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stuff and things
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xirsoi committed Aug 6, 2017
1 parent 72d4d8e commit 23d3578
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8 changes: 2 additions & 6 deletions ACR_Changelog.txt
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@@ -1,6 +1,6 @@
2017-??-?? v0.41.0 "Dionysus"
-------------------------
> Dionysus blurb
> Dionysus, Bacchus among the Romans, was a god of many aspects. His domains included the grape harvest, winemaking and wine, ritual madness, fertility, theatre and religious ecstasy. Often referred to as "the Twice Born", Dionysus' was often the object of worship for soul-cults. Having died and been reborn, Dionysus was believed to possess mysterious knowledge about the afterlife and the nature of the soul.

General:
- Wines
Expand Down Expand Up @@ -60,11 +60,7 @@ Promethean:
- The Depopulation mechanic of the Expansion CB has been re-written to modify Prosperity instead (for RD owners only, the old system still works if RD is off).
- Now, sieged provinces will lose three levels of prosperity, and all their progress toward higher prosperity will be lost.
- The CB cannot be used if there are any provinces in your realm that are depopulated at any level.
<<<<<<< HEAD
- Added events to send immigrants from your prosperous demesne provinces to depopulated ones, losing Prosperity in one province to reduce depopulation in the other.
=======
- Added events to send immigrants from your prosperous demense provinces to depopulated ones, losing Prosperity in one province to reduce depopulation in the other.
>>>>>>> master
- These events represent the Promethean policy of lebensraum and replace the old event that triggered on the Depopulated modifier for Reapers Due owners.
- There is a chance that the province converts to your culture and religion. This chance increases dramatically for each level of Prosperity you transfer.
- If you don't want to give up a level of prosperity in one of your demesne provinces, you can ask your direct liege for help.
Expand Down Expand Up @@ -165,7 +161,7 @@ Kemetic:
- Atenic have access as well.


2017-02-16 v0.38.3 "Hippolytus"
2017-02-16 v0.38.3.1 "Hippolytus"
-------------------------

Hellenic:
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2 changes: 0 additions & 2 deletions AncientReligions/decisions/ACR_druidic_decisions.txt
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Expand Up @@ -554,7 +554,6 @@ decisions = {
religion = celtic_pagan
religion = celtic_pagan_reformed
}
NOT = { has_character_modifier = new_druid_in_court }
NOT = { has_character_flag = inviting_druid_over }
primary_title = { higher_tier_than = BARON }
}
Expand Down Expand Up @@ -832,7 +831,6 @@ decisions = {
random_courtier = {
limit = {
is_adult = yes
is_female = no
trait = poet
}
give_minor_title = title_court_bard
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10 changes: 0 additions & 10 deletions AncientReligions/events/ACR_druidic_caste_events.txt
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Expand Up @@ -21,11 +21,6 @@ character_event = {

option = {
name = EVTOPTAancrel.0152
add_character_modifier = {
name = "new_druid_in_court"
duration = 730
hidden = yes
}
clr_character_flag = inviting_druid_over
random_list = {
35 = {
Expand Down Expand Up @@ -192,11 +187,6 @@ character_event = {

option = {
name = EVTOPTAancrel.0154
add_character_modifier = {
name = "new_druid_in_court"
duration = 730
hidden = yes
}
clr_character_flag = inviting_druid_over
random_list = {
35 = {
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103 changes: 103 additions & 0 deletions AncientReligions/interface/ACR_artifacts.gfx
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@@ -0,0 +1,103 @@
spriteTypes = {
#Wines
spriteType = {
name = "GFX_wine_left_0"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_left_0.dds"
}
spriteType = {
name = "GFX_wine_left_1"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_left_1.dds"
}
spriteType = {
name = "GFX_wine_left_2"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_left_2.dds"
}
spriteType = {
name = "GFX_wine_left_3"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_left_3.dds"
}
spriteType = {
name = "GFX_wine_left_4"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_left_4.dds"
}
spriteType = {
name = "GFX_wine_left_5"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_left_5.dds"
}

spriteType = {
name = "GFX_wine_right_0"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_right_0.dds"
}
spriteType = {
name = "GFX_wine_right_1"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_right_1.dds"
}
spriteType = {
name = "GFX_wine_right_2"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_right_2.dds"
}
spriteType = {
name = "GFX_wine_right_3"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_right_3.dds"
}
spriteType = {
name = "GFX_wine_right_4"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_right_4.dds"
}
spriteType = {
name = "GFX_wine_right_5"
texturefile = "gfx\\interface\\ACR\\artifacts\\wine_right_5.dds"
}

# Oils
spriteType = {
name = "GFX_oil_left_0"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_left_0.dds"
}
spriteType = {
name = "GFX_oil_left_1"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_left_1.dds"
}
spriteType = {
name = "GFX_oil_left_2"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_left_2.dds"
}
spriteType = {
name = "GFX_oil_left_3"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_left_3.dds"
}
spriteType = {
name = "GFX_oil_left_4"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_left_4.dds"
}
spriteType = {
name = "GFX_oil_left_5"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_left_5.dds"
}

spriteType = {
name = "GFX_oil_right_0"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_right_0.dds"
}
spriteType = {
name = "GFX_oil_right_1"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_right_1.dds"
}
spriteType = {
name = "GFX_oil_right_2"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_right_2.dds"
}
spriteType = {
name = "GFX_oil_right_3"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_right_3.dds"
}
spriteType = {
name = "GFX_oil_right_4"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_right_4.dds"
}
spriteType = {
name = "GFX_oil_right_5"
texturefile = "gfx\\interface\\ACR\\artifacts\\oil_right_5.dds"
}
}
2 changes: 2 additions & 0 deletions AncientReligions/localisation/00_ACR_override.csv
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Expand Up @@ -4,6 +4,8 @@
SHOW_COLLEGE_OF_CARDINALS;Religious head electors;;;;;;;;;;;;;x
POPE_VOTE_SCORE;�YReligious head suitability: $SCORE$�!;;;;;;;;;;;;;x
CANDIDATE_SCORE;�YCandidate appointment score�!;;;;;;;;;;;;;x
SUCCESSOR;Current Successor;;;;;;;;;;;;;x
SUCCESSOR_TOOLTIP;This is the current expected successor of the religion head.;;;;;;;;;;;;;x
###### Map;;;;;;;;;;;;;;x
b_meir;Akhetaten;;;;;;;;;;;;;x
###### Vanilla religions;;;;;;;;;;;;;;x
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