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Add Item Context Menu Framework #1303

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Mar 19, 2020
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3 changes: 3 additions & 0 deletions addons/ui/CfgEventHandlers.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -41,4 +41,7 @@ class Extended_DisplayLoad_EventHandlers {
class RscMsgBox {
ADDON = QUOTE(_this call (uiNamespace getVariable 'FUNC(initDisplayMessageBox)'));
};
class RscDisplayInventory {
ADDON = QUOTE(_this call (uiNamespace getVariable 'FUNC(initDisplayInventory)'));
};
};
5 changes: 5 additions & 0 deletions addons/ui/CfgFunctions.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -51,5 +51,10 @@ class CfgFunctions {
PATHTO_FNC(getUISize);
PATHTO_FNC(notify);
};

class ItemContextMenu {
PATHTO_FNC(addItemContextMenuOption);
PATHTO_FNC(consumeItem);
};
};
};
5 changes: 5 additions & 0 deletions addons/ui/RscTitles.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,11 @@ class RscText;
class RscProgress;
class RscMapControl;

class RscListBox;
class GVAR(ItemContextMenu): RscListBox {
colorBackground[] = {0.05,0.05,0.05,0.95};
};

class RscTitles {
class GVAR(ProgressBar) {
onLoad = uiNamespace setVariable ['GVAR(ProgressBar)', _this select 0];
Expand Down
2 changes: 2 additions & 0 deletions addons/ui/XEH_preInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,8 @@ if (hasInterface) then {
QGVAR(ProgressBar) cutRsc [QGVAR(ProgressBar), "PLAIN"];
};
}];

PREP(openItemContextMenu);
};

// legacy function names
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3 changes: 3 additions & 0 deletions addons/ui/XEH_preStart.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,9 @@ PREP(initDisplayDiary);
PREP(initDisplay3DEN);
PREP(initDisplayCurator);
PREP(initDisplayMessageBox);
PREP(initDisplayInventory);

PREP(preload3DEN);
PREP(preloadCurator);

PREP(openItemContextMenu);
232 changes: 232 additions & 0 deletions addons/ui/fnc_addItemContextMenuOption.sqf
Original file line number Diff line number Diff line change
@@ -0,0 +1,232 @@
#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Function: CBA_fnc_addItemContextMenuOption

Description:
Adds context menu option to inventory display.

Parameters:
_item - Item classname <STRING>
Can be base class.

Can be item type as reported by BIS_fnc_itemType:
["Equipment","Headgear"]
->
"#Equipment" and/or "##Headgear"

Wildcard:
#All

_slots - Relevant slots <ARRAY, STRING>
Values:
ALL
GROUND
CARGO
CONTAINER
UNIFORM_CONTAINER
VEST_CONTAINER
BACKPACK_CONTAINER

CLOTHES
UNIFORM
VEST
BACKPACK
HEADGEAR
GOGGLES

WEAPON
RIFLE
LAUNCHER
PISTOL
BINOCULAR

SILENCER
RIFLE_SILENCER
LAUNCHER_SILENCER
PISTOL_SILENCER

BIPOD
RIFLE_BIPOD
LAUNCHER_BIPOD
PISTOL_BIPOD

OPTIC
RIFLE_OPTIC
LAUNCHER_OPTIC
PISTOL_OPTIC

POINTER
RIFLE_POINTER
LAUNCHER_POINTER
PISTOL_POINTER

MAGAZINE
RIFLE_MAGAZINE
RIFLE_MAGAZINE_GL
LAUNCHER_MAGAZINE
PISTOL_MAGAZINE

ASSIGNED_ITEM
MAP
GPS
RADIO
COMPASS
WATCH
HMD

_displayName String keys are automatically translated. <STRING, ARRAY>
0: _displayName - Option display name <STRING>
1: _tooltip - Option tooltip <STRING>

_color - Option text color. Default alpha is 1.
(default: [] = default color) <ARRAY>

_icon - Path to icon. (default: "" = no icon) <STRING>

_condition <CODE, ARRAY>
0: _conditionEnable - Menu option is enabled and executed only if this
condition reports 'true' (default: {true}) <CODE>
1: _conditionShow - Menu option is shown only if this condition
reports 'true'. (optional, default: {true}) <CODE>

- Passed arguments:
params ["_unit", "_container", "_item", "_slot", "_params"];

_statement - Option statement (default: {}) <CODE>
Return true to keep context menu opened.

