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options: allow use of windows shaders for the egl backend #1004

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merged 1 commit into from
Jun 13, 2023

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absolutelynothelix
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and notify a user better if the shader interface is not available

and notify a user better if the shader interface is not available
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codecov bot commented Jan 21, 2023

Codecov Report

Merging #1004 (11840cb) into next (364463f) will decrease coverage by 0.16%.
The diff coverage is n/a.

Impacted file tree graph

@@            Coverage Diff             @@
##             next    #1004      +/-   ##
==========================================
- Coverage   37.82%   37.67%   -0.16%     
==========================================
  Files          48       48              
  Lines       10849    10848       -1     
==========================================
- Hits         4104     4087      -17     
- Misses       6745     6761      +16     
Impacted Files Coverage Δ
src/options.c 19.37% <ø> (-0.20%) ⬇️
src/win.c 67.44% <0.00%> (-0.81%) ⬇️
src/picom.c 65.12% <0.00%> (-0.59%) ⬇️

@yshui yshui merged commit ac55ce7 into yshui:next Jun 13, 2023
@absolutelynothelix absolutelynothelix deleted the egl-allow-windows-shaders branch June 16, 2023 15:47
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2 participants