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Fix occlusion behaviour for billboarded Meshes #788

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xeolabs opened this issue Dec 13, 2021 · 0 comments
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Fix occlusion behaviour for billboarded Meshes #788

xeolabs opened this issue Dec 13, 2021 · 0 comments
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@xeolabs
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xeolabs commented Dec 13, 2021

A Mesh that is flagged as a billboard does not occlude Marker components correctly .

Caused by two defects:

  1. bug in billboarding logic within the Mesh occlusion shader, and
  2. wrongly-calculated hashes for cached Mesh occlusion shaders.

Fixed in xeokit-sdk 2.2.1-beta.2

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