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picom: symbol lookup error: picom: undefined symbol: eglCreateImage #945

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jayache80 opened this issue Nov 27, 2022 · 4 comments
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@jayache80
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jayache80 commented Nov 27, 2022

Platform

Arch Linux

GPU, drivers, and screen setup

  • Using NVidia driver 340.108 (provided by nvidia-340xx-dkms package) for NVidia 9400M on mid-2009 Macbook pro 5,5
  • Using Mesa 22.2.3
glxinfo -B output
name of display: :0
display: :0  screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 256 MB
    Total available memory: 256 MB
    Currently available dedicated video memory: 120 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9400M/integrated/SSE2
OpenGL core profile version string: 3.3.0 NVIDIA 340.108
OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 3.3.0 NVIDIA 340.108
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL context flags: (none)
OpenGL profile mask: (none)

OpenGL ES profile version string: OpenGL ES 2.0 NVIDIA 340.108 340.108
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.00
eglinfo output
EGL client extensions string:
    EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions
    EGL_EXT_platform_base EGL_EXT_platform_x11

X11 platform:
EGL API version: 1.4
EGL vendor string: NVIDIA
EGL version string: 1.4
EGL client APIs: OpenGL_ES
EGL extensions string:
    EGL_NV_system_time EGL_KHR_surfaceless_context EGL_KHR_image
    EGL_KHR_image_base EGL_KHR_gl_texture_2D_image
    EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image
    EGL_KHR_config_attribs EGL_KHR_fence_sync EGL_NV_sync
    EGL_KHR_reusable_sync EGL_KHR_create_context
    EGL_EXT_create_context_robustness EGL_KHR_stream EGL_KHR_stream_fifo
    EGL_KHR_stream_producer_eglsurface EGL_KHR_stream_consumer_gltexture
    EGL_NV_stream_sync EGL_KHR_get_all_proc_addresses
    EGL_IMG_context_priority EGL_NV_post_sub_buffer EGL_KHR_image_pixmap
    EGL_EXT_buffer_age
Configurations:
     bf lv colorbuffer dp st  ms    vis   cav bi  renderable  supported
  id sz  l  r  g  b  a th cl ns b    id   eat nd gl es es2 vg surfaces 
---------------------------------------------------------------------
0x01 32  0  8  8  8  8 24  8  0 0 0x24--            y  y     win,pb,pix,str
0x02 32  0  8  8  8  8 24  8  0 0 0x67--            y  y     win,pb,pix,str
0x03 32  0  8  8  8  8 24  8  0 0 0xaa--            y  y     win,pb,pix,str
0x04 32  0  8  8  8  8 24  0  0 0 0x28--            y  y     win,pb,pix,str
0x05 32  0  8  8  8  8 24  0  0 0 0x6b--            y  y     win,pb,pix,str
0x06 32  0  8  8  8  8 24  0  0 0 0xae--            y  y     win,pb,pix,str
0x07 32  0  8  8  8  8  0  0  0 0 0x2c--            y  y     win,pb,pix,str
0x08 32  0  8  8  8  8  0  0  0 0 0x6f--            y  y     win,pb,pix,str
0x09 32  0  8  8  8  8  0  0  0 0 0xb2--            y  y     win,pb,pix,str
0x0a 32  0  8  8  8  8 24  8  2 1 0x38--            y  y     win,pb
0x0b 32  0  8  8  8  8 24  8  2 1 0x7b--            y  y     win,pb
0x0c 32  0  8  8  8  8 24  8  2 1 0xbe--            y  y     win,pb
0x0d 32  0  8  8  8  8 24  0  2 1 0x30--            y  y     win,pb
0x0e 32  0  8  8  8  8 24  0  2 1 0x73--            y  y     win,pb
0x0f 32  0  8  8  8  8 24  0  2 1 0xb6--            y  y     win,pb
0x10 32  0  8  8  8  8 24  8  4 1 0x3a--            y  y     win,pb
0x11 32  0  8  8  8  8 24  8  4 1 0x7d--            y  y     win,pb
0x12 32  0  8  8  8  8 24  8  4 1 0xc0--            y  y     win,pb
0x13 32  0  8  8  8  8 24  0  4 1 0x32--            y  y     win,pb
0x14 32  0  8  8  8  8 24  0  4 1 0x75--            y  y     win,pb
0x15 32  0  8  8  8  8 24  0  4 1 0xb8--            y  y     win,pb
0x16 32  0  8  8  8  8 24  8  8 1 0x48--            y  y     win,pb
0x17 32  0  8  8  8  8 24  8  8 1 0x8b--            y  y     win,pb
0x18 32  0  8  8  8  8 24  8  8 1 0x5c--            y  y     win,pb
0x19 32  0  8  8  8  8 24  8  8 1 0x9f--            y  y     win,pb
0x1a 32  0  8  8  8  8 24  8  8 1 0xce--            y  y     win,pb
0x1b 32  0  8  8  8  8 24  8  8 1 0xe2--            y  y     win,pb
0x1c 32  0  8  8  8  8 24  0  8 1 0x40--            y  y     win,pb
0x1d 32  0  8  8  8  8 24  0  8 1 0x83--            y  y     win,pb
0x1e 32  0  8  8  8  8 24  0  8 1 0x50--            y  y     win,pb
0x1f 32  0  8  8  8  8 24  0  8 1 0x93--            y  y     win,pb
0x20 32  0  8  8  8  8 24  0  8 1 0xc6--            y  y     win,pb
0x21 32  0  8  8  8  8 24  0  8 1 0xd6--            y  y     win,pb
0x22 32  0  8  8  8  8 24  8 16 1 0x4a--            y  y     win,pb
0x23 32  0  8  8  8  8 24  8 16 1 0x8d--            y  y     win,pb
0x24 32  0  8  8  8  8 24  8 16 1 0x5f--            y  y     win,pb
0x25 32  0  8  8  8  8 24  8 16 1 0xa2--            y  y     win,pb
0x26 32  0  8  8  8  8 24  8 16 1 0x60--            y  y     win,pb
0x27 32  0  8  8  8  8 24  8 16 1 0xa3--            y  y     win,pb
0x28 32  0  8  8  8  8 24  8 16 1 0xd0--            y  y     win,pb
0x29 32  0  8  8  8  8 24  8 16 1 0xe5--            y  y     win,pb
0x2a 32  0  8  8  8  8 24  8 16 1 0xe6--            y  y     win,pb
0x2b 32  0  8  8  8  8 24  0 16 1 0x42--            y  y     win,pb
0x2c 32  0  8  8  8  8 24  0 16 1 0x85--            y  y     win,pb
0x2d 32  0  8  8  8  8 24  0 16 1 0x53--            y  y     win,pb
0x2e 32  0  8  8  8  8 24  0 16 1 0x96--            y  y     win,pb
0x2f 32  0  8  8  8  8 24  0 16 1 0x54--            y  y     win,pb
0x30 32  0  8  8  8  8 24  0 16 1 0x97--            y  y     win,pb
0x31 32  0  8  8  8  8 24  0 16 1 0xc8--            y  y     win,pb
0x32 32  0  8  8  8  8 24  0 16 1 0xd9--            y  y     win,pb
0x33 32  0  8  8  8  8 24  0 16 1 0xda--            y  y     win,pb
0x34 24  0  8  8  8  0 24  8  0 0 0x21--            y  y     win,pb,pix,str
0x35 24  0  8  8  8  0 24  8  0 0 0x22--            y  y     win,pb,pix,str
0x36 24  0  8  8  8  0 24  8  0 0 0x23--            y  y     win,pb,pix,str
0x37 24  0  8  8  8  0 24  0  0 0 0x27--            y  y     win,pb,pix,str
0x38 24  0  8  8  8  0 24  0  0 0 0x6a--            y  y     win,pb,pix,str
0x39 24  0  8  8  8  0 24  0  0 0 0xad--            y  y     win,pb,pix,str
0x3a 24  0  8  8  8  0  0  0  0 0 0x2b--            y  y     win,pb,pix,str
0x3b 24  0  8  8  8  0  0  0  0 0 0x6e--            y  y     win,pb,pix,str
