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The webgl renderer supports opaque colors as it's drawn behind, the other renderers draw on top due to their own limitations. Could we just force 50% transparency or do some clever blending to get the approximate color for dom and canvas?
The text was updated successfully, but these errors were encountered:
Downstream: microsoft/vscode#86072
The webgl renderer supports opaque colors as it's drawn behind, the other renderers draw on top due to their own limitations. Could we just force 50% transparency or do some clever blending to get the approximate color for dom and canvas?
The text was updated successfully, but these errors were encountered: