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Handle corrupted symlinks when changing engine. #1162

Handle corrupted symlinks when changing engine.

Handle corrupted symlinks when changing engine. #1162

name: build-and-test
on:
push:
branches:
- main
pull_request:
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
test:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [19.x]
shard: [1, 2, 3, 4, 5, 6]
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
lfs: false
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v3
with:
node-version: ${{ matrix.node-version }}
cache: "npm"
- run: npm ci
- run: npm run setup
- name: Restore jest cache
id: cache-jest-restore
uses: actions/cache/restore@v3
with:
path: /tmp/jest_rt
key: jest-${{ hashFiles('**/package-lock.json') }}-${{ matrix.shard }}
- run: npm run test -- --shard=${{ matrix.shard }}/${{ strategy.job-total }} --maxWorkers=100%
- name: Save jest cache
if: ${{ steps.cache-jest-restore.outputs.cache-hit != 'true' && github.event_name != 'pull_request' }}
id: cache-jest-save
uses: actions/cache/save@v3
with:
path: /tmp/jest_rt
key: ${{ steps.cache-jest-restore.outputs.cache-primary-key }}
- run: mv target/coverage_report/coverage-final.json target/coverage_report/${{matrix.shard}}.json
- uses: actions/upload-artifact@v3
with:
name: coverage-artifacts
path: target/coverage_report/${{matrix.shard}}.json
report-coverage:
runs-on: ubuntu-latest
needs: [test]
steps:
- uses: actions/checkout@v3
- uses: actions/download-artifact@v3
with:
name: coverage-artifacts
path: target/coverage_report
- name: Merge code coverage
run: npx nyc merge target/coverage_report/ target/coverage-report/coverage-final.json
- name: Upload coverage reports to Codecov
uses: codecov/codecov-action@v3
env:
CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}
files: ./target/coverage_report/coverage-final.json
check:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [19.x]
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v3
with:
node-version: ${{ matrix.node-version }}
cache: "npm"
- name: Restore eslint cache
id: cache-eslint-restore
uses: actions/cache/restore@v3
with:
path: target/eslint
key: eslint-${{ hashFiles('**/package-lock.json') }}-${{ matrix.shard }}
- run: npm ci
- run: npm run setup
- run: npm run typecheck
- run: npm run lint
- name: Save eslint cache
if: ${{ steps.cache-eslint-restore.outputs.cache-hit != 'true' && github.event_name != 'pull_request' }}
id: cache-eslint-save
uses: actions/cache/save@v3
with:
path: target/eslint
key: ${{ steps.cache-eslint-restore.outputs.cache-primary-key }}
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [19.x]
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v3
with:
node-version: ${{ matrix.node-version }}
cache: "npm"
- run: npm ci
- run: npm run setup
- run: npm run pack:mod -- --se
- name: Install zip
uses: montudor/action-zip@v1
- name: Move build statics
run: |
mv target/xrf_build.log target/mod_package/xrf_build.log
mv target/README.md target/mod_package/README.md
- name: Archive build artifacts
working-directory: target/mod_package
run: zip -qq -r gamedata.release.zip gamedata/ bin/ xrf_build.log README.md
- name: Upload build artifacts
uses: actions/upload-artifact@v3
with:
if-no-files-found: error
name: gamedata-release
path: target/mod_package/gamedata.release.zip
retention-days: 1
upload-nightly:
if: ${{ github.ref_name == 'main' && github.event_name != 'pull_request' }}
needs: [test, check, build]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v3
with:
name: gamedata-release
- name: Update nightly tag
uses: EndBug/latest-tag@latest
id: update-nightly-tag
with:
ref: nightly
- name: Publish nightly gamedata build
if: ${{ steps.update-nightly-tag.outcome == 'success' }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: gh release upload --clobber nightly gamedata.release.zip