0x3c 24  0  8  8  8  0  0  0  0 0 0xb1--            y  y     win,pb,pix,str
0x3d 24  0  8  8  8  0 24  8  2 1 0x37--            y  y     win,pb
0x3e 24  0  8  8  8  0 24  8  2 1 0x7a--            y  y     win,pb
0x3f 24  0  8  8  8  0 24  8  2 1 0xbd--            y  y     win,pb
0x40 24  0  8  8  8  0 24  0  2 1 0x2f--            y  y     win,pb
0x41 24  0  8  8  8  0 24  0  2 1 0x72--            y  y     win,pb
0x42 24  0  8  8  8  0 24  0  2 1 0xb5--            y  y     win,pb
0x43 24  0  8  8  8  0 24  8  4 1 0x39--            y  y     win,pb
0x44 24  0  8  8  8  0 24  8  4 1 0x7c--            y  y     win,pb
0x45 24  0  8  8  8  0 24  8  4 1 0xbf--            y  y     win,pb
0x46 24  0  8  8  8  0 24  0  4 1 0x31--            y  y     win,pb
0x47 24  0  8  8  8  0 24  0  4 1 0x74--            y  y     win,pb
0x48 24  0  8  8  8  0 24  0  4 1 0xb7--            y  y     win,pb
0x49 24  0  8  8  8  0 24  8  8 1 0x47--            y  y     win,pb
0x4a 24  0  8  8  8  0 24  8  8 1 0x8a--            y  y     win,pb
0x4b 24  0  8  8  8  0 24  8  8 1 0x5b--            y  y     win,pb
0x4c 24  0  8  8  8  0 24  8  8 1 0x9e--            y  y     win,pb
0x4d 24  0  8  8  8  0 24  8  8 1 0xcd--            y  y     win,pb
0x4e 24  0  8  8  8  0 24  8  8 1 0xe1--            y  y     win,pb
0x4f 24  0  8  8  8  0 24  0  8 1 0x3f--            y  y     win,pb
0x50 24  0  8  8  8  0 24  0  8 1 0x82--            y  y     win,pb
0x51 24  0  8  8  8  0 24  0  8 1 0x4f--            y  y     win,pb
0x52 24  0  8  8  8  0 24  0  8 1 0x92--            y  y     win,pb
0x53 24  0  8  8  8  0 24  0  8 1 0xc5--            y  y     win,pb
0x54 24  0  8  8  8  0 24  0  8 1 0xd5--            y  y     win,pb
0x55 24  0  8  8  8  0 24  8 16 1 0x49--            y  y     win,pb
0x56 24  0  8  8  8  0 24  8 16 1 0x8c--            y  y     win,pb
0x57 24  0  8  8  8  0 24  8 16 1 0x5d--            y  y     win,pb
0x58 24  0  8  8  8  0 24  8 16 1 0xa0--            y  y     win,pb
0x59 24  0  8  8  8  0 24  8 16 1 0x5e--            y  y     win,pb
0x5a 24  0  8  8  8  0 24  8 16 1 0xa1--            y  y     win,pb
0x5b 24  0  8  8  8  0 24  8 16 1 0xcf--            y  y     win,pb
0x5c 24  0  8  8  8  0 24  8 16 1 0xe3--            y  y     win,pb
0x5d 24  0  8  8  8  0 24  8 16 1 0xe4--            y  y     win,pb
0x5e 24  0  8  8  8  0 24  0 16 1 0x41--            y  y     win,pb
0x5f 24  0  8  8  8  0 24  0 16 1 0x84--            y  y     win,pb
0x60 24  0  8  8  8  0 24  0 16 1 0x51--            y  y     win,pb
0x61 24  0  8  8  8  0 24  0 16 1 0x94--            y  y     win,pb
0x62 24  0  8  8  8  0 24  0 16 1 0x52--            y  y     win,pb
0x63 24  0  8  8  8  0 24  0 16 1 0x95--            y  y     win,pb
0x64 24  0  8  8  8  0 24  0 16 1 0xc7--            y  y     win,pb
0x65 24  0  8  8  8  0 24  0 16 1 0xd7--            y  y     win,pb
0x66 24  0  8  8  8  0 24  0 16 1 0xd8--            y  y     win,pb
0x67 16  0  5  6  5  0 24  8  0 0 0x00--            y  y     pb,str
0x68 16  0  5  6  5  0 24  0  0 0 0x00--            y  y     pb,str
0x69 16  0  5  6  5  0 16  0  0 0 0x00--            y  y     pb,str
0x6a 16  0  5  6  5  0  0  0  0 0 0x00--            y  y     pb,str

