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German translation, part 3 (#981)
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* German translation, part 3

* use base game translations for ai behaviors

* use base game translations for ai speed modes and ai formations

* translation fixes

* use base game translations for ai combat modes

* can only translate  not

* use 3den base game translations

* swapped tooltip and display name

* German translations

* German translations

* German translations

* German translations

* periods
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commy2 authored Sep 17, 2018
1 parent 673b0c4 commit 82cb738
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Showing 2 changed files with 83 additions and 301 deletions.
60 changes: 30 additions & 30 deletions addons/modules/CfgVehicles.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -296,124 +296,124 @@ class CfgVehicles {
};

class behaviour {
displayName = CSTRING(Behaviour);
description = CSTRING(Behaviour_Desc);
displayName = "$STR_3DEN_GROUP_ATTRIBUTE_BEHAVIOUR_DISPLAYNAME";
description = "$STR_3DEN_GROUP_ATTRIBUTE_BEHAVIOUR_TOOLTIP";
typeName = "STRING";
class values {
class careless {
name = CSTRING(Careless);
name = "$STR_COMBAT_CARELESS";
value = "CARELESS";
default = 1;
};
class safe {
name = CSTRING(Safe);
name = "$STR_COMBAT_SAFE";
value = "SAFE";
};
class aware {
name = CSTRING(Aware);
name = "$STR_COMBAT_AWARE";
value = "AWARE";
};
class combat {
name = CSTRING(Combat);
name = "$STR_COMBAT_COMBAT";
value = "COMBAT";
};
class stealth {
name = CSTRING(Stealth);
name = "$STR_COMBAT_STEALTH";
value = "STEALTH";
};
};
};

class combatMode {
displayName = CSTRING(CombatMode);
description = CSTRING(CombatMode_Desc);
displayName = "$STR_3DEN_GROUP_ATTRIBUTE_COMBATMODE_DISPLAYNAME";
description = "$STR_3DEN_GROUP_ATTRIBUTE_COMBATMODE_TOOLTIP";
typeName = "STRING";
class values {
class yellow {
name = CSTRING(CombatYellow);
name = "$STR_3DEN_ATTRIBUTES_COMBATMODE_YELLOW_TEXT";
value = "YELLOW";
default = 1;
};
class blue {
name = CSTRING(CombatBlue);
name = "$STR_3DEN_ATTRIBUTES_COMBATMODE_BLUE_TEXT";
value = "BLUE";
};
class green {
name = CSTRING(CombatGreen);
name = "$STR_3DEN_ATTRIBUTES_COMBATMODE_GREEN_TEXT";
value = "GREEN";
};
class white {
name = CSTRING(CombatWhite);
name = "$STR_3DEN_ATTRIBUTES_COMBATMODE_WHITE_TEXT";
value = "WHITE";
};
class red {
name = CSTRING(CombatRed);
name = "$STR_3DEN_ATTRIBUTES_COMBATMODE_RED_TEXT";
value = "RED";
};
};
};

class speedMode {
displayName = CSTRING(SpeedMode);
description = CSTRING(SpeedMode_Desc);
displayName = "$STR_3DEN_GROUP_ATTRIBUTE_SPEEDMODE_DISPLAYNAME";
description = "$STR_3DEN_GROUP_ATTRIBUTE_SPEEDMODE_TOOLTIP";
typeName = "STRING";
class values {
class limited {
name = CSTRING(SpeedLimited);
name = "$STR_SPEED_LIMITED";
value = "LIMITED";
default = 1;
};
class normal {
name = CSTRING(SpeedNormal);
name = "$STR_SPEED_NORMAL";
value = "NORMAL";
};
class full {
name = CSTRING(SpeedFull);
name = "$STR_SPEED_FULL";
value = "FULL";
};
};
};

class formation {
displayName = CSTRING(Formation);
description = CSTRING(Formation_Desc);
displayName = "$STR_3DEN_GROUP_ATTRIBUTE_FORMATION_DISPLAYNAME";
description = "$STR_3DEN_GROUP_ATTRIBUTE_FORMATION_TOOLTIP";
typeName = "STRING";
class values {
class column {
name = CSTRING(Column);
name = "$STR_COLUMN";
value = "COLUMN";
default = 1;
};
class stagColumn {
name = CSTRING(StagColumn);
name = "$STR_STAGGERED";
value = "STAG COLUMN";
};
class wedge {
name = CSTRING(Wedge);
name = "$STR_WEDGE";
value = "WEDGE";
};
class echLeft {
name = CSTRING(EchLeft);
name = "$STR_ECHL";
value = "ECH LEFT";
};
class echRight {
name = CSTRING(EchRight);
name = "$STR_ECHR";
value = "ECH RIGHT";
};
class vee {
name = CSTRING(Vee);
name = "$STR_VEE";
value = "VEE";
};
class line {
name = CSTRING(Line);
name = "$STR_LINE";
value = "LINE";
};
class file {
name = CSTRING(File);
name = "$STR_FILE";
value = "FILE";
};
class diamond {
name = CSTRING(Diamond);
name = "$STR_DIAMOND";
value = "DIAMOND";
};
};
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