-
Notifications
You must be signed in to change notification settings - Fork 3
Hands on: Representing plants as Nerf
lightfield botanist edited this page Jun 11, 2023
·
6 revisions
Table of contents generated with markdown-toc
-
https://github.com/blutjens/awesome-forests GitHub - blutjens/awesome-forests: 🌳 A curated list of ground-truth...
- Good fit for frequency based encoding
- Easy to capture from ground
- Wind moves leaves, so they look blurry
- Dense leaves hide branches, leaves tend to look blurry
- Shadows, High contrast, not easy to shot drone HDR
-
Colmap tracking: dont track flights separately
- After frame crop: Single camera specified, but images have different dimensions
- Register different flighs globally : Different orbit trackings dont align globally https://colmap.github.io/faq.html?highlight=model_merger#register-localize-new-images-into-an-existing-reconstruction
Lower and mid-low cameras
Synthetic Nerf data in NVIDIA instant nerf (from https://drive.google.com/drive/folders/1JDdLGDruGNXWnM1eqY1FNL9PlStjaKWi)
Render and mesh (inflation parameters dont work well for leaves)
DJI Footage (4 flights, ca 50s each, 25 fps, ca 2K resolution). 4GB memory
2 layers, 11 GB memory
Codec:
Cutting planes
First test (Realtime rendering instant Nerf, fps 6, from 300 images, aabb 16): Details are blurry
max 700 voxels on this machine