Environment

Using i3

picom version

Diagnostics

picom doesn't run so I can't get the output of picom --version, but I've tried next commit 0141bfb and picom 10.1 package provided by Arch community repo and both yield the same result.

picom doesn't run so I can't get thie output of picom --diagnostics

Configuration:

Configuration file
// Paste your configuration here
#################################
#             Shadows           #
#################################


# Enabled client-side shadows on windows. Note desktop windows 
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, 
# unless explicitly requested using the wintypes option.
#
shadow = false
# shadow = true;

# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;

# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75

# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;

# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;

# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false

# Don't draw shadows on drag-and-drop windows. This option is deprecated, 
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false

# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0

# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0

# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0

# Do not paint shadows on shaped windows. Note shaped windows 
# here means windows setting its shape through X Shape extension. 
# Those using ARGB background is beyond our control. 
# Deprecated, use 
#   shadow-exclude = 'bounding_shaped'
# or 
#   shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''

# Specify a list of conditions of windows that should have no shadow.
#
# examples:
#   shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
  "name = 'Notification'",
  "class_g = 'Conky'",
  "class_g ?= 'Notify-osd'",
  "class_g = 'Cairo-clock'",
  "_GTK_FRAME_EXTENTS@:c"
];

# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use 
#    shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = "" 

# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false


#################################
#           Fading              #
#################################


# Fade windows in/out when opening/closing and when opacity changes,
#  unless no-fading-openclose is used.
fading = false
# fading = true

# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;

# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;

# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10

# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []

# Do not fade on window open/close.
# no-fading-openclose = false

# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false


#################################
#   Transparency / Opacity      #
#################################


# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 1
# inactive-opacity = 0.8;

# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 1.0
# frame-opacity = 0.7;

# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0

# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;

# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0

# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0

# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];

# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0

# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, 
# like `50:name *= "Firefox"`. picom-trans is recommended over this. 
# Note we don't make any guarantee about possible conflicts with other 
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
#    opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []


#################################
#     Background-Blurring       #
#################################


# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method = 
# blur-size = 12
#
# blur-deviation = false

# Blur background of semi-transparent / ARGB windows. 
# Bad in performance, with driver-dependent behavior. 
# The name of the switch may change without prior notifications.
#
# blur-background = false

# Blur background of windows when the window frame is not opaque. 
# Implies:
#    blur-background 
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false


# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false


# Specify the blur convolution kernel, with the following format:
# example:
#   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";


# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
  "window_type = 'dock'",
  "window_type = 'desktop'",
  "_GTK_FRAME_EXTENTS@:c"
];

#################################
#       General Settings        #
#################################

# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false

# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
backend = "glx"
# backend = "xrender";

# Enable/disable VSync.
# vsync = false
vsync = true

# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false

# Try to detect WM windows (a non-override-redirect window with no 
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;

# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;

# Try to detect windows with rounded corners and don't consider them 
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;

# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;

# Limit picom to repaint at most once every 1 / 'refresh_rate' second to 
# boost performance. This should not be used with 
#   vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already, 
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti = 

# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, 
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, 
# provided that the WM supports it.
#
# use-ewmh-active-win = false

# Unredirect all windows if a full-screen opaque window is detected, 
# to maximize performance for full-screen windows. Known to cause flickering 
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false

# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0

# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []

# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows 
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true

# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same 
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if 
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true

# Resize damaged region by a specific number of pixels. 
# A positive value enlarges it while a negative one shrinks it. 
# If the value is positive, those additional pixels will not be actually painted 
# to screen, only used in blur calculation, and such. (Due to technical limitations, 
# with use-damage, those pixels will still be incorrectly painted to screen.) 
# Primarily used to fix the line corruption issues of blur, 
# in which case you should use the blur radius value here 
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, 
# with a 5x5 one you use `--resize-damage 2`, and so on). 
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1

# Specify a list of conditions of windows that should be painted with inverted color. 
# Resource-hogging, and is not well tested.
#
# invert-color-include = []

# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. 
# Might cause incorrect opacity when rendering transparent content (but never 
# practically happened) and may not work with blur-background. 
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false

# GLX backend: Avoid rebinding pixmap on window damage. 
# Probably could improve performance on rapid window content changes, 
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false

# Disable the use of damage information. 
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true

# Use X Sync fence to sync clients' draw calls, to make sure all draw 
# calls are finished before picom starts drawing. Needed on nvidia-drivers 
# with GLX backend for some users.
#
# xrender-sync-fence = false

# GLX backend: Use specified GLSL fragment shader for rendering window contents. 
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` 
# in the source tree for examples.
#
# glx-fshader-win = ''

# Force all windows to be painted with blending. Useful if you 
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false

# Do not use EWMH to detect fullscreen windows. 
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false

# Dimming bright windows so their brightness doesn't exceed this set value. 
# Brightness of a window is estimated by averaging all pixels in the window, 
# so this could comes with a performance hit. 
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0

# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false

# Set the log level. Possible values are:
#  "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. 
# If using the "TRACE" log level, it's better to log into a file 
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";

# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr. 
# Otherwise, logs will to written to the given file, though some of the early 
# logs might still be written to the stderr. 
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'

# Show all X errors (for debugging)
# show-all-xerrors = false

# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'

# Window type settings
# 
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: 
#     "unknown", "desktop", "dock", "toolbar", "menu", "utility", 
#     "splash", "dialog", "normal", "dropdown_menu", "popup_menu", 
#     "tooltip", "notification", "combo", and "dnd".
# 
# Following per window-type options are available: ::
# 
#   fade, shadow:::
#     Controls window-type-specific shadow and fade settings.
# 
#   opacity:::
#     Controls default opacity of the window type.
# 
#   focus:::
#     Controls whether the window of this type is to be always considered focused. 
#     (By default, all window types except "normal" and "dialog" has this on.)
# 
#   full-shadow:::
#     Controls whether shadow is drawn under the parts of the window that you 
#     normally won't be able to see. Useful when the window has parts of it 
#     transparent, and you want shadows in those areas.
# 
#   redir-ignore:::
#     Controls whether this type of windows should cause screen to become 
#     redirected again after been unredirected. If you have unredir-if-possible
#     set, and doesn't want certain window to cause unnecessary screen redirection, 
#     you can set this to `true`.
#
wintypes:
{
  tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
  dock = { shadow = false; }
  dnd = { shadow = false; }
  popup_menu = { opacity = 0.8; }
  dropdown_menu = { opacity = 0.8; }
};

Steps of reproduction

  1. Run picom
  2. Application fails to start with message picom: symbol lookup error: picom: undefined symbol: eglCreateImage

Expected behavior

Application successfully starts.

Current Behavior

picom: symbol lookup error: picom: undefined symbol: eglCreateImage

Stack trace

OpenGL trace

Other details

Similar to #932

@yshui
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yshui commented Nov 27, 2022

what's the output of glxinfo -B? and maybe eglinfo as well.

@jayache80
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Oops, forgot that. Orignial post edited, and here as well:

glxinfo -B output
name of display: :0
display: :0  screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 256 MB
    Total available memory: 256 MB
    Currently available dedicated video memory: 120 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9400M/integrated/SSE2
OpenGL core profile version string: 3.3.0 NVIDIA 340.108
OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 3.3.0 NVIDIA 340.108
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL context flags: (none)
OpenGL profile mask: (none)

OpenGL ES profile version string: OpenGL ES 2.0 NVIDIA 340.108 340.108
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.00
eglinfo output
EGL client extensions string:
    EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions
    EGL_EXT_platform_base EGL_EXT_platform_x11

