Added the ability to configure "SMTC integration" for Windows apps. #183
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This change solves the following problem:
I was testing my game on Windows, and I pressed the "play" key on my keyboard, because I wanted to unpause a song on Spotify. Instead of unpausing Spotify, my game took over the controls and one of the sound effects randomly started playing.
This change allows me to disable the "SMTC integration" on Windows for all of my sound effects, so that my game stops pretending to be a music player.
More information at: https://docs.microsoft.com/en-us/uwp/api/Windows.Media.SystemMediaTransportControls
The way I've written this is not very pretty, but it's backwards compatible. But I can imagine a nicer way to deal with platform-specific options like this, so that it's easier to add more in the future. The JS constructor could also use some work - I find the arguments very confusing.
Also note that this can't be a global setting. It needs to be configurable for each individual sound. For example, you might have some sound effects that you don't want the user to control, but you also play some songs that they should be able to control.