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Helper addon to import rigs from Blender's Auto-Rig Pro in Godot.

It moves baked root motion from the root node to a Root bone so it works better with Godot's animation system and bone mapping since it doesn't like a node as the root for the animation.

Usage

  • Copy arp_importer into your project's addons folder and enable the plugin.
  • Check Arp Skeleton option on your model import settings.

Best ARP export options:

Use these options when exporting an Auto-Rig Pro rig from Blender:

  • Godot Preset
  • Humanoid
  • Disable export Root Bone (c_traj)
  • Enable Root Motion
  • Enable Rename for Godot.

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Auto-Rig Pro importer for Godot.

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