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Releases: BLCM/OpenBLCMM

v1.4.1 - A couple bugfixes and one small feature

04 Sep 06:39
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Welcome to OpenBLCMM v1.4.1! OpenBLCMM is a tool for managing text-based mods for Borderlands 2, Borderlands: The Pre-Sequel, and the standalone Assault on Dragon Keep. It was forked from the opensourced core of the original Borderlands Community Mod Manager (BLCMM) by LightChaosman.

Release Info

This is a bugfix release which addresses a few things, including one crash condition. One minor new feature is that "Enable" and "Disable" are now commands available via right-clicking in the tree, or via Ctrl-B and Ctrl-D respectively. This is in addition to the usual checkboxes, of course, but will let you select multiple categories/statements to enable or disable all at the same time. Note that checking/unchecking individual statements still requires a setting to be active, as usual.

See the changelog for full details!

Release Files

Windows

Linux

  • Pure Java - OpenBLCMM-1.4.1-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.4.1-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Steam Deck (experimental!)

  • TGZ Archive - OpenBLCMM-1.4.1-SteamDeck.tgz
    • This is an experimental compiled version for Steam Deck which may theoretically make it easier to run OpenBLCMM on the Steam Deck. At time of writing, there has been no testing on actual Steam Deck machines. There are a couple of known bugs with this release:
      • The fonts in the app look pretty ugly.
      • Actions which open a URL won't work unless you've manually installed gvfs using pacman (note that that install will not survive upgrades)
    • Assuming this ends up working all right for folks, we may try to wrap this up in Flatpak for even easier installation on the Deck. Please let us know how it goes!

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.4.1 Full Changelog

v1.4.0 - QOL Improvements and Bugfixes

20 Aug 17:44
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Welcome to OpenBLCMM v1.4.0! OpenBLCMM is a tool for managing text-based mods for Borderlands 2, Borderlands: The Pre-Sequel, and the standalone Assault on Dragon Keep. It was forked from the opensourced core of the original Borderlands Community Mod Manager (BLCMM) by LightChaosman.

Release Info

v1.4.0 doesn't have any huge changes to OpenBLCMM, but there should be a bunch of nice QOL improvements and bugfixes. See below for a link to the full changelog, or view it in OpenBLCMM from the Help menu. A brief rundown of the bigger items on the Changelog for regular users:

  • Changing font size should work properly in nearly all cases, and the app should look decent even at large font sizes (for high-DPI displays, for instance).
  • New settings to configure mouse actions (opening links, back/forward in Object Explorer), control various confirmations, and some other bits of functionality
  • Two new actions on the main mod tree to "flatten" categories, and replacing a folder with its contents.
  • Experimental "native" compiled version for Steam Deck, which might make it easier for users who want to use OpenBLCMM on the Deck. No local Java install required! This is considered experimental and has a few caveats -- see below for more information. Please send us some feedback if you give this a try, too. It has yet to be tested on a real Steam Deck!

And some improvements for modders as well:

  • Various improvements and bugfixes to code formatting
  • Object Explorer "Auto Format" button is now a toggle, and both it and the "Collapse Arrays" button are remembered between sessions (and between tabs)

There are plenty of other improvement and bugfixes apart from those! See the changelog for full details. You can also view the list of Github issues closed in v1.4.0.

For anyone who had tried out the 1.4.0 Release Candidate, there were no code changes between then and the full 1.4.0 release.

Release Files

Windows

Linux

  • Pure Java - OpenBLCMM-1.4.0-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.4.0-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Steam Deck (experimental!)

  • TGZ Archive - OpenBLCMM-1.4.0-SteamDeck.tgz
    • This is an experimental compiled version for Steam Deck which may theoretically make it easier to run OpenBLCMM on the Steam Deck. At time of writing, there has been no testing on actual Steam Deck machines. There are a couple of known bugs with this release:
      • The fonts in the app look pretty ugly.
      • Actions which open a URL won't work unless you've manually installed gvfs using pacman (note that that install will not survive upgrades)
    • Assuming this ends up working all right for folks, we may try to wrap this up in Flatpak for even easier installation on the Deck. Please let us know how it goes!

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.4.0 Full Changelog

v1.4.0-rc.1 - First Release Candidate for 1.4.0

15 Aug 07:30
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Welcome to OpenBLCMM v1.4.0-rc.1! OpenBLCMM is a tool for managing text-based mods for Borderlands 2, Borderlands: The Pre-Sequel, and the standalone Assault on Dragon Keep. It was forked from the opensourced core of the original Borderlands Community Mod Manager (BLCMM) by LightChaosman.

