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Add remaining gametext files under patch/gametext folder
Create a dkong.zip fix/patch file for user "Wizz" Add game option and settings to toggle gametext information on/off Update pygame menu module to v3.5.8
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Donkey Kong Atari 2600 Graphics | ||
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This hack is made to appear like the ATARI VCS version | ||
of Donkey Kong. | ||
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Hack Developed by Vic 20 George | ||
using 'Gingerbread Kong' plugin by Jon Wilson (10yard) |
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2NUT KONG | ||
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Relentless barrel boards without breaks so you must | ||
try to retain focus. All delays have been removed | ||
from the game. | ||
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This game starts at level 17-1 and there are 3 barrel | ||
boards per level. | ||
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Hack Developed by Jon Wilson (10yard) | ||
Based on ideas from Luke (mr2nut123) |
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Donkey Kong Annversary Edition | ||
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Celebrating 40 years of the Donkey Kong arcade game. | ||
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The original game was released on July 9th 1981. | ||
Donkey Kong and Pauline decided to throw a party to | ||
celebrate. They invited Jumpman and it is your job to | ||
take him there. You should collect presents and | ||
balloons on your way up. | ||
The Boards are all variations of the original. | ||
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Have fun ... and celebrate !!! | ||
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Hack Developed by Paul Goes |
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Allen Kong | ||
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WARNING: THIS GAME CONTAINS STRONG LANGUAGE | ||
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A very screwed up version of Donkey Kong were you take | ||
control of Allen and help him to reach his dream 1 | ||
Million points. Allen will vent his joy and | ||
frustration via the hundreds of included sound samples. | ||
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Allen can select a start level (1, 5, 12 or 17) and be | ||
right on pace for the 1 million points. | ||
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Hack Developed by Jon Wilson (10yard) | ||
with the consent of Allen Staal (muscleandfitness) |
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Donkey Kong Barrel Palooza | ||
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A barrel boards only hack with twelve variations: | ||
'Steering Bonus', 'Into The Dark', 'Crazy Kong', | ||
'More Wilds', 'Pauline's Heart', 'Both Hammers', | ||
'Reverse Run', 'Slow Barrels', 'Shifted Girders', | ||
'Pauline's Items', 'Spring Time' and 'Anti-Gravity'. | ||
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The game has a randomized board selection. | ||
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Hack Developed by Paul Goes |
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Donkey Kong Championship Edition | ||
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This romhack introduces the famous Kill Screen at an | ||
earlier level resulting in a much shorter game. | ||
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This game defaults to a Kill Screen at level 11. | ||
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Hack Developed by Paul Goes |
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Donkey Kong 2: Jumpman Returns | ||
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This modded game offers a total of 8 levels. This | ||
includes the original 4 levels, with a few clever | ||
updates, and 4 new levels: Mixer, Foundry, Refinery, | ||
and Incinerator. | ||
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The design and play make this game feel like a | ||
Nintendo sequel. It's a hard game to master. | ||
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ROM Developed by Jeff Kulczycki |
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Donkey Kong Foundry | ||
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Jump over flaming pits, ride moving steel beams, and | ||
dodge shooting fireballs! | ||
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Advanced difficulty. Welcome to the Foundry! | ||
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Keep moving and hope that your timing is right on the | ||
money. | ||
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ROM Developed by Jeff Kulczycki |
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Donkey Kong Into The Dark | ||
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In this romhack Donkey Kong unplugs the power source. | ||
This results in the lights to be switched off. So you | ||
have to complete the boards in the dark. Once in a few | ||
seconds the lights flash to allow the player to | ||
orientate. The higher the level the longer the pause | ||
between the flashes. | ||
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Hack Developed by Paul Goes |
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