Blender addon for toon rendering.
This is a simple toon material designed for skins. It has controllable rim lighting, SSS, and specular effects. This material only works with EEVEE.
- Select target objects
3D Viewport
>Object
>BToon Utilities
>Append Skin Material
This is a mesh-based technique to rendering contours, where meshes are duplicated, flipped, and then displaced outside.
- Pros
- Thickness can be controlled using textures.
- Contours can be displaced in the viewport.
- The same effect can be easily reproduced in other real-time rendering environment such as Unity.
- ...
- Cons
- Ridges, valleys, and suggestive contours are not supported.
- ...
- Select target objects
3D Viewport
>Object
>BToon Utilities
>Set Contours
- It applies
Solidify
andDisplace
modifiers to the selected objects. - An emission-based material with backface culling enabled is created and set to contours.
- Utilities for composition-based contour rendering
- Utilities for FreeStyle-based contour rendering
(TODO)
- The Python codes (using Blender Python APIs) are licensed under GPLv3.
- The
.blend
library files are licensed under CC BY 4.0. (However, you do not need the BY credit when using the libraries through this addon.)