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In DynamicCharAtlas, don't store empty characters in the texture #1389

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bgw opened this issue Apr 16, 2018 · 1 comment
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In DynamicCharAtlas, don't store empty characters in the texture #1389

bgw opened this issue Apr 16, 2018 · 1 comment
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type/enhancement Features or improvements to existing features
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@bgw
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bgw commented Apr 16, 2018

Discussion here: #1327 (comment)

We don't need to save anything to the atlas texture if a glyph is empty, we just need to keep track of the fact that it was empty. This may or may not be worth the added complexity, but we should try and see.

@Tyriar
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Tyriar commented Jun 23, 2019

No plans to implement this for canvas renderer as we'll move towards the webgl addon that was just moved eventually

@Tyriar Tyriar closed this as completed Jun 23, 2019
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