Release Info

This is the first (dare I predict only?) Release Candidate release for the forthcoming v1.4.0. This should be considered pre-release code, though I believe it to be pretty stable. If you want the most recent stable version, though, you'll want to grab v1.3.3 instead.

v1.4.0 doesn't have any huge changes to OpenBLCMM, but there should be a bunch of nice QOL improvements and bugfixes. See below for a link to the full changelog, or view it in OpenBLCMM from the Help menu. A brief rundown of the bigger items on the Changelog for regular users:

  • Changing font size should work properly in nearly all cases, and the app should look decent even at large font sizes (for high-DPI displays, for instance).
  • New settings to configure mouse actions (opening links, back/forward in Object Explorer), control various confirmations, and some other bits of functionality
  • Two new actions on the main mod tree to "flatten" categories, and replacing a folder with its contents.
  • Experimental "native" compiled version for Steam Deck, which might make it easier for users who want to use OpenBLCMM on the Deck. No local Java install required! This is considered experimental and has a few caveats -- see below for more information. Please send us some feedback if you give this a try, too. It has yet to be tested on a real Steam Deck!

And some improvements for modders as well:

  • Various improvements and bugfixes to code formatting
  • Object Explorer "Auto Format" button is now a toggle, and both it and the "Collapse Arrays" button are remembered between sessions (and between tabs)

There are plenty of other improvement and bugfixes apart from those! See the changelog for full details. You can also view the list of Github issues closed in v1.4.0.

Release Files

Windows

Linux

  • Pure Java - OpenBLCMM-1.4.0-rc.1-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.4.0-rc.1-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Steam Deck (experimental!)

  • TGZ Archive - OpenBLCMM-1.4.0-rc.1-SteamDeck.tgz
    • This is an experimental compiled version for Steam Deck which may theoretically make it easier to run OpenBLCMM on the Steam Deck. At time of writing, there has been no testing on actual Steam Deck machines. There are a couple of known bugs with this release:
      • The fonts in the app look pretty ugly.
      • Actions which open a URL won't work unless you've manually installed gvfs using pacman (note that that install will not survive upgrades)
    • Assuming this ends up working all right for folks, we may try to wrap this up in Flatpak for even easier installation on the Deck. Please let us know how it goes!

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.4.0-rc.1 Full Changelog

v1.3.3 - Fix a startup crash for some Windows users

26 May 19:42
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Welcome to OpenBLCMM v1.3.3! OpenBLCMM is a tool for managing text-based mods for Borderlands 2, Borderlands: The Pre-Sequel, and the standalone Assault on Dragon Keep. It was forked from the opensourced core of the original Borderlands Community Mod Manager (BLCMM) by LightChaosman.

About

OpenBLCMM is the next version of BLCMM which has a couple of main differences:

  1. It's 100% open-source.
  2. The Windows version is entirely contained in an EXE. No Java install is required! There's also an installer which will get OpenBLCMM into your Start Menu.
  3. "Pure Java" versions support all current Java versions, up through Java 20.
  4. Support for Assault on Dragon Keep (including OE data!).
  5. Object Explorer datapack handling is significantly different, and OE features various speed improvements and streamlining.

OpenBLCMM is completely separate from BLCMM -- you can have both installed at the same time and they won't interfere with each other at all. You can even have them open at the same time if you want, though I wouldn't recommend pointing them at the same patch file.

Changes Since v1.3.2

  • Fixed a startup crash issue for Windows users whose system username has a @domain suffix which isn't present in their homedir.

Release Files

Windows

Linux

  • Pure Java - OpenBLCMM-1.3.3-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.3.3-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.3.3 Full Changelog

v1.3.2 - A couple small bugfixes

25 May 03:54
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Welcome to OpenBLCMM v1.3.2! OpenBLCMM is a tool for managing text-based mods for Borderlands 2, Borderlands: The Pre-Sequel, and the standalone Assault on Dragon Keep. It was forked from the opensourced core of the original Borderlands Community Mod Manager (BLCMM) by LightChaosman.

About

OpenBLCMM is the next version of BLCMM which has a couple of main differences:

  1. It's 100% open-source.
  2. The Windows version is entirely contained in an EXE. No Java install is required! There's also an installer which will get OpenBLCMM into your Start Menu.
  3. "Pure Java" versions support all current Java versions, up through Java 20.
  4. Support for Assault on Dragon Keep (including OE data!).
  5. Object Explorer datapack handling is significantly different, and OE features various speed improvements and streamlining.

OpenBLCMM is completely separate from BLCMM -- you can have both installed at the same time and they won't interfere with each other at all. You can even have them open at the same time if you want, though I wouldn't recommend pointing them at the same patch file.

