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Idioms is a strategic roguelike game, developed in C, aiming to be accessible without straying too far from the genre's traditional roots.

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Idioms

Idioms is this little traditional rogue-like project I started a while ago just to mess around with Rust. It was a cool experience, but I never really got to finishing it. The game libraries I was using were kinda iffy at the time, so I switched gears and started porting it to C, using SDL2, instead. It's still a very early work in progress, and I'm taking it one step at a time, whenever I find the will and the time to devote to it.

A sneak peak of the game

Getting Started

I wouldn't bother with this project if you're looking for a game to play. It's not even close to being playable. But if you're interested in the code, or if you're looking for a project to mess around with, then by all means, go ahead and clone it.

Make sure you have CMake>=3.23. Building has been tested on Windows with MSVC and Mingw. It should work on other OS as well, as long as SDL is supported, but I haven't tested it yet, and it may require some tweaking.

$ git clone https://github.com/yanek/idioms.git
$ cd idioms
$ cmake -S . -B build
$ cmake --build build

You might also need to manually copy the assets to the build directory:

$ cp -r res build/src

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Idioms is a strategic roguelike game, developed in C, aiming to be accessible without straying too far from the genre's traditional roots.

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