Audio control class for Gideros
This class provides:
- easy way to mute/unmute
- easy way to manage and play BGM
- easy way to manage and play SFX
Audio.new()
Creates a new Audio object
Audio:setBgms(bgms)
Sets BGMs table with bgms
table
Audio:setSfxs(sfxs)
Sets SFXs table with sfxs
table
Audio:clearBgms()
Clears BGMs table
Audio:clearSfxs()
Clears SFXs table
Audio:addBgm(name, path)
Adds new BGM to BGM table
Audio:addSfx(name, path)
Adds new SFX to SFX table
Audio:removeBgm(name)
Removes a BGM identified by name
Audio:removeSfx(name)
Removes a SFX identified by name
Audio:playBgm(name, force)
Plays a BGM identified by name
. Allow to replay currently playing BGM by setting force
to true
Audio:playSfx(name)
Plays a SFX identified by name
Audio:mute(mode)
Mutes audio. Available mode
s are "bgm", "sfx". To mute all audio set mode
to nil
Audio:unmute(mode)
Unmutes audio. Available mode
s are "bgm", "sfx". To unmute all audio set mode
to nil
Simple example:
audio = Audio.new()
audio.setBgms{
["mainmenu"] = "path/to/mainmenu.mp3",
["gameplay"] = "path/to/gameplay.mp3"
}
audio.setSfx{
["explosion"] = "path/to/explosion.mp3",
["ding"] = "path/to/ding.mp3"
}
audio:playBgm("mainmenu")
audio:playSfx("explosion")