Improve CameraControl touch dolly/pan #415
Merged
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But when doing a zoom, a pick is done at each tick, and the pick costs ~60% of the time (cf. flame graph).
Checking the distance only once when the two fingers are touching the screen and keeping it until a finger leaves the screen seems a good UX and is more performant.
cameraUpdater doesn't pick anything itself anymore, each handler must explicitly pick before a dolly.
Touch events were triggered for every pixel, implying 150 updates of 1 pixel instead of 1 update of 150px. This led to very slow dolly.
I retored my
viewer.cameraControl.touchDollyRate = 0.2;
to avoid too fast dolly.Pan and dolly can also be done simultaneously: it's way more smooth and a better UX overall.