Releases: 10yard/dkafe
DKAFE v0.67
Use UTX compression for program executables
Use LZMA compression for ZIP's (installer and add-on pack)
Add award sounds to indicate progress made during gameplay. Particularly useful for PC and DOS as they don't have visual progress.
Reduce de-bounce time on input controls
Add-on stuff:
Add Pinball support (via Visual Pinball) with 2 DK tables.
Add delayed keypress configuration for PC. Used to skip intro screens.
Several more NES hacks included
a)
Update Pi to latest release
Create reduced add-on pack for for Pi and Win32 systems
Update WinXp to latest release
DKAFE v0.66
Slight increase to DK coin release frequency
Change first 3 machine unlock targets set to 1000, 2000, 3000
Improvements suggested by Justin De Lucia:
- When getting the first place prize from a game, Donkey Kong shows his teeth while hoisting the gold trophy.
- A mini trophy (gold, silver or bronze) appears next to each machine after a trophy is awarded, indicating the players best achievement. This achievement is stored. Can the player achieve gold on all machines?
- Fix bug with game description being active while jumpman is on a ladder
- Add-on download/install screens now feature an animated DK and Pauline announces the download percentage progress.
a)
Add "Crazy Kong DK Graphics Hack" by Paul Goes
Get "Spec Kong" working on Spectrum 48K
Add paragraph highlighting to game text and update some game descriptions. Also correctly align the right border.
b)
Add support for Watara Supervision with SuperKong game
Fix Dragon32 issue in add-on pack
c)
Add support for Congo on MSX (via Zesarux emulator)
DKAFE v0.65
Updates to console stuff.
Add support for CP/M via DOS emulator. The amazing ascii "Ladder" DK clone is now playable.
Add support for Amstrad PCW with Climb-It (brilliant!)
Add support for Sega SG-1000 with 3 DK variants (ported from Colecovision)
Add What's Up Donkey Kong to NES. It's a DK hack extracted from one of the Plug-n-Play devices
Add DK Supergame and DK JR. Supergame to Coleco Adam
Add DK Arcade Edition to Spectrum
Add support for Spectrum 128K and include "DK Arcade" and "DK Reloaded Again"
Existing Spectrum becomes Spectrum 48K
Add tape stop option to shell
Swap out some console variants to the arcade floor:
NES:What's Up Donkey Kong
Amstrad PCW: Climb-It
Spectrum 48K: DK Reloaded and Wrath of Kong
Spectrum 128K: DK Reloaded Again
b)
Hack Donkey.Me PC to isolote all the DK versions to be launched separately in DKAFE. Added most to arcade floor.
- DK Raiders of the Lost Ark
- DK Alien
- DK Star Wars
- DK Flash Gordon
- DK Gremlins
- DK The Exorcist
- DK Conan
- DK First Blood
- DK Total Recall
- DK Big Trouble in Little China
Hack other game maker based PC games to integrate better with DKAFE.
c)
MiniKong now working - under vic20_se clone, added to arcade floor replacing SharpMZ Crazy Kong
DK3 Micro Vs System added to Spectrum
DK arcade (demo) added to gameboy color - it's my own hack of DK '94 which loops the first 4 stages with no extra life pickups.
d)
Resolve game text issue - #16
e)
DK Arcade on GB Color now fully working on 64bit Windows
f)
More vic20 games supported using clone machine "vic20_se"
Removed gameboy from gamelist as they are duplicates of gbcolor
g)
Bug fixes for 0.65 release - as reported by Justin De Lucia
- Atari ST - TOS file error. Was due to the emulator save state storing physical TOS file path rather than taking relative install path from the command line arguments. As a consequence, the save states are removed and the load screens appear.
- Remove DK Junior 2 game from Atari ST. As this now shows a demo on start-up.
- ZX80 Kong - This was moved to DKWolf emulation under ZX81 and fully working.
- The double ladders on the Crazy Kong board were lowered in height to match the ones present on the other floors. A lives counter was also added to the Crazy Kong board.
- Add ? to "Can you reach the infamous killscreen at 22-1" attract mode text
DKAFE v0.64
Add Lyko1 hack for NES, Crazy Kong City for spectrum and Monkey Moon for Intellivision
Add IntyKong - which I adapted from Monkey Moon on Intellivision, replaces Wildman Jump on the arcade floor.
Add support for Colour Genie EF2000 with "Colour Kong 32" clone. Add to arcade floor replacing DK+
Add Logger to C64
Add support for Jupiter Ace with Kong clone
Donkey Kong PC clone added to DOS
Some stability improvements
b)
pygame-menu patched to generate the game list quicker - on first use. Pauline announces the %age progress.
WinXP updated to latest version
DKAFE v0.63d
Optimised stage transitions
Add Petscii Kong back into arcade floor. It's a great clone.
Add-on specific:
Cache the full game menu for add-on. Cache is done on first open of game menu and Pauline informs "Building the game menu...". The menu opens immediately thereafter.
Add DK and DK Jr. for NES with HD Packs (via Mesen)
Lowres NX (Fantasy Console) and Tandy MC10 support added via PC emulation.
Fix-It-Felix 3, DK Jr. Game & Watch Tribute added
Console add-on updated to V2
Bring "DK HD Pack" and "JR G&W Tribute" into the default arcade floor.
