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carpe-rutrum - Seize the Shovel

Unity Game - Digging Experiment

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Development History

Note: You can click on the images to play a short youtube video of the game at each stage of development!

Initial Build:

Manually created player level

Randomized block coloring

Physics is abysmal, collisions and movement are terrible, no deaths Initial Build

Second Build

Vastly improved physics and collision detection

Death conditions! You can suffocate or fall to your death!

Game restarts upon death and teleports you back to the top Second Build

Third Build

Levels are randomly generated with a predefined height and width

Levels contain a randomized mixture of "Sand" and "Dirt"

Tons of hard coded stuff taken out to make more extensible for next build Third Build

Fourth Build

added level generator

improved lighting

added multiple classes of ore (radioactive ores glow)

update flying function

optimized gameplane

wrote render/derender function to improve framerate

other stuff i cant remember
Fourth Build

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