Changes Since v1.3.1

  • Fixed TPS Game Detection on Windows
  • Importing mods via drag-and-drop will correctly update OpenBLCMM's "last imported" internal variable.

Release Files

Windows

Linux

  • Pure Java - OpenBLCMM-1.3.2-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.3.2-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.3.2 Full Changelog

v1.3.1 - Small fix for TPS Modders

14 May 15:47
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Welcome to OpenBLCMM v1.3.1! OpenBLCMM is a tool for managing text-based mods for Borderlands 2, Borderlands: The Pre-Sequel, and the standalone Assault on Dragon Keep. It was forked from the opensourced core of the original Borderlands Community Mod Manager (BLCMM) by LightChaosman.

About

OpenBLCMM is the next version of BLCMM which has a couple of main differences:

  1. It's 100% open-source.
  2. The Windows version is entirely contained in an EXE. No Java install is required! There's also an installer which will get OpenBLCMM into your Start Menu.
  3. "Pure Java" versions support all current Java versions, up through Java 20.
  4. Support for Assault on Dragon Keep (including OE data!).
  5. Object Explorer datapack handling is significantly different, and OE features various speed improvements and streamlining.

OpenBLCMM is completely separate from BLCMM -- you can have both installed at the same time and they won't interfere with each other at all. You can even have them open at the same time if you want, though I wouldn't recommend pointing them at the same patch file.

Changes Since v1.3.0

  • Fixed a typo for TPS modders which was causing Wilhelm's OnDemand string to not be recognized

Release Files

Windows

Linux

  • Pure Java - OpenBLCMM-1.3.1-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.3.1-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.3.1 Full Changelog

v1.3.0 - First Public OpenBLCMM Release

12 May 18:30
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Welcome to OpenBLCMM v1.3.0! OpenBLCMM is a tool for managing text-based mods for Borderlands 2, Borderlands: The Pre-Sequel, and the standalone Assault on Dragon Keep. It was forked from the opensourced core of the original Borderlands Community Mod Manager (BLCMM) by LightChaosman.

About

OpenBLCMM is the next version of BLCMM which has a couple of main differences:

  1. It's 100% open-source.
  2. The Windows version is entirely contained in an EXE. No Java install is required! There's also an installer which will get OpenBLCMM into your Start Menu.
  3. "Pure Java" versions support all current Java versions, up through Java 20.
  4. Support for Assault on Dragon Keep (including OE data!).
  5. Object Explorer datapack handling is significantly different, and OE features various speed improvements and streamlining.

OpenBLCMM is completely separate from BLCMM -- you can have both installed at the same time and they won't interfere with each other at all. You can even have them open at the same time if you want, though I wouldn't recommend pointing them at the same patch file.

Release Files

Windows

Linux

  • Pure Java - OpenBLCMM-1.3.0-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.3.0-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.3.0 Full Changelog

v1.3.0-rc.3

11 May 21:07
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v1.3.0-rc.3 Pre-release
Pre-release

Welcome to OpenBLCMM v1.3.0-rc.3! This is a release candidate of OpenBLCMM, which is a new 100% open-source fork of the original Borderlands Community Mod Manager (BLCMM). OpenBLCMM feels quite solid to us, and it seems to work fine, but this is being released as a candidate first so that we can solicit some extra help testing, prior to doing a full public release. Please let us know if you have any problems, either in via the Issues here on the github, or via Discord.

Changes since the previous Release Candidate:

  • Windows installer now installs the Visual C++ Redistributable, if needed, which the EXE requires
  • Refuse to import .py files, and warn about them possibly being PythonSDK mods
  • Fix some exceptions when running in Java 8
  • Fix some display errors in OE when doing a getall on array properties

About

OpenBLCMM is the next version of BLCMM which has a couple of main differences:

  1. It's 100% open-source
  2. The Windows version is entirely contained in an EXE. No Java install is required! There's also an installer which will get OpenBLCMM into your Start Menu.
  3. "Pure Java" versions support all current Java versions, up through Java 20
  4. Support for Assault on Dragon Keep (including OE data!)
  5. Object Explorer datapack handling is significantly different

OpenBLCMM is completely separate from BLCMM -- you can have both installed at the same time and they won't interfere with each other at all. You can even have them open at the same time if you want, though I wouldn't recommend pointing them at the same patch file.

