Skip to content

Releases: ArmaAchilles/Achilles

Ares Achilles Expanison - Alpha 0.0.6d

20 Mar 23:27
Compare
Choose a tag to compare
  • Change: Artillery fire support module: Removed workaround (BIS fixed it).
  • Fix: Add/Remove objects to Zeus: Type "Unit" did not select soldiers. Moreover, it did select empty vehicles.
  • Fix: Ares Compositions did not work properly in 1.68.
  • Fix: Damage Vehicle Components: Did not work for local units.
  • Fix: Cange Skills/Traits: EOD label was missing in ACE version.
  • Fix: Cange Skills/Traits: EOD and engineer did not work for ACE.

Ares Achilles Expanison - Alpha 0.0.6c

15 Mar 23:44
Compare
Choose a tag to compare
  • Fix: Spawn attributes ticks were not updated after reopening zeus interface.
  • Fix: Target/LZ/RP logics default value was always the same & wrong message.
  • Fix: Static artillery from third-party add-ons did not fire multiple rounds.

Ares Achilles Expanison - Alpha 0.0.6

08 Mar 22:39
Compare
Choose a tag to compare
  • Change: Create Intel: Simulation of new created intel is no longer enabled.
  • Change: Ammo box inventory is no longer opened automatically on spawn.
  • Change: Add/Remove editable objects: Extend search pattern to static turrets for type "units" and "vehicles".
  • Change: Update ACE module category name to ACE3 3.9.0.
  • Change: "Bind variable to object" module: Global variable is optional.
  • Change: Enlarge Attributes window to prevent the need of scroll bars.
  • Change: Intel: enlarge description section.
  • Change: Maximal # rounds for arty changed to 10.
  • Change: Improve inventory dialog (improved performance by caching data; separated virtual arsenal (VA) from normal inventory; numpad keybinding: +/- (useful to make fast changes), * = VA, / = weapon sepecific); double click on weapon => weapon specific; sorted alphabetic, press letter/number to switch between entries; include faceware)
  • Feature: Fire Support: Attack chopper CAS (target logic + module; might be laggy)
  • Feature: Names of target/LZ/RP logics can be specified.
  • Feature: Ares_fnc_showChooseDialog: New control type: "MESSAGE" (see Achilles Wiki)
  • Feature: Settings: Auto-collapse module tree is optional
  • Feature: Implement scroll bar for Ares_fnc_showChooseDialog
  • Feature: Pre-placing mode (Allows defining spawn position prior to spawning the asset/module; especially useful for carriers).
  • Feature: Additional way to spawn vehicles without crew.
  • Feature: Edit unit attributes: Change unit traits (Medic, EOD, engineer); Vanilla & ACE3 version.
  • Feature: Change Ability: PATH (by @Grezvany13).
  • Feature: Attributes window: Changed attributes are applied on all selected units/vehicles/ammo boxes/groups (as in Eden editor; real game changer!).
  • Fix: Healing module did not work for non-local units.
  • Fix: Patrol/Loiter Module: Fails when chopper is not in the air.
  • Fix: Ares_fnc_ShowChooseDialog: Variable scope issue (BIS forum)
  • Fix: If fog decay was set to 0 a strange behaviour was observed (see youtube).
  • Fix: Achilles object attributes are incomptatible with "Set Attributes - X" modules.
  • Fix: Damage vehicle components: Not all components were available and some component names went missing.
  • Fix: Translation corrections for German (by @KiritoKun223)
  • Fix: Factions with apostrophe in the name lead to errors (fixed by @shukari).
  • Fix: Unessecary creation of dependency on achilles_data_f_achilles when placing compositions in Eden (BIS Forum).
  • Fix: Mines were still revealed to players (0.0.5 only removed the map markers...).

Ares Achilles Expanison - Alpha 0.0.5

13 Jan 23:53
Compare
Choose a tag to compare
  • Change: Garrison module: Replace searching pattern "House" by "Building" (=> more buildings are available e.g. Tanoa WW2 bunkers).
  • Change: Moved "Create/Edit intel" module from "spawn" to "scenario flow" category (see #40)
  • Change: "Destroy Buildings" Module was changed to "Damage Buildings" Module (=more options).
  • Change: "Patrol" module was changed to "Patrol/Loiter (Heli)" => Loiter waypoint for aircrafts.
  • Change: Default assigned hotkey to eject passengers has changed from LEFT SHIFT + G to V.
  • Change: For logged-in admins the "execute code" module is in any case available.
  • Change: "Bind variable to object" variable is no longer public, but still global.
  • Change: Postpone initialization of global functions to the point they are needed (like CED version).
  • Feature: Toggle street lamps module
  • Feature: Autocollapse Tree (see #26)
  • Feature: Apex symbol in front of apex objects and warning message.
  • Feature: CBA settings framework (by @Grezvany13).
  • Feature: Settings: Helmet & DLC icons for module tree (by @Grezvany13).
  • Feature: Settings: Zeus vison modes (by @Grezvany13).
  • Feature: Settings: Set available factions for module tree (especially useful for addons like CUP).
  • Feature: Settings: Customizable hotkeys.
  • Feature: Waypoint: Paradrop waypoint.
  • Feature: Waypoint: Improved fastroping waypoint; ACE3 or Advanced Rappeling (AR) is needed. The latter is used if both are loaded. (Note that ACE3 fastroping does not work properly in MP in contrast to AR)
  • Feature: Reinforcement Module: Type of waypoint can be selected: Land, fastroping or paradrop.
  • Feature: JIP option for execute code.
  • Feature: Module "Change Altitude": Change altitude for aircrafts, divers and submarines (Note: In some cases you have to place a waypoint to get the desired effect!).
  • Feature: Improve "Add objects to Zeus" module (shorter radius, Filters)
  • Fix: Non-local surrendered units stuck after release in cetain cases.
  • Fix: Implement solution similar to CED (see #27).
  • Fix: Player manned vehicles cannot be edited (see BIS forum)
  • Fix: Advanced attributes do not work for non-local units (see #38)
  • Fix: "Garrison building instant" module does not work for non-local units.
  • Fix: Suppressive fire does not work properly with move waypoints.
  • Fix: Mines were marked on map (check ACE3 solution?)
  • Fix: Mortar only fire one shell (see #36)

Ares Achilles Expanison CED - Alpha 0.0.4d

26 Nov 02:03
Compare
Choose a tag to compare

/////////////////////////////////////////////////////////////////////////////////////////////////////
NOTE: THIS IS THE COMMUNITY EDITION (CED) OF
ACHILLES WHICH DOES ONLY WORK IF UNOFFICIAL ADDONS ARE ALLOWED FOR ZEUS
/////////////////////////////////////////////////////////////////////////////////////////////////////

  • Change: Achilles initalization is optimized

Ares Achilles Expanison - Alpha 0.0.4d

13 Nov 06:42
Compare
Choose a tag to compare
  • Feature: Updated Russian Translation (by Igor Nikolaev).
  • Fix: Single unit player teleport option was broken.

Ares Achilles Expanison - Alpha 0.0.4c

06 Nov 18:43
Compare
Choose a tag to compare
  • Fix: Player edit menu was broken.

Ares Achilles Expanison - Alpha 0.0.4

06 Nov 02:06
Compare
Choose a tag to compare
  • Change: Teleport player: Teleport entire vehcile is now optional.
  • Change: Instant occupation does distribute large group (>8 members) on different buildings (by Grezvany13)
  • Change: Revised equipment module category.
  • Change: Chatter module now sets mouse cursor on text box automatically.
  • Change: Remote control chatter: Acces to zeus chat was not avialabel.
  • Change: Sort player and group lists in alphabetic order (Player Module Category).
  • Change: Suppressive fire: group lines up perpendicular to target direction (except in combat).
  • Feature: A few new Advanced Compositions from Apex Protocol campaign.
  • Feature: Updated Russian Translation (by Igor Nikolaev).
  • Feature: Achilles Dialog windows can be moved.
  • Feature: Damage vehicle components button is implemented (edit vehicle menu).
  • Feature: Behaviour careless and combat modes (from "hold fire" to "fire and engage at will").
  • Feature: Set ammunition slider (vehicle and unit edit menu).
  • Feature: Headlight/Searchlight option (vehicle edit menu)
  • Feature: Unit edit menu: Arsenal and Skill button; set unit name for chatter module
  • Fix: Suppressive fire:
    - Broke down when more than 2 "suppression target modules" were available.
    - Unit did not cease fire if group mate is in line of fire.
    - Suppressive fire: Units went "crazy" in mechanized and motorized groups.
  • Fix: Logger for loading achilles modules was not removed.
  • Fix: Client side script errors reported in RPT log file.
  • Fix: Wind force of 0 is no longer possible (prevents flares from being stuck in the air).
  • Fix: Remote controlled units were not able to untie a surrendered unit or pick up an intel.
  • Fix: Create intel Module:
    - Issues that occure when multiple intels were created (not fully proven to be fixed).
    - Script error due to wrong variable locality.
  • Fix: Compatibility issues between Ares and TFAR (not fully proven to be fixed)
  • Fix: Script errors in surrender unit module.

