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SUS Bathroom Jan 4-1 #40

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merged 7 commits into from
Jan 5, 2020
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curstwist and others added 7 commits January 4, 2020 14:08
When items did not have a recipe, the difficulty for repairing them was
set to 10. For some items, such as scarves, this made repairing the
activated versions of them much more difficult than repairing the
non-activated versions. Now, they can have a 'repairs_like' specified,
and if they do not have a recipe, they will use the recipe of that item
instead.
…ving staircases (#36702)

* stop ant tunnels stomping over other map terrain underground
* also add check to adjacent loop
Attempting to attack with very large items could lead to move
starvation, where the player would spend several turns doing nothing but
attacking.
Additionally, attacking with large items made of glass could break your
arms because the damage from breaking glass items is due to volume.

Prevent counter-attacking with items made of glass, because this can
break them, where the player may not want this to occur.

Prevent attacking with items than take more than 10 turns to attack
with, to prevent the move starvation bug.
@xanderrootslayer xanderrootslayer merged commit 323922b into xanderrootslayer:master Jan 5, 2020
xanderrootslayer pushed a commit that referenced this pull request Apr 29, 2023
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5 participants