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Add objects to Zeus, produces incorrect number of objects added #170
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Oct 26, 2017
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Nov 5, 2017
Now it works in a singleplayer environment but doesn't work when using a dedicated server. Always will return 0. |
Performance is drastically reduced in different modes. |
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Nov 9, 2017
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Dec 2, 2017
Performance can be attributed more to |
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* Added Russian translation Added Russian translation to all keys in @AresModAchillesExpansion\addons\language_f\stringtable.xml. Polished existed translation a little. * my chganges * Fixed localization Fixed localisation string for aborting fire mission message. * Fixed some localisation issues Maked different localisation strings for both modules. * copied * Added warning string Added warning do dialog * Added localization to dialog Added localization to dialod code. * Massive changes - [Rollback] Removed changes in categories names due to selection logic; - [Tweak] Reworked translation (too long strings) - [New] Added some new containers for sorting sake -[Tweak] Preliminary sorting of keys by containers; - [New] Added new localisation keys for nonlocalized scripts * reverted * Error fixing -[Fix] Fixed some errors in localization keys * Changed one localized string for convenience sake * Changed Alt Change dialog Added localized strings. Added warning message. * Localized dialod Localised dialog, fixed one string for uniformity * Changed one string for convenience sake * More chages Added strings for newly localized dilogs Russian translation polished further (shorted some long strings, which has trouble to fit into controls, dialogs and menu * Fixed discrepancy in one german string as requested * Added localization for error messages * changed distance localization * Changed distance localization * Added error message localization * Localization added Added localization strings for errors and sides * redone localization for less strings amount * Multiple keys added, some strings fixed for length * Made requested changes * Made requested changes * added some strings * Changes according to request * Mine detection ability added and localized * Resolving conflicts * Added localization * added localization * More fixes More fixes, added new strings * Adding localization strings * Requested corrections * Moved AddonBuilder.exe out of this repository and updated README.md * Removed AddonBuilder.exe source * Added Tac-Ops action event tracks #193 * Updated debug message * Code optimization * Supply Drop properly checks if no LZs have been found #197 * Intro hint will now only be shown once * Removed misplaced icon file * Nitpicky changes in stringtable.xml * Added Arsenal Adding and removing modules #200 * Updated changelog * Added shukari's contribution to translations * Updated the issue template * Fixed #202 * Execute Code module now saves last piece of code to profileNamespace * Fixed #202 * Code refactoring * Fixed typo * Added Copy to Clipboard Arsenal module * Fixed duplicate and a stray Key tag * Create Teleporter module now takes the Cancel button correctly into account #203 * Updated changelog * Changed to have more meaningful info displayed * Added Combine and Replace inventory modules into one #200 * Added feedback message #200 * User now has ability to fire custom amount of rounds * Fixed Custom Fire not spawning where desired * Select Units default now should be localized * Fixed Achilles creating dependencies #200 * Added Arsenal Create Custom module #200 * Added partial ACE Arsenal compatability #200 * Added option to select weapon and AI should aim correctly #188 * Updated changelog * Grammar fixes * Removed misleading comments * Returns correct amount of added or removed units #170 * Added partial ACE 3 Arsenal compatability * Renamed logMessage to log * Updated changelog * Fixed errors * Added missing strings
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Labels
bug
Issue that is not working as intended.
priority/medium
Issue or PR that impacts some portions of the user base and should be resolved with due time.
When using this module, you will see that it displays more objects that were added than it adds.
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