Ares Achilles Expanison - Alpha 0.0.3c

27 Aug 16:09
Compare
Choose a tag to compare
  • Change: Heavily reorganized scripts and compartmentalized pbo similar to vanilla add-ons. This might lead to unintented losses of some functionalities (please report!)
  • Change: Optimized the way the add-on is initialized
    • No script runs at all when player is not Zeus.
    • Loading of modules is now directly coupled with the Zeus Display.
  • Change: Russian translation extended (by Igor Nikolaev).
  • Change: Warning message in case Ares is loaded too.
  • Change: Save SQF Module is now based on world positions (not final yet!!!)
  • Change: Replaced BIS_fnc_destroy City by the Achilles function in the earthquake module.
    • (Fix: earthquake undid previous destruction)
  • Feature: Create Advanced Compositions: Now supports turrets
  • Feature: Options for suppresive fire module (Stance, Fire Mode, time)
  • Feature: Surrender with Apex Progress Bar Action and more options
  • Feature: Create Intel now supports Apex Progress Bar Action
    • many new options are possible e.g. hacking laptop/get intel from enemy unit/pick up intel or whatever
  • Feature: Option to teleport zeus instant in teleport player module
  • Feature: toggle destroy buildings for earthquake
  • Feature: Transfer ownership module (allows transfering units/objects to server)
  • Fix: Intels could not be properly edited
  • Fix: RHS reinforcements were broken due to renaming of Vehicle Classes in the last RHS update
  • Fix: Switch player side was broken
  • Fix: Several functionalities did not work on non-local units (e.g. players):
    • "LEFT CTRL + G" - eject
    • Ambient Animations
    • Note: The functionalities should now even work on players.
  • Fix: Spawn Light Source and Peristent Smoke Pillar did work for clients without Achilles
  • Fix: Injury Module (Vanilla Version): random option led to death with high probabilty
  • Fix: Script errors caused by canceling selection option
  • Fix: Compositions were not accessible in Eden editor (fixed by S. Crowe)
  • Fix: Custom Modules could not be added in mission init phase (e.g. init.sqf)
  • Fix: Units could not properly have a seat on chairs from advanced compositions
  • Fix: Animal Category is back, although it will be replaced as soon as the new animal spawn module is finished
  • Fix: ERROR IN FIELD MANUAL: Wrong hotkey for Deep Copy/Paste
  • Fix: Flagpole teleporter did not account for height.
  • Fix: There were several bugs in case custom add-ons were not unlocked for Zeus
    • Could not move and delete target logics
    • Ares modules were not avaiable in recent modules
  • Fix: Error message was missing when fire support modules had a lack of possible targets

Ares Achilles Expanison - Alpha 0.0.2c

12 Jul 01:57
Compare
Choose a tag to compare
  • Feature: More ambient animations + combat ready option
  • Feature: Spawn Mines/Explosives module.
  • Feature: More waypoints are avaiable.
  • Feature: Russian translation (not complete yet)
  • Feature: Advanced compositions system
  • Feature: Object modification modules: change hight, attach to.
  • Change: Surrender Unit module can be applied on multiple units.
  • Change: List option for teleport dialog is aviable again.
  • Fix: Locality issues for ambient animations.
  • Fix: Ambient animations could not be terminated.
  • Fix: Errors in stringtable (Earthquake + Reinforcement).
  • Fix: Copy mission SQF module from Ares was missing.
  • Fix: Disable simulation module from Ares was missing.
  • Fix: Effect modules did not spawn at the exact defined position.
  • Fix: Teleport Module did not teleport vehicles.
  • Fix: Advanced Waypoints (ACE fast-roping, Land, ...) did not work.
  • Fix: BIS campaign compositions included vehicles and ammo boxes.
  • Fix: Search and occupy building script did not work anymore.
  • Fix: Last choices in some dialogs were not saved properly.
  • Fix: Cancle button was to small for german translation.