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- やねうら王探索部、V6.05から短い時間で+R50程度強くなった。 engine1 = YaneuraOu2018NNUE_V605.exe , eval = suishou_wcso1 engine2 = YaneuraOu2018NNUE_V650.exe , eval = suishou_wcso1 T2,b1000,1233 - 86 - 1681(42.31% R-53.84[-64.55,-43.13]) winrate black , white = 51.48% , 48.52% T2,b2000,1329 - 137 - 1534(46.42% R-24.92[-35.63,-14.21]) winrate black , white = 50.96% , 49.04% T2,b4000,734 - 73 - 853(46.25% R-26.1[-40.48,-11.72]) winrate black , white = 52.61% , 47.39% V6.50で水匠4を超えているらしい。 https://twitter.com/tayayan_ts/status/1442104187601375233 最近本家やねうら王の開発が進んでいるのはご存じでしょうか!(やる気なしツイートは何だったのか…笑) 既に水匠4改同梱の探索部を超えた強さになっているようなので、導入できる方はご検討ください! 参考(4T1手200万ノード): YO6.03kai2(水匠4改同梱) vs YO6.05最新 1256-299-1332(勝率48.53%) - "engine_options.txt"、オプション名と設定値をそのまま書けるようにした。 - "eval_options.txt"の読み込み対応。(docs/解説.txt に説明がある) - GenerateAllLegalMovesオフの時に定跡で不成の指し手にhitすると定跡にhitしない扱いにしてたの修正。 - 定跡DBに非合法手がある時、それをエラーとして出力するようにした。 - etc..
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