X11 platform:
EGL API version: 1.4
EGL vendor string: NVIDIA
EGL version string: 1.4
EGL client APIs: OpenGL_ES
EGL extensions string:
    EGL_NV_system_time EGL_KHR_surfaceless_context EGL_KHR_image
    EGL_KHR_image_base EGL_KHR_gl_texture_2D_image
    EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image
    EGL_KHR_config_attribs EGL_KHR_fence_sync EGL_NV_sync
    EGL_KHR_reusable_sync EGL_KHR_create_context
    EGL_EXT_create_context_robustness EGL_KHR_stream EGL_KHR_stream_fifo
    EGL_KHR_stream_producer_eglsurface EGL_KHR_stream_consumer_gltexture
    EGL_NV_stream_sync EGL_KHR_get_all_proc_addresses
    EGL_IMG_context_priority EGL_NV_post_sub_buffer EGL_KHR_image_pixmap
    EGL_EXT_buffer_age
Configurations:
     bf lv colorbuffer dp st  ms    vis   cav bi  renderable  supported
  id sz  l  r  g  b  a th cl ns b    id   eat nd gl es es2 vg surfaces 
---------------------------------------------------------------------
0x01 32  0  8  8  8  8 24  8  0 0 0x24--            y  y     win,pb,pix,str
0x02 32  0  8  8  8  8 24  8  0 0 0x67--            y  y     win,pb,pix,str
0x03 32  0  8  8  8  8 24  8  0 0 0xaa--            y  y     win,pb,pix,str
0x04 32  0  8  8  8  8 24  0  0 0 0x28--            y  y     win,pb,pix,str
0x05 32  0  8  8  8  8 24  0  0 0 0x6b--            y  y     win,pb,pix,str
0x06 32  0  8  8  8  8 24  0  0 0 0xae--            y  y     win,pb,pix,str
0x07 32  0  8  8  8  8  0  0  0 0 0x2c--            y  y     win,pb,pix,str
0x08 32  0  8  8  8  8  0  0  0 0 0x6f--            y  y     win,pb,pix,str
0x09 32  0  8  8  8  8  0  0  0 0 0xb2--            y  y     win,pb,pix,str
0x0a 32  0  8  8  8  8 24  8  2 1 0x38--            y  y     win,pb
0x0b 32  0  8  8  8  8 24  8  2 1 0x7b--            y  y     win,pb
0x0c 32  0  8  8  8  8 24  8  2 1 0xbe--            y  y     win,pb
0x0d 32  0  8  8  8  8 24  0  2 1 0x30--            y  y     win,pb
0x0e 32  0  8  8  8  8 24  0  2 1 0x73--            y  y     win,pb
0x0f 32  0  8  8  8  8 24  0  2 1 0xb6--            y  y     win,pb
0x10 32  0  8  8  8  8 24  8  4 1 0x3a--            y  y     win,pb
0x11 32  0  8  8  8  8 24  8  4 1 0x7d--            y  y     win,pb
0x12 32  0  8  8  8  8 24  8  4 1 0xc0--            y  y     win,pb
0x13 32  0  8  8  8  8 24  0  4 1 0x32--            y  y     win,pb
0x14 32  0  8  8  8  8 24  0  4 1 0x75--            y  y     win,pb
0x15 32  0  8  8  8  8 24  0  4 1 0xb8--            y  y     win,pb
0x16 32  0  8  8  8  8 24  8  8 1 0x48--            y  y     win,pb
0x17 32  0  8  8  8  8 24  8  8 1 0x8b--            y  y     win,pb
0x18 32  0  8  8  8  8 24  8  8 1 0x5c--            y  y     win,pb
0x19 32  0  8  8  8  8 24  8  8 1 0x9f--            y  y     win,pb
0x1a 32  0  8  8  8  8 24  8  8 1 0xce--            y  y     win,pb
0x1b 32  0  8  8  8  8 24  8  8 1 0xe2--            y  y     win,pb
0x1c 32  0  8  8  8  8 24  0  8 1 0x40--            y  y     win,pb
0x1d 32  0  8  8  8  8 24  0  8 1 0x83--            y  y     win,pb
0x1e 32  0  8  8  8  8 24  0  8 1 0x50--            y  y     win,pb
0x1f 32  0  8  8  8  8 24  0  8 1 0x93--            y  y     win,pb
0x20 32  0  8  8  8  8 24  0  8 1 0xc6--            y  y     win,pb
0x21 32  0  8  8  8  8 24  0  8 1 0xd6--            y  y     win,pb
0x22 32  0  8  8  8  8 24  8 16 1 0x4a--            y  y     win,pb
0x23 32  0  8  8  8  8 24  8 16 1 0x8d--            y  y     win,pb
0x24 32  0  8  8  8  8 24  8 16 1 0x5f--            y  y     win,pb
0x25 32  0  8  8  8  8 24  8 16 1 0xa2--            y  y     win,pb
0x26 32  0  8  8  8  8 24  8 16 1 0x60--            y  y     win,pb
0x27 32  0  8  8  8  8 24  8 16 1 0xa3--            y  y     win,pb
0x28 32  0  8  8  8  8 24  8 16 1 0xd0--            y  y     win,pb
0x29 32  0  8  8  8  8 24  8 16 1 0xe5--            y  y     win,pb
0x2a 32  0  8  8  8  8 24  8 16 1 0xe6--            y  y     win,pb
0x2b 32  0  8  8  8  8 24  0 16 1 0x42--            y  y     win,pb
0x2c 32  0  8  8  8  8 24  0 16 1 0x85--            y  y     win,pb
0x2d 32  0  8  8  8  8 24  0 16 1 0x53--            y  y     win,pb
0x2e 32  0  8  8  8  8 24  0 16 1 0x96--            y  y     win,pb
