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Fix some typos
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striezel committed Sep 30, 2024
1 parent 658c8fd commit 8a92425
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -85,7 +85,7 @@ that's designed for high-performance GPGPU on a vast array of hardware while
`euc` is simply a humble software-renderer.

However, for someone new to 3D rendering that wants to explore new techniques
without all of the beaurocratic cruft, `euc` might well serve a useful purpose.
without all of the bureaucratic cruft, `euc` might well serve a useful purpose.

### Static images, pre-renders, and UI

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2 changes: 1 addition & 1 deletion examples/texture_mapping.rs
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Expand Up @@ -110,7 +110,7 @@ fn main() {
// Load a texture from disk
let texture = image::open("examples/data/rust.png").unwrap().to_rgba8();

// We can use the original texture when renderering, but `image::ImageBuffer` is slow to sample, so we convert it
// We can use the original texture when rendering, but `image::ImageBuffer` is slow to sample, so we convert it
// to euc's buffer types.
let texture = Buffer2d::from_texture(&texture);

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