Web based implementation of A Game of Thrones LCG 2nd Edition
This is the one of the respositories for the code internally known as throneteki which is running on theironthrone.net allowing people to play AGoT 2nd edition online using only their browser.
Throneteki is split into multiple repositories to make the code more managable. This repository is for the lobby server and game node server.
The code is written in node.js(server) and react.js(client). Feel free to make suggestions, implement new cards, refactor bits of the code that are a bit clunky(there's a few of those atm), raise pull requests or submit bug reports
If you are going to contribute code, try and follow the style of the existing code as much as possible and talk to me before engaging in any big refactors. Also bear in mind there is an .eslintrc file in the project so try to follow those rules. This linting will be enforced in the build checks and pull requests will not be merged if they fail checks.
Documentation for implementing cards
If you encounter any issues on the site or while playing games, please raise an issue with as much detail as possible.
The game uses mongodb as storage so you'll need that installed and running.
git clone https://github.com/throneteki/throneteki.git
cd throneteki
git submodule init
git submodule update
npm install
mkdir server/logs
node server/scripts/fetchdata.js
node server/scripts/importstandalonedecks.js
node server/scripts/fetchclient.js
NODE_ENV=production PORT=4000 node .
node server/gamenode
There are two exectuable components and you'll need to configure/run both to run a local server. First is the lobby server and then there are game nodes.
For the lobby server, if you need to override any of the config settings, create a file named config/local.json5
This will get you up and running in development mode.
For production:
NODE_ENV=production PORT=4000 node .
Then for each game node (typically one per CPU/core):
PORT={port} SERVER={node-name} node server/gamenode
If you wish to make any changes to the client code, you will need to checkout the Client Repository
All JavaScript code included in Throneteki should pass (no errors, no warnings)
linting by ESLint, according to the rules defined in
.eslintrc
at the root of this repo. To manually check that that is indeed the
case install ESLint and run
eslint client/ server/ test/
from repository's root.
All tests should also pass. To run these manually do:
npm test
If you are making any game engine changes, these will not be accepted without unit tests to cover them.