0x2f 32  0  8  8  8  8 24  0 16 1 0x54--            y  y     win,pb
0x30 32  0  8  8  8  8 24  0 16 1 0x97--            y  y     win,pb
0x31 32  0  8  8  8  8 24  0 16 1 0xc8--            y  y     win,pb
0x32 32  0  8  8  8  8 24  0 16 1 0xd9--            y  y     win,pb
0x33 32  0  8  8  8  8 24  0 16 1 0xda--            y  y     win,pb
0x34 24  0  8  8  8  0 24  8  0 0 0x21--            y  y     win,pb,pix,str
0x35 24  0  8  8  8  0 24  8  0 0 0x22--            y  y     win,pb,pix,str
0x36 24  0  8  8  8  0 24  8  0 0 0x23--            y  y     win,pb,pix,str
0x37 24  0  8  8  8  0 24  0  0 0 0x27--            y  y     win,pb,pix,str
0x38 24  0  8  8  8  0 24  0  0 0 0x6a--            y  y     win,pb,pix,str
0x39 24  0  8  8  8  0 24  0  0 0 0xad--            y  y     win,pb,pix,str
0x3a 24  0  8  8  8  0  0  0  0 0 0x2b--            y  y     win,pb,pix,str
0x3b 24  0  8  8  8  0  0  0  0 0 0x6e--            y  y     win,pb,pix,str
0x3c 24  0  8  8  8  0  0  0  0 0 0xb1--            y  y     win,pb,pix,str
0x3d 24  0  8  8  8  0 24  8  2 1 0x37--            y  y     win,pb
0x3e 24  0  8  8  8  0 24  8  2 1 0x7a--            y  y     win,pb
0x3f 24  0  8  8  8  0 24  8  2 1 0xbd--            y  y     win,pb
0x40 24  0  8  8  8  0 24  0  2 1 0x2f--            y  y     win,pb
0x41 24  0  8  8  8  0 24  0  2 1 0x72--            y  y     win,pb
0x42 24  0  8  8  8  0 24  0  2 1 0xb5--            y  y     win,pb
0x43 24  0  8  8  8  0 24  8  4 1 0x39--            y  y     win,pb
0x44 24  0  8  8  8  0 24  8  4 1 0x7c--            y  y     win,pb
0x45 24  0  8  8  8  0 24  8  4 1 0xbf--            y  y     win,pb
0x46 24  0  8  8  8  0 24  0  4 1 0x31--            y  y     win,pb
0x47 24  0  8  8  8  0 24  0  4 1 0x74--            y  y     win,pb
0x48 24  0  8  8  8  0 24  0  4 1 0xb7--            y  y     win,pb
0x49 24  0  8  8  8  0 24  8  8 1 0x47--            y  y     win,pb
0x4a 24  0  8  8  8  0 24  8  8 1 0x8a--            y  y     win,pb
0x4b 24  0  8  8  8  0 24  8  8 1 0x5b--            y  y     win,pb
0x4c 24  0  8  8  8  0 24  8  8 1 0x9e--            y  y     win,pb
0x4d 24  0  8  8  8  0 24  8  8 1 0xcd--            y  y     win,pb
0x4e 24  0  8  8  8  0 24  8  8 1 0xe1--            y  y     win,pb
0x4f 24  0  8  8  8  0 24  0  8 1 0x3f--            y  y     win,pb
0x50 24  0  8  8  8  0 24  0  8 1 0x82--            y  y     win,pb
0x51 24  0  8  8  8  0 24  0  8 1 0x4f--            y  y     win,pb
0x52 24  0  8  8  8  0 24  0  8 1 0x92--            y  y     win,pb
0x53 24  0  8  8  8  0 24  0  8 1 0xc5--            y  y     win,pb
0x54 24  0  8  8  8  0 24  0  8 1 0xd5--            y  y     win,pb
0x55 24  0  8  8  8  0 24  8 16 1 0x49--            y  y     win,pb
0x56 24  0  8  8  8  0 24  8 16 1 0x8c--            y  y     win,pb
0x57 24  0  8  8  8  0 24  8 16 1 0x5d--            y  y     win,pb
0x58 24  0  8  8  8  0 24  8 16 1 0xa0--            y  y     win,pb
0x59 24  0  8  8  8  0 24  8 16 1 0x5e--            y  y     win,pb
0x5a 24  0  8  8  8  0 24  8 16 1 0xa1--            y  y     win,pb
0x5b 24  0  8  8  8  0 24  8 16 1 0xcf--            y  y     win,pb
0x5c 24  0  8  8  8  0 24  8 16 1 0xe3--            y  y     win,pb
0x5d 24  0  8  8  8  0 24  8 16 1 0xe4--            y  y     win,pb
0x5e 24  0  8  8  8  0 24  0 16 1 0x41--            y  y     win,pb
0x5f 24  0  8  8  8  0 24  0 16 1 0x84--            y  y     win,pb
0x60 24  0  8  8  8  0 24  0 16 1 0x51--            y  y     win,pb
0x61 24  0  8  8  8  0 24  0 16 1 0x94--            y  y     win,pb
0x62 24  0  8  8  8  0 24  0 16 1 0x52--            y  y     win,pb
0x63 24  0  8  8  8  0 24  0 16 1 0x95--            y  y     win,pb
0x64 24  0  8  8  8  0 24  0 16 1 0xc7--            y  y     win,pb
0x65 24  0  8  8  8  0 24  0 16 1 0xd7--            y  y     win,pb
0x66 24  0  8  8  8  0 24  0 16 1 0xd8--            y  y     win,pb
0x67 16  0  5  6  5  0 24  8  0 0 0x00--            y  y     pb,str
0x68 16  0  5  6  5  0 24  0  0 0 0x00--            y  y     pb,str
0x69 16  0  5  6  5  0 16  0  0 0 0x00--            y  y     pb,str
0x6a 16  0  5  6  5  0  0  0  0 0 0x00--            y  y     pb,str

