemsSource and ItemTemplate. This would allow each page to only be loaded once it is needed and unloaded when no longer needed.
The store pages
And to add the search bar.
And so on and so on setting the colors and the content correctly.
For pages like the Settings page where the flyout should not be accessible until the back button is pressed:
TODO
Issues
ISearchHandler [FIXED]
There is a lot this interface is doing and worse it's probably going to need to be expanded as time goes on. Therefor it stands to reason that it should probably instead be an abstract base class the user can implement. This unfortunate means yet another object allocation. However it maintains flexibility in the future. It is likely this change will happen.
Floating Menu
The attachment API is a bit heavy and perhaps too confusing for users. Worse it might not map very well to all platforms to make sure the attachment works with animations. More work is required to validate this API.
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