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Describe the bug When logarithmicDepthBufferEnabled is true, the ortho project is very glitchy.
To Reproduce Steps to reproduce the behavior:
logarithmicDepthBufferEnabled: true
Expected behavior Ortho projection work with logarithmicDepthBufferEnabled
Screenshots
The text was updated successfully, but these errors were encountered:
Reproduce log depth bug breakage for ortho #677
207e57c
Looking around to see how other WebGL renderers handle this, I noted that THREE actually disables log depth buf for ortho: mrdoob/three.js@8d00c49#diff-5e6741c88cfdbeaa621f557a003c9bd5e3b8e524991e3aebf904422cc2aa0427
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I don't think anyone wants to see a city in ortho mode, it seems to be a good workaround
Disable log depth buff for ortho #677
cfcdeac
9284c0d
xeolabs
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Describe the bug
When logarithmicDepthBufferEnabled is true, the ortho project is very glitchy.
To Reproduce
Steps to reproduce the behavior:
logarithmicDepthBufferEnabled: true
Expected behavior
Ortho projection work with logarithmicDepthBufferEnabled
Screenshots
The text was updated successfully, but these errors were encountered: