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Segmentation Fault: Failed to compile shader with type 35632 #927
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Obviously switching from glx backend to xrender works. But I want to get glx working |
Disregard above comment. The new shadow code can't handle |
bmwiedemann
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https://build.opensuse.org/request/show/1037427 by user mia + dimstar_suse - Update to version 10.1 Fixes: * A GL texture leak, related to gh#yshui/picom#892 * A crash when shadow radius is set to 0 gh#yshui/picom#927 * An undefined symbol error gh#yshui/picom#932
FT-Labs
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Fixes yshui#927 Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
FT-Labs
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Fixes yshui#927 Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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Platform
Void Linux (6.0.8_1)
GPU, drivers, and screen setup
Environment
picom version
v10
Diagnostics
**Version:** v10Extensions:
Misc:
Drivers (inaccurate):
Intel
Backend: glx
Backend: egl
Configuration:
Configuration file
Steps of reproduction
Expected behavior
Picom should not crash
Current Behavior
Picom crashes
Stack trace
Here is the relevant logs displaying the error
OpenGL trace
Other details
The text was updated successfully, but these errors were encountered: