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Merge pull request #207 from vincent4vx/spell-effect-return-damage
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[fight] #27 Add reflect damage
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vincent4vx authored Dec 4, 2021
2 parents 9efdb1e + e61b0dc commit 21cea8f
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Showing 26 changed files with 1,009 additions and 31 deletions.
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Expand Up @@ -21,6 +21,7 @@

import fr.quatrevieux.araknemu.game.fight.castable.CastScope;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.ReflectedDamage;
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;

Expand Down Expand Up @@ -139,7 +140,18 @@ public default void onBuffDamage(Buff buff, Buff poison, Damage value) {
* @param buff The active buff
* @param value Altered life value. Negative for a damage, positive for a heal
*
* @see fr.quatrevieux.araknemu.game.fight.fighter.FighterLife#alter(fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter, int)
* @see fr.quatrevieux.araknemu.game.fight.fighter.FighterLife#alter(fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter, int)
*/
public default void onLifeAltered(Buff buff, int value) {}

/**
* Damage has been reflected by the cast target
*
* The target can be changed using {@link ReflectedDamage#changeTarget(PassiveFighter)}
* Or modified using {@link ReflectedDamage#multiply(int)}
*
* @param buff The active buff
* @param damage The reflected damage
*/
public default void onReflectedDamage(Buff buff, ReflectedDamage damage) {}
}
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Expand Up @@ -21,6 +21,7 @@

import fr.quatrevieux.araknemu.game.fight.castable.CastScope;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.ReflectedDamage;
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;
import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;
Expand Down Expand Up @@ -123,6 +124,13 @@ public void onLifeAltered(int value) {
}
}

@Override
public void onReflectedDamage(ReflectedDamage damage) {
for (Buff buff : buffs) {
buff.hook().onReflectedDamage(buff, damage);
}
}

@Override
public void refresh() {
removeIf(buff -> {
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Expand Up @@ -21,6 +21,7 @@

import fr.quatrevieux.araknemu.game.fight.castable.CastScope;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.ReflectedDamage;
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;

Expand Down Expand Up @@ -60,6 +61,11 @@ public interface Buffs extends Iterable<Buff> {
*/
public void onLifeAltered(int value);

/**
* @see BuffHook#onReflectedDamage(Buff, ReflectedDamage)
*/
public void onReflectedDamage(ReflectedDamage damage);

/**
* @see BuffHook#onStartTurn(Buff)
*/
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Expand Up @@ -25,10 +25,15 @@
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.MultipliableDamage;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.ReflectedDamage;
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;

/**
* Suffered damage will be healed, or multiplied
*
* Note: this buff is only applied on direct damage (see: https://forums.jeuxonline.info/sujet/969716/chance-d-ecaflip)
*/
public final class HealOrMultiplyDamageHandler implements EffectHandler, BuffHook {
private final RandomUtil random = new RandomUtil();
Expand All @@ -46,13 +51,25 @@ public void buff(CastScope cast, CastScope.EffectScope effect) {
}

@Override
public void onDamage(Buff buff, Damage value) {
public void onDirectDamage(Buff buff, ActiveFighter caster, Damage value) {
apply(buff, value);
}

@Override
public void onReflectedDamage(Buff buff, ReflectedDamage damage) {
apply(buff, damage);
}

/**
* Modify the damage multiplier depending on the chance
*/
private void apply(Buff buff, MultipliableDamage damage) {
final boolean heal = random.bool(buff.effect().special());

if (heal) {
value.multiply(-buff.effect().max());
damage.multiply(-buff.effect().max());
} else {
value.multiply(buff.effect().min());
damage.multiply(buff.effect().min());
}
}
}
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@@ -0,0 +1,64 @@
/*
* This file is part of Araknemu.
*
* Araknemu is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Araknemu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>.
*
* Copyright (c) 2017-2021 Vincent Quatrevieux
*/

package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.armor;

import fr.quatrevieux.araknemu.data.constant.Characteristic;
import fr.quatrevieux.araknemu.game.fight.castable.CastScope;
import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue;
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff;
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage;
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;

/**
* Reflect suffered damage
* Unlike item effect, this one is modified by wisdom
*
* Reflected damage cannot exceed half of cast damage, and is lowered by resistance
*
* @see fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.ReflectedDamage For the formula
*/
public final class ReflectDamageHandler implements EffectHandler, BuffHook {
@Override
public void handle(CastScope cast, CastScope.EffectScope effect) {
throw new UnsupportedOperationException("ReflectDamageHandler can only be used as buff");
}

