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Merge pull request #207 from vincent4vx/spell-effect-return-damage
[fight] #27 Add reflect damage
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64 changes: 64 additions & 0 deletions
64
...r/quatrevieux/araknemu/game/fight/castable/effect/handler/armor/ReflectDamageHandler.java
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/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2021 Vincent Quatrevieux | ||
*/ | ||
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.armor; | ||
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import fr.quatrevieux.araknemu.data.constant.Characteristic; | ||
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; | ||
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/** | ||
* Reflect suffered damage | ||
* Unlike item effect, this one is modified by wisdom | ||
* | ||
* Reflected damage cannot exceed half of cast damage, and is lowered by resistance | ||
* | ||
* @see fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.ReflectedDamage For the formula | ||
*/ | ||
public final class ReflectDamageHandler implements EffectHandler, BuffHook { | ||
@Override | ||
public void handle(CastScope cast, CastScope.EffectScope effect) { | ||
throw new UnsupportedOperationException("ReflectDamageHandler can only be used as buff"); | ||
} | ||
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@Override | ||
public void buff(CastScope cast, CastScope.EffectScope effect) { | ||
for (PassiveFighter target : effect.targets()) { | ||
target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this)); | ||
} | ||
} | ||
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@Override | ||
public void onDirectDamage(Buff buff, ActiveFighter caster, Damage value) { | ||
// Ignore self damage | ||
if (!caster.equals(buff.target())) { | ||
value.reflect( | ||
new EffectValue(buff.effect()) | ||
.percent(buff.target().characteristics().get(Characteristic.WISDOM)) | ||
.value() | ||
); | ||
} | ||
} | ||
} |
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46 changes: 46 additions & 0 deletions
46
...fr/quatrevieux/araknemu/game/fight/castable/effect/handler/damage/MultipliableDamage.java
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/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2021 Vincent Quatrevieux | ||
*/ | ||
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage; | ||
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; | ||
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/** | ||
* Base type for damage object which can be multiplied | ||
*/ | ||
public interface MultipliableDamage { | ||
/** | ||
* Compute the final damage value, with multiplier applied | ||
* | ||
* @return The damage value. If negative, the damage is transformed to heal. | ||
* If positive the number of life point to remove | ||
* | ||
* @see fr.quatrevieux.araknemu.game.fight.fighter.FighterLife#alter(PassiveFighter, int) | ||
*/ | ||
public int value(); | ||
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/** | ||
* Multiply the applied damage | ||
* | ||
* @param factor The multiplication factor. Can be negative for change damage to heal | ||
* | ||
* @return The current instance | ||
*/ | ||
public MultipliableDamage multiply(int factor); | ||
} |
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