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Merge pull request #263 from vincent4vx/spell-effect-heal-on-attack
#27 Add spell effect heal on attack
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.../fr/quatrevieux/araknemu/game/fight/castable/effect/handler/heal/HealOnAttackHandler.java
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/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2022 Vincent Quatrevieux | ||
*/ | ||
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.heal; | ||
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; | ||
import fr.quatrevieux.araknemu.util.Asserter; | ||
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/** | ||
* Heal the attacker by returning suffered damage as heal | ||
* The return factor is configured by the "special" effect parameter (i.e. third parameter) in percent | ||
* | ||
* Note: only direct damage are taken in account | ||
*/ | ||
public final class HealOnAttackHandler implements EffectHandler, BuffHook { | ||
@Override | ||
public void handle(CastScope cast, CastScope.EffectScope effect) { | ||
throw new UnsupportedOperationException("Heal on attack effect must be used as a buff"); | ||
} | ||
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@Override | ||
public void buff(CastScope cast, CastScope.EffectScope effect) { | ||
for (PassiveFighter target : effect.targets()) { | ||
target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this)); | ||
} | ||
} | ||
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@Override | ||
public void onDirectDamage(Buff buff, ActiveFighter caster, Damage value) { | ||
final int percent = Asserter.assertPercent(buff.effect().special()); | ||
final int heal = value.value() * percent / 100; | ||
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if (heal > 0) { | ||
caster.life().alter(buff.target(), heal); | ||
} | ||
} | ||
} |
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232
...quatrevieux/araknemu/game/fight/castable/effect/handler/heal/HealOnAttackHandlerTest.java
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/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2022 Vincent Quatrevieux | ||
*/ | ||
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.heal; | ||
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import fr.quatrevieux.araknemu.data.constant.Characteristic; | ||
import fr.quatrevieux.araknemu.data.value.EffectArea; | ||
import fr.quatrevieux.araknemu.game.fight.Fight; | ||
import fr.quatrevieux.araknemu.game.fight.FightBaseCase; | ||
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.Element; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.DamageApplier; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter; | ||
import fr.quatrevieux.araknemu.game.spell.Spell; | ||
import fr.quatrevieux.araknemu.game.spell.SpellConstraints; | ||
import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; | ||
import fr.quatrevieux.araknemu.game.spell.effect.area.CellArea; | ||
import fr.quatrevieux.araknemu.game.spell.effect.area.CircleArea; | ||
import fr.quatrevieux.araknemu.game.spell.effect.target.SpellEffectTarget; | ||
import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect; | ||
import org.junit.jupiter.api.BeforeEach; | ||
import org.junit.jupiter.api.Test; | ||
import org.mockito.Mockito; | ||
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import java.util.Optional; | ||
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import static org.junit.jupiter.api.Assertions.*; | ||
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class HealOnAttackHandlerTest extends FightBaseCase { | ||
private Fight fight; | ||
private PlayerFighter caster; | ||
private PlayerFighter target; | ||
private HealOnAttackHandler handler; | ||
private int lastCasterLife; | ||
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@Override | ||
@BeforeEach | ||
public void setUp() throws Exception { | ||
super.setUp(); | ||
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fight = createFight(); | ||
fight.nextState(); | ||
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caster = player.fighter(); | ||
target = other.fighter(); | ||
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target.move(fight.map().get(123)); | ||
caster.life().alter(caster, -30); | ||
lastCasterLife = caster.life().current(); | ||
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handler = new HealOnAttackHandler(); | ||
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player.properties().characteristics().base().set(Characteristic.INTELLIGENCE, 0); | ||
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requestStack.clear(); | ||
} | ||
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@Test | ||
void handle() { | ||
SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastScope scope = makeCastScope(caster, spell, effect, caster.cell()); | ||
assertThrows(UnsupportedOperationException.class, () -> handler.handle(scope, scope.effects().get(0))); | ||
} | ||
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@Test | ||
void buffWillAddBuffToList() { | ||
SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.min()).thenReturn(10); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(effect.duration()).thenReturn(5); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastScope scope = makeCastScope(caster, spell, effect, target.cell()); | ||
handler.buff(scope, scope.effects().get(0)); | ||
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Optional<Buff> found = target.buffs().stream().filter(buff -> buff.effect().equals(effect)).findFirst(); | ||
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assertTrue(found.isPresent()); | ||
assertEquals(caster, found.get().caster()); | ||
assertEquals(target, found.get().target()); | ||
assertEquals(effect, found.get().effect()); | ||
assertEquals(spell, found.get().action()); | ||
assertEquals(handler, found.get().hook()); | ||
assertEquals(5, found.get().remainingTurns()); | ||
} | ||
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@Test | ||
void buffWithAreaMultipleFighters() { | ||
SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.min()).thenReturn(10); | ||
Mockito.when(effect.area()).thenReturn(new CircleArea(new EffectArea(EffectArea.Type.CIRCLE, 20))); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastScope scope = makeCastScope(caster, spell, effect, fight.map().get(122)); | ||
handler.buff(scope, scope.effects().get(0)); | ||
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assertTrue(caster.buffs().stream().anyMatch(buff -> buff.effect().equals(effect))); | ||
assertTrue(target.buffs().stream().anyMatch(buff -> buff.effect().equals(effect))); | ||
} | ||
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@Test | ||
void onDirectDamage() { | ||
SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.special()).thenReturn(100); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastScope scope = makeCastScope(caster, spell, effect, target.cell()); | ||
handler.buff(scope, scope.effects().get(0)); | ||
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new DamageApplier(Element.WATER, fight).applyFixed(caster, 10, target); | ||
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assertEquals(10, computeHeal()); | ||
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requestStack.assertOne(ActionEffect.alterLifePoints(target, caster, computeHeal())); | ||
} | ||
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@Test | ||
void onDirectDamageTransformedToHealShouldBeIgnored() { | ||
SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.special()).thenReturn(100); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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target.buffs().add(new Buff(effect, spell, target, target, new BuffHook() { | ||
@Override | ||
public void onDamage(Buff buff, Damage value) { | ||
value.multiply(-1); // Transform damage to heal | ||
} | ||
})); | ||
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CastScope scope = makeCastScope(caster, spell, effect, target.cell()); | ||
handler.buff(scope, scope.effects().get(0)); | ||
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new DamageApplier(Element.WATER, fight).applyFixed(caster, 10, target); | ||
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assertEquals(0, computeHeal()); | ||
} | ||
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@Test | ||
void onDirectDamageNot100Percent() { | ||
SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.special()).thenReturn(50); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastScope scope = makeCastScope(caster, spell, effect, target.cell()); | ||
handler.buff(scope, scope.effects().get(0)); | ||
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new DamageApplier(Element.WATER, fight).applyFixed(caster, 10, target); | ||
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assertEquals(5, computeHeal()); | ||
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requestStack.assertOne(ActionEffect.alterLifePoints(target, caster, computeHeal())); | ||
} | ||
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@Test | ||
void onIndirectDamageShouldBeIgnored() { | ||
SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.special()).thenReturn(100); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastScope scope = makeCastScope(caster, spell, effect, target.cell()); | ||
handler.buff(scope, scope.effects().get(0)); | ||
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new DamageApplier(Element.WATER, fight).applyIndirectFixed(caster, 10, target); | ||
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assertEquals(0, computeHeal()); | ||
} | ||
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private int computeHeal() { | ||
return caster.life().current() - lastCasterLife; | ||
} | ||
} |