This repository contains an implementation of Texture Mapping for 3D Reconstruction with RGB-D Sensor (CVPR2018) based on mvs-texturing. More information and the paper can be found on our group website and Qingan's homepage.
If you find this code useful for your research, please cite our work:
Yanping Fu, Qingan Yan, Long Yang, Jie Liao, Chunxia Xiao. Texture Mapping for 3D Reconstruction with RGB-D Sensor. In CVPR. 2018.
@inproceedings{fu2018texture,
title={Texture Mapping for 3D Reconstruction with RGB-D Sensor},
author={Fu, Yanping and Yan, Qingan and Yang, Long and Liao, Jie and Xiao, Chunxia},
booktitle={Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
pages={4645--4653},
year={2018},
organization={IEEE}
}
To test our algorithm. run G2LTex in command line:
./bin/G2LTex [DIR] [PLY]
Params explanation:
-PLY
: The reconstructed model for texture mapping.
-DIR
: The texture image directory, include rgb images, depth images, and camera trajectory.
The parameters of the camera and the system can be set in the config file.
Config/config.yml
How to install and run this code.
git clone https://github.com/fdp0525/G2LTex.git
cd G2LTex/bin
./G2LTex ../Data/bloster/textureimages ../Data/bloster/bloster.ply
- Color frames (color_XX.jpg): RGB, 24-bit, JPG.
- Depth frames (depth-XX.png): depth (mm), 16-bit, PNG (invalid depth is set to 0).
- Camera poses (color_XX.cam): world-to-camera [tx, ty, tz, R00, R01, R02, R10, R11, R12, R20, R21, R22].
The code has following prerequisites:
- ubuntu 16.04
- gcc (5.4.0)
- OpenCV (2.4.10)
- Eigen(>3.0)
- png12
- jpeg
All the parameters can be set in the file Config/config.yml
as follows:
%YAML:1.0
depth_fx: 540.69
depth_fy: 540.69
depth_cx: 479.75
depth_cy: 269.75
depth_width: 960
depth_height: 540
RGB_fx: 1081.37
RGB_fy: 1081.37
RGB_cx: 959.5
RGB_cy: 539.5
RGB_width: 1920
RGB_height: 1080
.
.
.
Some precomputed results can be found in the folder results/
.