@Override
public void buff(CastScope cast, CastScope.EffectScope effect) {
for (PassiveFighter target : effect.targets()) {
target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this));
}
}

@Override
public void onDirectDamage(Buff buff, ActiveFighter caster, Damage value) {
// Ignore self damage
if (!caster.equals(buff.target())) {
value.reflect(
new EffectValue(buff.effect())
.percent(buff.target().characteristics().get(Characteristic.WISDOM))
.value()
);
}
}
}
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Expand Up @@ -27,14 +27,15 @@
* Formula :
* (value * percent / 100 - fixed - reduce) * multiply
*/
public final class Damage {
public final class Damage implements MultipliableDamage {
private final int value;
private final Element element;

private int multiply = 1;
private int fixed = 0;
private int percent = 100;
private int reduce = 0;
private int returned = 0;

public Damage(int value, Element element) {
this.value = value;
Expand All @@ -48,9 +49,7 @@ public Element element() {
return element;
}

/**
* Compute the value
*/
@Override
public int value() {
final int base = (value * percent / 100 - fixed - reduce);

Expand All @@ -67,10 +66,10 @@ public int value() {
public Damage percent(int percent) {
if (percent > this.percent) {
this.percent = 0;
} else {
this.percent -= percent;
}

this.percent -= percent;

return this;
}

Expand All @@ -83,9 +82,7 @@ public Damage fixed(int fixed) {
return this;
}

/**
* Multiply suffered damage
*/
@Override
public Damage multiply(int factor) {
this.multiply = factor;

Expand All @@ -101,10 +98,26 @@ public Damage reduce(int value) {
return this;
}

/**
* Add reflected damage
*/
public Damage reflect(int value) {
this.returned += value;

return this;
}

/**
* Get the damage reduction value from armor buff effects
*/
public int reducedDamage() {
return reduce;
}

/**
* How much damage has been reflected by the target ?
*/
public int reflectedDamage() {
return returned;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -62,8 +62,13 @@ public DamageApplier(Element element, Fight fight) {
*/
public int apply(ActiveFighter caster, SpellEffect effect, PassiveFighter target) {
final Damage damage = computeDamage(caster, effect, target);

target.buffs().onDirectDamage(caster, damage);

if (!caster.equals(target)) {
damage.reflect(target.characteristics().get(Characteristic.COUNTER_DAMAGE));
}

return applyDamage(caster, damage, target);
}

Expand Down Expand Up @@ -112,8 +117,32 @@ private int applyDamage(ActiveFighter caster, Damage damage, PassiveFighter targ
fight.send(ActionEffect.reducedDamage(target, damage.reducedDamage()));
}

// @todo returned damage
final int lifeChange = target.life().alter(caster, -damage.value());

if (lifeChange < 0 && !target.equals(caster) && damage.reflectedDamage() > 0) {
applyReflectedDamage(target, caster, damage);
}

return lifeChange;
}

return target.life().alter(caster, -damage.value());
/**
* Apply returned damage on the original caster
*
* Notes:
* - do not handle target change chain
* - use resistance on returned damage ?
*
* @param caster The original spell caster
* @param damage The applied damage
*/
private void applyReflectedDamage(PassiveFighter castTarget, ActiveFighter caster, Damage damage) {
final ReflectedDamage returnedDamage = new ReflectedDamage(damage, caster);
caster.buffs().onReflectedDamage(returnedDamage);

if (returnedDamage.baseValue() > 0) {
fight.send(ActionEffect.reflectedDamage(castTarget, returnedDamage.baseValue()));
returnedDamage.target().life().alter(castTarget, -returnedDamage.value());
}
}
}
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@@ -0,0 +1,46 @@
/*
* This file is part of Araknemu.
*
* Araknemu is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Araknemu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>.
*
* Copyright (c) 2017-2021 Vincent Quatrevieux
*/

package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage;

import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;

/**
* Base type for damage object which can be multiplied
*/
public interface MultipliableDamage {
/**
* Compute the final damage value, with multiplier applied
*
* @return The damage value. If negative, the damage is transformed to heal.
* If positive the number of life point to remove
*
* @see fr.quatrevieux.araknemu.game.fight.fighter.FighterLife#alter(PassiveFighter, int)
*/
public int value();

/**
* Multiply the applied damage
*
* @param factor The multiplication factor. Can be negative for change damage to heal
*
* @return The current instance
*/
public MultipliableDamage multiply(int factor);
}
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