You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
windsurfer edited this page Sep 13, 2010
·
2 revisions
If you have objects such as bullets, enemies, and the player all needing to collide with the same FlxTilemap, add all the objects to a group and collide them with FlxU.collide. This uses quad tree optimization to speed up collisions between many objects.