Releases: zenorogue/hyperrogue
Version 13.0v
This is HyperRogue version 13.0v. Mostly bugfixes.
Added a Chinese translation by @1iuh, improved Space Rocks (fixed a collision bug and added a spaceship player shape). See the changelog for more details.
Also, many improvements for RogueViz games (Nil Rider, Relative Hell, Bringris) -- this is still a work in progress, though!
Version 13.0t
This is HyperRogue version 13.0t. Mostly bugfixes.
Version 13.0s
This is HyperRogue version 13.0s.
- font selection
- configurable colors in Prairie/Mountain/Ivory/Freefall/Yendorian stripes
- custom land list mode now can configure PTM runs/multipliers
Have fun!
Version 13.0r
This is HyperRogue version 13.0r.
- improvements in geometries (mostly twisted product/fake)
- improvements to the map/shape/draw editor
- fixed to the 3D projections
And many other minor bugfixes and improvements!
Version 13.0o
This is HyperRogue version 13.0o.
- display charge count for all orbs, and activation costs for frog-like orbs
- "(v) menu" can now be replaced to show turn count or another parameter/formula
- the game spent 5s on startup initializing SDL joysticks -- this now can be avoided
- improvements to the formula system
- improved custom mode manager: it now displays all the modes you have tried (with PTM/YC/saved scores), and also you can name modes
And many other minor bugfixes and improvements!
Version 13.0i
This is HyperRogue version 13.0i. Lots of minor new stuff and bugfixes.
Some new land structures.
Version 13.0d
This is HyperRogue version 13.0d. Lots of new stuff!
Custom mode:
- A new mode where you can select the lands to be used.
- Another menu can be used to save a mode to a file.
- Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense.
- Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat).
- New land structure 'landscape'.
Graphics:
- Font scale used in ASCII maps now can be changed.
- Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated.
- VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D.
- VR: compass/Yendor targets now should be displayed.
Gameplay:
- Void Beasts are now pulled by Orb of Air.
- Changed the electrical properties of some walls to make Eclectic City more friendly.
- Trees etc are now mentioned as blockers in YASC messages.
- YASC codes work better if killed on a 10+ tile.
Alternate geometries:
- Clear more walls when generating Wild West in high GP.
- Better Emerald in Octagon chamfered.
- Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling.
- Fixed the lack of non-trapdoors in Zebra 435.
- Better 'pseudohept' tiles in INVERSE tilings.
- In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated.
- Nicer cell boundaries used in Archimedean and irregular tilings.
- When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used.
Bug fixes:
- Fixed dice hints over different heights.
- Fixed troll nests in Horodisk/Voronoi.
- Fixed a crash when running away from Clearing in single-land mode.
- Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)
Version 13.0c
This is HyperRogue version 13.0c. Fixed some minor issues (rusaΕka curses in crossbow mode and help lines for tides/lava working incorrectly) and improved some YASC messages.
Version 13.0b
This is HyperRogue version 13.0b. When you are checkmated or die, a message explaining the cause is now displayed in the quit screen and saved in the local score file. Also a new projection (polar coordinates) and lots of bugfixes to 13.0a.
Crossbow fixes:
- opening inventory mode when you can just shoot should be fixed
- rusaΕka curses now work
- fixed tricking Pikemen with a bow
- while rosed, you can now only shoot when this kills a monster at point blank in the rose direction
Crash fixes:
- fixed crash when e.g. entering 'ma' as a value, or when editing some settings such as sight range bonus
- fixed a crash when viewing help on tide tiles (thanks to jlm)
- fixed a crash with too large band
- fixed some cases where untruncated/unrectified/warped maps would freeze when computing distances or crash due to trees are not known
Gameplay fixes:
- restarting a race now resets pause counter
- World Turtle kills are recorded (thanks to jlm)
- boat can go thru non-adjacent using Orb of Warp in shmup
- fixed the items (key, OoY, baby tortoise) moved by the Orb of Chaos and Curse of Repulsion
- fixed the Yard bug (graveless graveyard when you somehow used Orb of Safety in the Haunted Woods strip)
- Trollheim no longer generates adjacent non-unlocked troll lands
- alternative land unlock rules when monster/item requested is not available due to geometry etc
Other:
- in Goldberg variation, x/y limit is now based on what the engine allows, and 'dual of current' no longer can circumvent the limits
- New projection: polar coordinates
Version 13.0a
This is HyperRogue version 13.0a. Mostly lots of bugfixes to 13.0. The Android version is updated too.
- fixed some bugs with high-FOV modes (reset shaders, show upper FOV ranges correctly, buggy two-eye rendering)
- as a new positive, the Curse of Fatigue makes you not care about roses when very fatigued
- changed one Prince(ss) message
- crossbow leaderboards should be fixed
- fixed button placement on Android once more
- fixed mirrors in crossbow fire mode
- the bump-to-shoot flag now actually works
- fixed a bug in "memory saving" mode to not remove the current altmap
- variant fisheye projection
- fixed tides in shmup and when scrolling
- the dipping rule no longer affects Tiger's Eyes
- screenshots were sometimes not correctly centered