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Implementing the Fabrik Inverse kinematics algorithm for Godot C#

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FabrikLib


TODO

Implement and test joint constrain at origin for fixed joint movements.

Implement origin joint rotation scenarios. "When Origin Joint rotates, All joints should update and follow its constraints. Reference to origin's rotation should not be dead coded to Vector2.Right, but instead inherited by "

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Implementing the Fabrik Inverse kinematics algorithm for Godot C#

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