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Releases: yohamta/donburi

v1.3.11

29 Nov 11:58
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What's Changed

  • fix architype capacity issue to allow >= 256 number of architypes by @yohamta in #112

Full Changelog: v1.3.10...v1.3.11

v1.3.10

01 Nov 05:00
5f480b5
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What's Changed

  • Add a transform.ChangeParent(child, parent, keepWorldPosition) Function by @PKuebler in #111

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Full Changelog: v1.3.9...v1.3.10

v1.3.9

09 Oct 03:15
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Full Changelog: v1.3.8...v1.3.9

v1.3.8

02 May 15:57
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Full Changelog: v1.3.7...v1.3.8

v1.3.7

22 Apr 02:40
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Full Changelog: v1.3.6...v1.3.7

v1.3.6

19 Mar 03:37
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Full Changelog: v1.3.5...v1.3.6

v1.3.3

29 Dec 08:30
7bf72f0
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Full Changelog: v1.3.2...v1.3.3

v1.3.2

10 Dec 16:35
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Full Changelog: v1.3.1...v1.3.2

v1.3.1

03 Dec 18:34
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What's Changed

  • Add Component.First and Component.EachEntity methods by @yohamta in #87

Full Changelog: v1.3.0...v1.3.1

v1.3.0

06 Nov 16:21
d58ea16
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  • Add better APIs for getting / setting component data by @yohamta in #81
var Position = donburi.NewComponentType[PositionData]()
entity = world.Create(Position, Velocity);
entry := world.Entry(entity)

// You can get the data via the ComponentType
position := Position.Get(entry)

Full Changelog: v1.2.24...v1.3.0