Improved progress bars for add-on download/install
b) Fix screen blit bug after install of add-on pack
c) Don't attempt to patch an unrecognised DKONG.ZIP file. Removed that last resort code as it will almost certainly fail.
d) Add "Apple 2: Budgie Kong" to arcade floor
Add "Intellivision: Beauty and the Beast" to game menu after fixing Intellivision memory maps issue
Skip automated game menu generation on launch when in unlock mode.
DKAFE v0.62g
Add Pico-8 Fantasy Console support (via zepto8) and 3 DK clones
Add TIC-80 Fantasy Console and 2 DK Clones
Add Tandy TRS80 support with 4 DK clones
Add Thomson MO5 support with 1 DK clone
Yet more DK clones added to add-on pack
Apple ][: Applekong and Budgie Kong
BBC: Builder, Krazy Ape and Krazy John
Amstrad CPC: Killer Gorilla and Kong's Revenge
DOS: David's Kong
PC: Donkey Kong Attacks Again
Spectrum: Killer Knight
Add in the Crazy Kong stage on Windows x64 only for PC and DOS shell
Bring XP build up to date.
Minor Updates
b)
Swap out Fix-It Felix (Genesis and C64) on the arcade floor with VTech "Police Jump" and C64 "Monkey Kong".
Adjust map on Crazy Kong stage to prevent jumping up to the girder above from the oilcan
c)
Minor key mapping adjustments
d)
Restrict other inputs when prompted "Jump to Continue"
MSX DK icon improved
e)
Debounce DKAFE exit
f)
Fix exit bug after prize award
g)
Swap in Wally Kong for Monkey Kong
Update gametexts
DKAFE v0.61
Build DKAFE without console for cleaner launch of external games and programs.
Add-on:
- Add-on pack can now be downloaded and installed directly from the DKAFE settings menu.
- Sharp MZ700 system added with a couple of unusual DK clones,
- VTECH Creativision added with it's Police Jump clone
- More Sinclair Spectrum/ZX81 clones added.
- The add-on game menu is now ordered into sub-headings. Games are unlocked in groups e.g. All C64 games become available when you unlock the first one on the arcade floor.
- Resolve bug with forced keyboard mapping for DOS and PC. Replace the multithreading procress approach with a simple background prograam - remap_pc.
DKAFE v0.60b
Windows code signing implemented with Open Source Developer Certificate. Launch and DKWolf executables are now digitally signed so the application should be trusted and not present warnings at install time.
Simplify shell interface using a data table, allowing multiple inputs during boot.
Boot optimisations.
General performance improvements.
Update to Python311 on x64 Windows.
Added Commodore C16/Plus4 support with several DK clones for the system.
Even more DK variants added.
MSX - Apeman Strikes Again (it's ace)
MSX - Congo
CPC - Climb-It
DOS - Willy the Worm
Apple ][ - Cannonball Blitz
Allow music to play new tracks when menu is open - using callback
Add PC and DOS to arcade floor when using 64bit Windows, otherwise revert to some Zelda DK hacks.
Add Amiga DK remake to the frontend/arcade floor
v0.60 b)
Add Atari ST and 3 DK clones including the excellent Kid Kong and Monkey Business.
Add C64: Fast Eddie (clone)
Add Vid20: Logrun (clone)
DKAFE v0.59
Clean up DKChorus sounds/muting
DKDuel interface support with extra coin config
Interface support for Crazy Kong Pt2 2023 version with various play options
Continue plugin updated
Decimal places are now used for sorting optional slot positions.
Addon updates:
Commodore VIC-20 support added
DK Ocean version now up and running (required c64p system)
DK+, Bonkey Kong, DK Junior (2014) and Jumpman Junior added to C64
Added Game & Watch and LCD icons
Elevator stage added to frontend and populated with console games.
Crazy Kong Barrels (stage 5) is hidden for now. This will be filled out with PC and DOS games later.
CK Girder stage complete - but not activated in the frontend. This will become the home for DOS and PC games (targeted at Windows only).
System specific start up text when launching console games e.g. PUSH P1 TO START or PUSH JUMP TO START
Add Madgregal DK simulators under PC
Complex LUA shell interface logic replaced by a simple data table
DKAFE v0.58
a) Add-on Improvements.
- Add-on support for LCD Games (such as Coleco Donkey Kong and Gakken Crazy Kong)
- Support external PC games via shell and include "Fix It Felix Jr. Classic", "DK Redux" and "Amiga A500 DK PD" in add-on
- Give focus to external called programs.
- Added staging environment of dosbox-x for DOS game support.
- Added support for Congo Bongo and Logger arcade games which appear as "Bonus" items in the add-on pack
- PC games check x64 compatibility when installing add-on pack to x64 target
- Temporary keyboard remappings for duration of game managed in config
- Force quit for games that are hard to exit.
- Add-on targets don't appear now until after quick start is done
- Display P1 or JUMP button to start for add-on games. These buttons are used to select options etc instead of the game default (space, enter, s, etc)
- Preparing message appears on launch when installing add-ons. It can take a few seconds to extract all the files.
b) Fix bug when checking for add-on installation
c) Remove rom validation warnings - which occur for some console add-on roms
Add-on specific config files are saved post launch - to allow for changes to be made in MAME
Resolve default config issues with C64 and ZXS