@jayache80
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Oh I think I know what's going on. 5a72b57 adds use of eglCreateImage. However, eglCreateImage simply didn't exist yet in this old nvidia-340xx libEGL implementation.

Per obsproject/obs-studio#5302 a workaround is to run picom with LD_PRELOAD=/usr/lib/libEGL.so which will force it to use Mesa's libEGL implementation which has that symbol. Is this what you would recommend?

@yshui
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yshui commented Nov 27, 2022

No I will work around it on my end.

@yshui yshui closed this as completed in 552bf77 Nov 27, 2022
yshui added a commit that referenced this issue Nov 27, 2022
Users with an old EGL version won't be able to use the egl backend. OTOH
we shouldn't prevent them from running picom because of a feature they
won't even use.

Don't assume the existence of EGL 1.5 symbols.

Fixes #945

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
FT-Labs pushed a commit to FT-Labs/picom that referenced this issue Jan 23, 2023
Users with an old EGL version won't be able to use the egl backend. OTOH
we shouldn't prevent them from running picom because of a feature they
won't even use.

Don't assume the existence of EGL 1.5 symbols.

Fixes yshui#945

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
FT-Labs pushed a commit to FT-Labs/picom that referenced this issue Jan 23, 2023
Users with an old EGL version won't be able to use the egl backend. OTOH
we shouldn't prevent them from running picom because of a feature they
won't even use.

Don't assume the existence of EGL 1.5 symbols.

Fixes yshui#945

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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