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DKAFE v0.65

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@10yard 10yard released this 10 Jul 17:00
· 25 commits to master since this release

Updates to console stuff.

Add support for CP/M via DOS emulator. The amazing ascii "Ladder" DK clone is now playable.

Add support for Amstrad PCW with Climb-It (brilliant!)
Add support for Sega SG-1000 with 3 DK variants (ported from Colecovision)
Add What's Up Donkey Kong to NES. It's a DK hack extracted from one of the Plug-n-Play devices
Add DK Supergame and DK JR. Supergame to Coleco Adam
Add DK Arcade Edition to Spectrum
Add support for Spectrum 128K and include "DK Arcade" and "DK Reloaded Again"
Existing Spectrum becomes Spectrum 48K
Add tape stop option to shell

Swap out some console variants to the arcade floor:
NES:What's Up Donkey Kong
Amstrad PCW: Climb-It
Spectrum 48K: DK Reloaded and Wrath of Kong
Spectrum 128K: DK Reloaded Again

b)
Hack Donkey.Me PC to isolote all the DK versions to be launched separately in DKAFE. Added most to arcade floor.

  • DK Raiders of the Lost Ark
  • DK Alien
  • DK Star Wars
  • DK Flash Gordon
  • DK Gremlins
  • DK The Exorcist
  • DK Conan
  • DK First Blood
  • DK Total Recall
  • DK Big Trouble in Little China

Hack other game maker based PC games to integrate better with DKAFE.

c)
MiniKong now working - under vic20_se clone, added to arcade floor replacing SharpMZ Crazy Kong
DK3 Micro Vs System added to Spectrum
DK arcade (demo) added to gameboy color - it's my own hack of DK '94 which loops the first 4 stages with no extra life pickups.

d)
Resolve game text issue - #16

e)
DK Arcade on GB Color now fully working on 64bit Windows

f)
More vic20 games supported using clone machine "vic20_se"
Removed gameboy from gamelist as they are duplicates of gbcolor

g)
Bug fixes for 0.65 release - as reported by Justin De Lucia

  1. Atari ST - TOS file error. Was due to the emulator save state storing physical TOS file path rather than taking relative install path from the command line arguments. As a consequence, the save states are removed and the load screens appear.
  2. Remove DK Junior 2 game from Atari ST. As this now shows a demo on start-up.
  3. ZX80 Kong - This was moved to DKWolf emulation under ZX81 and fully working.
  4. The double ladders on the Crazy Kong board were lowered in height to match the ones present on the other floors. A lives counter was also added to the Crazy Kong board.
  5. Add ? to "Can you reach the infamous killscreen at 22-1" attract mode text