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Mod Support

Relentless edited this page Nov 19, 2023 · 24 revisions

This page gives an overview of some special mods that are either unsupported or need special treatment in order to work with the mod.

Mods needing special Treatment

Note:
Not all configs are located inside the config directory of your Minecraft instance. If you can't find the mentioned configs, make sure to search the subdirectories as well.
When there is a server config being mentioned, those are usually located inside the world's config directory: YOUR_INSTANCE/saves/YOUR_WORLD/serverconfig

Almost Unified configs are always located in config/almostunified.

Botania

Most recipes work fine. Only the OreChid flower needs a bit of tweaking to generate the right ores.
Since Almost Unified isn't tweaking ore generation, it's your choice what you put there. If you disabled all ore generation except from a mod like Thermal, make sure the mod with the highest priority will be Thermal as well.

Open the botania-common.toml and adjust the orechidPriorityMods list.

Chisels and Bits

The mod adds the storage_blocks/copper tag to the Cut Copper block. This results in the Cut Copper being picked as the priority item and also introduces a dupe bug in the Stonecutter. In order to fix it, remove the tag from the Cut Copper block.

The issue is tracked here.

Create (Fabric 1.18 only)

The Fabric version of Create follows the Forge tag conventions which breaks the unification of Create's materials. In order to fix this, you have to properly tag Create resources e.g. their ingots so they follow the Fabric convention.

If you don't want to mess with tags, you can also use CreatePlus as an alternative which is available on CurseForge and Modrinth.

Geolosys

The mod works very well as long as you have a version installed that has this pull request included.

Since Geolosys overhauls the ore generation and adds its own ores and raw materials, the best way to integrate it is to set it higher than Minecraft in the priority list. That way, the chunks from Geolosys will replace the vanilla chunks.

Immersive Engineering

While the majority of the recipes work fine, the config needs a bit of tweaking to work as intended.

Open the immersiveengineering-common.toml and make sure the preferredOres list has the same order as the modPriorities list in the unify.json config from Almost Unified.
This ensures that the ores dug by the excavator use the correct mod.

For making the recycling feature of the Arc Furnace work with the resource list you want, open the immersiveengineering-server.toml and use the search function of your editor to find immersiveengineering/recipes/arc_recycling_list.json.
Read the instructions and make the changes as you wish.

Industrial Foregoing (Titanium)

The mod is using the library Titanium to specify some recipe-related resources.

In order to make it work properly with Almost Unified, open the titanium-tags.toml and make sure the ITEM_PREFERENCE list has the same order as the modPriorities list in the unify.json config from Almost Unified.

Industrial Revolution

The mod is using the wrong recipe JSON key for smelting and blasting recipes. It uses cookingTime instead of cookingtime which is also ignored by Mojang so it isn't taken into account.

Due to the incorrect JSON key, recipes from the mod are not properly detected as duplicates. To fix this, you have to ignore the cookingTime key inside your duplicates.json config.

Tracking Issue

Mystial Agriculture (Cucumber)

The mod is using the Cucumber Library to specify some recipe-related resources.

In order to make it work properly with Almost Unified, open the cucumber-common.toml and make sure the modTagPriorities list has the same order as the modPriorities list in the unify.json config from Almost Unified.
Since the tag entries are generated while the game is running and cached inside the cucumber-tags.json, remove the file after you changed the config file. More about the tag config system of Cucumber, can be found here.

If you are getting errors in your latest.log about a ShapedTagRecipe, make sure that the recipe type cucumber:shaped_tag is added to the ignoredRecipeTypes list inside the unify.json config.

Productive Bees

To make bees give the preferred output, open the productivebees-server.toml and make sure the preferredTagSource list has the same order as the modPriorities list in the unify.json config from Almost Unified.

Additionally, you should add the mod id productivebees to the list.

Refined Storage

If your pack has Refined Storage and Applied Energistics installed, you probably want to unify the use of Silicon. However, for some reason, Refined Storage decided to tag their Silicon with the proper tag and a custom mod-internal tag. And for their own recipes, they use the mod-internal tag.

So adding something like forge:silicon to your unify.json config will have no effect. You have to adjust the Refined Storage recipes manually so they make use of the shared tag.

We are working on a config solution for this at the moment.

Tinkers Construct (Mantle)

The mod is using the library Mantle to specify some recipe-related resources.

In order to make it work properly with Almost Unified, open the mantle-server.toml and make sure the tagPreferences list has the same order as the modPriorities list in the unify.json config from Almost Unified.

Unsupported Mods

Embers Rekindled

Somewhat unsupported. The mod developer refuses to follow JSON serialization conventions and also doesn't accept any pull requests to fix this. They use separate recipe types for the same recipes just to have tag-based outputs (which are fine) but then serialize them to a primitive so we can't replace anything. As of right now, they are also not interested in a pull request adding Almost Unified integration to their mod directly.

IndustrialCraft 2 Classic

Completely unsupported. The mod bypasses the vanilla systems for recipes and loot. It's closed source and licensed all rights reserved. The authors show no interest in being compatible with other mods. There is nothing we can do about that.

Oreganized Mod

Most of the recipes are unified but the author sadly decided to hardcode the Cauldron recipes so Almost Unified can't modify them. If you want to use the mod, this is fine but you probably need to give it priority so their materials are used which are compatible with the Cauldron.

It's not fully unsupported but since is one of the major features of the mod, it is a huge disadvantage.

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