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gideros_audio

Audio control class for Gideros

This class provides:

  • easy way to mute/unmute
  • easy way to manage and play BGM
  • easy way to manage and play SFX

Audio.new() Creates a new Audio object

Audio:setBgms(bgms) Sets BGMs table with bgms table

Audio:setSfxs(sfxs) Sets SFXs table with sfxs table

Audio:clearBgms() Clears BGMs table

Audio:clearSfxs()Clears SFXs table

Audio:addBgm(name, path) Adds new BGM to BGM table

Audio:addSfx(name, path) Adds new SFX to SFX table

Audio:removeBgm(name) Removes a BGM identified by name

Audio:removeSfx(name) Removes a SFX identified by name

Audio:playBgm(name, force) Plays a BGM identified by name. Allow to replay currently playing BGM by setting force to true

Audio:playSfx(name) Plays a SFX identified by name

Audio:mute(mode) Mutes audio. Available modes are "bgm", "sfx". To mute all audio set mode to nil

Audio:unmute(mode) Unmutes audio. Available modes are "bgm", "sfx". To unmute all audio set mode to nil

Simple example:

audio = Audio.new()

audio.setBgms{
	["mainmenu"] = "path/to/mainmenu.mp3",
	["gameplay"] = "path/to/gameplay.mp3"
}

audio.setSfx{
	["explosion"] = "path/to/explosion.mp3",
	["ding"] = "path/to/ding.mp3"
}

audio:playBgm("mainmenu")

audio:playSfx("explosion")

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Audio control class for Gideros

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