Release Files

Windows

Linux

  • Pure Java - OpenBLCMM-1.3.0-rc.3-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.3.0-rc.3-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.3.0-rc.3 Full Changelog

v1.3.0-rc.2 - Fix text fuzziness on scaled desktops, fix a few crashes in EXE

06 May 05:27
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Welcome to OpenBLCMM v1.3.0-rc.1! This is a release candidate of OpenBLCMM, which is a new 100% open-source fork of the original Borderlands Community Mod Manager (BLCMM). OpenBLCMM feels quite solid to us, and it seems to work fine, but this is being released as a candidate first so that we can solicit some extra help testing, prior to doing a full public release. Please let us know if you have any problems, either in via the Issues here on the github, or via Discord.

Changes since the previous Release Candidate:

  • Fixed text fuzziness when run on scaled desktops
  • Identified a few crashes that could happen on the EXE version, mostly related to the file dialog, and fixed those

About

OpenBLCMM is the next version of BLCMM which has a couple of main differences:

  1. It's 100% open-source
  2. The Windows version is entirely contained in an EXE. No Java install is required! There's also an installer which will get OpenBLCMM into your Start Menu.
  3. "Pure Java" versions support all current Java versions, up through Java 20
  4. Support for Assault on Dragon Keep (including OE data!)
  5. Object Explorer datapack handling is significantly different

OpenBLCMM is completely separate from BLCMM -- you can have both installed at the same time and they won't interfere with each other at all. You can even have them open at the same time if you want, though I wouldn't recommend pointing them at the same patch file.

Release Files

Windows

  • Installer (Recommended!) - OpenBLCMM-1.3.0-rc.2-Installer.exe
    • This is the easiest to get going! You'll also have a start menu entry, and optionally a desktop icon.
  • Zipfile EXE - OpenBLCMM-1.3.0-rc.2-Windows.zip
    • If you don't want to use an installer, this is the second-easiest. Just unzip wherever you like and doubleclick on OpenBLCMM.exe to run!
  • Pure Java - OpenBLCMM-1.3.0-rc.2-Java-Windows.zip
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.bat once Java is installed.

Linux

  • Pure Java - OpenBLCMM-1.3.0-rc.2-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.3.0-rc.2-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.3.0-rc.2 Full Changelog

v1.3.0-rc.1 - First OpenBLCMM public Release Candidate!

05 May 14:25
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Welcome to OpenBLCMM v1.3.0-rc.1! This is the first public release candidate of OpenBLCMM, which is a new 100% open-source fork of the original Borderlands Community Mod Manager (BLCMM). OpenBLCMM feels quite solid to us, and it seems to work fine, but this is being released as a candidate first so that we can solicit some extra help testing, prior to doing a full public release. Please let us know if you have any problems, either in via the Issues here on the github, or via Discord.

About

OpenBLCMM is the next version of BLCMM which has a couple of main differences:

  1. It's 100% open-source
  2. The Windows version is entirely contained in an EXE. No Java install is required! There's also an installer which will get OpenBLCMM into your Start Menu.
  3. "Pure Java" versions support all current Java versions, up through Java 20
  4. Support for Assault on Dragon Keep (including OE data!)
  5. Object Explorer datapack handling is significantly different

OpenBLCMM is completely separate from BLCMM -- you can have both installed at the same time and they won't interfere with each other at all. You can even have them open at the same time if you want, though I wouldn't recommend pointing them at the same patch file.

Release Files

Windows

  • Installer (Recommended!) - OpenBLCMM-1.3.0-rc.1-Installer.exe
    • This is the easiest to get going! You'll also have a start menu entry, and optionally a desktop icon.
  • Zipfile EXE - OpenBLCMM-1.3.0-rc.1-Windows.zip
    • If you don't want to use an installer, this is the second-easiest. Just unzip wherever you like and doubleclick on OpenBLCMM.exe to run!
  • Pure Java - OpenBLCMM-1.3.0-rc.1-Java-Windows.zip
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.bat once Java is installed.

Linux

  • Pure Java - OpenBLCMM-1.3.0-rc.1-Java-Linux.tgz
    • This version requires that Java is installed, and will not install Java for you. Just install via your distro's package manager. Supported Java versions are: 8, 11, 17, and 20. Launch with launch_openblcmm.sh one Java is installed.

Mac

  • Pure Java - OpenBLCMM-1.3.0-rc.1-Java-Mac.tgz
    • This version requires that Java is installed, and will not install Java for you. We recommend Adoptium Temurin. Supported Java versions are: 8, 11, 17, and 20. Launch by doubleclicking on launch_openblcmm.command.

Object Explorer Data Packs

  • Datapack Releases: https://github.com/BLCM/OpenBLCMM-Data/releases
    • Datapacks must now be downloaded manually. Download the ones you want and store them in the same directory as OpenBLCMM.exe or OpenBLCMM.jar. The app will see them on the next startup!

Changelog

v1.3.0-rc.1 Full Changelog