Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add CBA_fnc_canAddItem #1330

Merged
merged 9 commits into from
Oct 10, 2020
Merged
Show file tree
Hide file tree
Changes from 7 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions addons/common/CfgFunctions.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ class CfgFunctions {
PATHTO_FNC(addBinocularMagazine);
PATHTO_FNC(removeBinocularMagazine);
PATHTO_FNC(randomizeFacewear);
PATHTO_FNC(canAddItem);
};

class Cargo {
Expand Down
126 changes: 126 additions & 0 deletions addons/common/fnc_canAddItem.sqf
Original file line number Diff line number Diff line change
@@ -0,0 +1,126 @@
#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Function: CBA_fnc_canAddItem

Description:
Checks if unit has enough free space in inventory to store item.

Doesn't take current unit load into account unlike canAdd command.

Parameters:
_unit - Unit <OBJECT>
_item - Item to store <STRING>
_count - Item count <NUMBER> (Default: 1)
_checkUniform - Check space in uniform <BOOLEAN> (Default: true)
_checkVest - Check space in vest <BOOLEAN> (Default: true)
_checkBackpack - Check space in backpack <BOOLEAN> (Default: true)

Returns:
True if unit has free space, false otherwise <BOOLEAN>

Examples:
(begin example)
[player, "acc_flashlight"] call CBA_fnc_canAddItem
[player, "30Rnd_556x45_Stanag", 7, false, true, false] call CBA_fnc_canAddItem
(end)

Author:
Dystopian
---------------------------------------------------------------------------- */
SCRIPT(canAddItem);

params [
["_unit", objNull, [objNull]],
["_item", "", [""]],
["_count", 1, [0]],
["_checkUniform", true, [false]],
["_checkVest", true, [false]],
["_checkBackpack", true, [false]]
];

if (isNull _unit || {_item isEqualTo ""}) exitWith {false};

#define TYPE_VEST 701
#define TYPE_UNIFORM 801
#define TYPE_BACKPACK 901

if (isNil QGVAR(itemMassAllowedSlots)) then {
GVAR(itemMassAllowedSlots) = [] call CBA_fnc_createNamespace;
};

(GVAR(itemMassAllowedSlots) getVariable [_item, []]) params ["_mass", "_allowedSlots"];

if (isNil "_mass") then {
_allowedSlots = [TYPE_UNIFORM, TYPE_VEST, TYPE_BACKPACK];
private _cfgWeaponsItem = configFile >> "CfgWeapons" >> _item;
private _cfgMagazinesItem = configFile >> "CfgMagazines" >> _item;
private _cfgGlassesItem = configFile >> "CfgGlasses" >> _item;
switch true do {
case (isClass _cfgWeaponsItem): {
private _cfgItemInfo = _cfgWeaponsItem >> "ItemInfo";
private _cfgWeaponSlotsInfo = _cfgWeaponsItem >> "WeaponSlotsInfo";
if (isNumber (_cfgItemInfo >> "mass")) then {
_mass = getNumber (_cfgItemInfo >> "mass");
} else {
_mass = getNumber (_cfgWeaponSlotsInfo >> "mass");
};

{
if (isArray _x) exitWith {
_allowedSlots = getArray _x;
};
} forEach [
_cfgWeaponsItem >> "allowedSlots",
_cfgItemInfo >> "allowedSlots",
_cfgWeaponSlotsInfo >> "allowedSlots"
];
};
case (isClass _cfgMagazinesItem): {
_mass = getNumber (_cfgMagazinesItem >> "mass");
private _cfgAllowedSlots = _cfgMagazinesItem >> "allowedSlots";
if (isArray _cfgAllowedSlots) then {
_allowedSlots = getArray _cfgAllowedSlots;
};
};
case (isClass _cfgGlassesItem): {
_mass = getNumber (_cfgGlassesItem >> "mass");
};
default {
_mass = -1;
_allowedSlots = [];
};
};
TRACE_3("caching",_item,_mass,_allowedSlots);
GVAR(itemMassAllowedSlots) setVariable [_item, [_mass, _allowedSlots]];
};

if (_mass == -1) exitWith {false}; // item doesn't exist

Dystopian marked this conversation as resolved.
Show resolved Hide resolved
if (
_checkUniform
&& {TYPE_UNIFORM in _allowedSlots}
&& {
private _maxLoad = getContainerMaxLoad uniform _unit;
_maxLoad >= _mass * _count + _maxLoad * loadUniform _unit
}
) exitWith {true};

if (
_checkVest
&& {TYPE_VEST in _allowedSlots}
&& {
private _maxLoad = getContainerMaxLoad vest _unit;
_maxLoad >= _mass * _count + _maxLoad * loadVest _unit
}
) exitWith {true};

if (
_checkBackpack
&& {TYPE_BACKPACK in _allowedSlots}
&& {
private _maxLoad = getContainerMaxLoad backpack _unit;
_maxLoad >= _mass * _count + _maxLoad * loadBackpack _unit
}
) exitWith {true};

false