std.process.Child: prevent racing children from inheriting one another's pipes #20075
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This is @mlugg's commit from #20059 rebased to work on master branch + #20049.
The added comment explains the issue here relatively well. The new
progress API made this bug obvious because it became visibly clear that
certain Compile steps were seemingly "hanging" until other steps
completed. As it turned out, these child processes had raced to spawn,
and hence one had inherited the other's stdio pipes, meaning the
poll
call in
std.Build.Step.evalZigProcess
was not identifying the childstdout as closed until an unrelated process terminated.