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Viewer : add environment rotation, intensity and visibility #16069
Viewer : add environment rotation, intensity and visibility #16069
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16069/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16069/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16069/merge#BCU1XR#0 |
Visualization tests for WebGPU (Experimental) |
WebGL2 visualization test reporter: |
Bundle environment variables
WebGL2 visualization test reporter: |
Visualization tests for WebGPU (Experimental) |
Co-authored-by: Ryan Tremblay <ryantrem@msn.com>
Fix snapshot rendering
A few small fixes from local testing
This add the control over the environment intensity and rotation.
environment-rotation
to keep it understable for rookie users and in radians for theenvironmentRotation
property in the Viewer class as it is a more "advance" use case. We may want in the future to add the support for multiple units, maybe in another PR or let me know if I should add it to this PR.