- Passed arguments:
params ["_unit", "_container", "_item", "_slot", "_params"];

_consume - Remove the item before executing the statement
code. (default: false) <BOOLEAN>

- This does NOT work for the following slots:
GROUND
CARGO

_params - Arguments passed as '_this select 4' to condition and
statement (optional, default: []) <ANY>

Returns:
Nothing/Undefined.

Examples:
(begin example)
["#All", "ALL", ">DEBUG ACTION<", nil, nil, {true}, {
params ["_unit", "_container", "_item", "_slot", "_params"];
systemChat str [name _unit, typeOf _container, _item, _slot, _params];
true
}, false, [0,1,2]] call CBA_fnc_addItemContextMenuOption;
(end)

Author:
commy2
---------------------------------------------------------------------------- */

// Force unscheduled environment to prevent race conditions.
if (canSuspend) exitWith {
[CBA_fnc_addItemContextMenuOption, _this] call CBA_fnc_directCall;
};

if (!hasInterface) exitWith {};
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// Initialize system on first execution.
if (isNil QGVAR(ItemContextMenuOptions)) then {
GVAR(ItemContextMenuOptions) = false call CBA_fnc_createNamespace;

["CAManBase", "InventoryOpened", {
params ["_unit", "_container1", "_container2"];
if (_unit != call CBA_fnc_currentUnit) exitWith {};

if (isNull _container2) then {
GVAR(CurrentGroundItemHolder) = _container1;
} else {
GVAR(CurrentContainer) = _container1;
GVAR(CurrentGroundItemHolder) = _container2;
};
}] call CBA_fnc_addClassEventHandler;
};

params [
["_item", "All", [""]],
["_slots", [], [[], ""]],
["_displayName", [], ["", []]],
["_color", [], [[]], [0,3,4]],
["_icon", "", [""]],
["_condition", [], [{}, []]],
["_statement", {}, [{}]],
["_consume", false, [false]],
["_params", []]
];

if (_item isEqualTo "") exitWith {};

if (_slots isEqualType "") then {
_slots = [_slots];
};
_slots = _slots apply {toUpper _x}; // This also copies the array.

if ("CONTAINER" in _slots) then {
_slots append ["UNIFORM_CONTAINER", "VEST_CONTAINER", "BACKPACK_CONTAINER"];
};

if ("CLOTHES" in _slots) then {
_slots append ["UNIFORM", "VEST", "BACKPACK", "HEADGEAR", "GOGGLES"];
};

if ("WEAPON" in _slots) then {
_slots append ["RIFLE", "LAUNCHER", "PISTOL", "BINOCULAR"];
};

if ("SILENCER" in _slots) then {
_slots append ["RIFLE_SILENCER", "LAUNCHER_SILENCER", "PISTOL_SILENCER"];
};

if ("BIPOD" in _slots) then {
_slots append ["RIFLE_BIPOD", "LAUNCHER_BIPOD", "PISTOL_BIPOD"];
};

if ("OPTIC" in _slots) then {
_slots append ["RIFLE_OPTIC", "LAUNCHER_OPTIC", "PISTOL_OPTIC"];
};

if ("POINTER" in _slots) then {
_slots append ["RIFLE_POINTER", "LAUNCHER_POINTER", "PISTOL_POINTER"];
};

if ("MAGAZINE" in _slots) then {
_slots append ["RIFLE_MAGAZINE", "RIFLE_MAGAZINE_GL", "LAUNCHER_MAGAZINE", "PISTOL_MAGAZINE"];
};

if ("ASSIGNED_ITEM" in _slots) then {
_slots append ["MAP", "GPS", "RADIO", "COMPASS", "WATCH", "HMD"];
};

_displayName params [
["_displayName", "<default>", [""]],
["_tooltip", "", [""]]
];

if !(_color isEqualTo []) then {
_color params [["_r", 1, [0]], ["_g", 1, [0]], ["_b", 1, [0]], ["_a", 1, [0]]];
_color = [_r, _g, _b, _a];
};

if (_icon isEqualTo "") then {
_icon = "#(argb,8,8,3)color(0,0,0,0)";
};

_condition params [
["_conditionEnable", {true}, [{}]],
["_conditionShow", {true}, [{}]]
];

private _options = GVAR(ItemContextMenuOptions) getVariable _item;

if (isNil "_options") then {
_options = [];
GVAR(ItemContextMenuOptions) setVariable [_item, _options];
};

_options pushBack [_slots, _displayName, _tooltip, _color, _icon, _conditionEnable, _conditionShow, _statement, _consume, _params];
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