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@csvurt csvurt released this 09 Aug 12:56
· 2 commits to master since this release

This patch fixes a critical performance issue and should result in significant performance gains in scenes with many objects. Changes include:

  • The XML3D element's 'view' property now always returns the active <view> element, even if it wasn't explicitly set through the 'view' attribute
  • Fixed an issue where removing the active view element could cause errors
  • Fixed a critical performance issue that was resulting in many copies of the same GL shader program being created
  • Added the ability to disable opaque object sorting through XML3D.options.setValue("renderer-sort-opaque-objects", true|false)